Patch Notes (public build 22129174)
[h2]27/02/2026[/h2]
- [p]Updated the damage models for most carrier-based aircraft.[/p]
- [p]Added a repair countdown in the damage panel.[/p]
- [p]Reworked the Clear Deck function:[/p]
- [p]It can now use multiple elevators simultaneously to move aircraft to the hangar when needed.[/p]
- [p]Fixed an issue when planes collide with a ship.[/p]
- [p]Fixed edge cases when a carrier wants to face the wind while in a circular formation.[/p]
- [p]Fixed a bug that prevented a fleet from proceeding to the next waypoint if the flagship was damaged during a surface engagement.[/p]
- [p]Fixed a bug that prevented a ship from turning when only one rudder was destroyed or disabled.[/p]
- [p]Fixed an issue where old ghost contacts were incorrectly marked as new after loading a save file.[/p]
- [p]Fixed an issue where the PBY did not land properly.[/p]
- [p]Minor improvements to ship avoidance behavior.[/p]
- [p]Minor optimizations.[/p]
- [p]Improved performance in long-running games.[/p]