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Task Force Admiral News

[CONTEST] Win a key to play Until the Last Plane on release day!



[h2]So! We came to know Carlo a little more than a year ago if my memory doesn't fail me too badly.[/h2]

We were indie, he was indie, and we were making games about planes. We go along together and we did help each other along the way. Since then, even though we did make real progress, our game isn't here quite yet - but his is releasing not next month, not next week, but in the next hours actually!

https://store.steampowered.com/app/1240550/Until_the_Last_Plane/

Until the Last Plane is about managing your cute airfield in one of the 9 campaigns available in this first release of the game, where you are allowed to play as the USAF, the VVS (the Soviet Air Force) or the Luftwaffe. Bring your digital opponent down by managing carefully your assets, and make sure that you complete as many objectives as possible - it is all about permanent crisis management for you and your pixel pilots. It does take a fine amount of smart shenanigans to make sure that you will not throw your forces away by committing them to an impossible tempo.

It might not seem much, but I can tell you, it's quite entertaining and addicting both! Don't take my word for it, just ask Rimmy & Nookrium what they thought of it!

https://www.youtube.com/watch?v=S0FVP-WP-X4

https://www.youtube.com/watch?v=L7OL7KDH3iQ

All in all, his game is naturally very different from ours, but it is the same kind of love and dedication for what we do that powers us all in making what we want to play. Carlo has kindly provided me with three keys for you to grab. Wanna try your luck?

[h3]Just post in the comments below an actual quote from a WW2 Allied or Axis flying Ace and name him/her when doing so, and you will enter the draw![/h3]

Obviously, anybody posting twice or more will be disqualified immediately. Winners will be notified directly, as always! This event will end at 2:00 AM EST tomorrow, so don't miss your chance!

In the meantime, everybody have a great day & stay safe!

New Task Force Admiral footage featured on Military Aviation History on Youtube!

Hear Hear, dear fans!

Great thanks to Chris from Military Aviation History & Justin Pyke for this charming (and challenging) collab opportunity!



Loads of original never-seen Task Force Admiral footage featured today in this video which will tell you about the death ride of 4.Kokutai against USS Lexington in February 1942 off Bougainville. During this combat action, Lexington came very close to disaster. A lot of suspense and luck involved. Lady Lex scrambles her planes under fire, two suicidal Betties try to ram her, a SBD shoots down a bomber, Butch O'Hare becomes Ace in a day... Quite the eventful afternoon if you ask me!



We feature prominently in the first half, but any fan of the PTO is obviously highly encouraged to watch this one. Lots of contents and trivia you will certainly find both interesting and entertaining.

[previewyoutube][/previewyoutube]

And don't forget to check out also Michael Claringbould & Peter Ingman's fantastic work published by Avonmore Books, which was abundantly used and quoted in the making of this video, and have been very supportive of us. Cheers & have a good one!



Somewhere off Bougainville - February 2021 Dev Update!



[h2]Them fair ladies[/h2]

Hello there, kind Task Force Admiral fans!

Last time we gave them tough ladies of Carrier Division 5 the spotlight. Time now to go back to their gallant opponents, starting with the most elegant of them all, USS Lexington.



Lady Lex as some of you know too well from other, erm, mediums (ammarite Shikikan!) is a most elegant and gracious design. Formerly built upon the fast and efficient hull of a battlecruiser, she was still the longest warship in the world by 1942 (yes, a few feet longer than Yamato, indeed!). She used to pack quite the firepower at flight deck level, being provided with a cruiser battery of eight 8 inches guns in four turrets for self-defense. In that regard, she wasn't different from her Japanese cousins, Akagi and Kaga, which both retained large naval guns even following their full conversion to full-deck carriers. Unlike the sponson mounts seen aboard the Japanese carriers, Lexington and Saratoga's arrangement had the dubious characteristic of not being allowed to fire over her board side, as any salvo might damage the flight deck and make it inoperable - not a very nice prospect for a carrier I guess.



Useful weapons in the early 30s, when fleet exercises would often put her in jeopardy close to the enemy battleline due to the anemic range of aircraft at the time, these had outlived their purpose by the time events like Pearl Harbor demonstrated that a properly managed carrier task force would more often than not manage to stay safe from any big gun.



Following her first deployment to the South Pacific, these guns were removed at Pearl Harbor and became shore batteries instead. As dual-purpose 5 inch double mounts were not available at that time, these guns were replaced by 1.1 "Chicago Pianos", a much more fitting piece of equipment in the age of carrier battles. She was in that configuration when she went down in the last act of the Battle of the Coral Sea, in early May 1942. We are currently working closely with a friend of ours for a future collab, so we made sure to keep her in her February configuration as she was during her raid against Rabaul, which is the reason why she still has her main battery up and running.



These are older shots - the Lady is still in the works, as she had to go through the our usual acceptance trials. If you see a wrong gun or mast please remain calm, we'll get there eventually. You will get to see hopefully the final result by the time we post the longer update. As you can see below, as usual, our super team of rivet counters is hard at work and without mercy



(don't forget to pay them a visit on their respective websites, by the way - worth a visit for all of you warship loves! This way please:





Lexington wasn't the only one entering the world of Task Force Admiral over the last few days. Hornet, the last of the Yorktown sisters. Now the family is truly back together and ready for a fight!



More on her fine plastique below, in different light conditions. She is in the configuration she had at Midway, following her deployment from the East Coast which culminated in the famed Doolittle raid against Japan.





Remember that these two posters, including the great Hornet scene by our artist Julien are both available for download. Just click here for Hornet, and here for the whole family!

As you can probably see for yourself, a lot of work has been invested in making our carriers look the act, as you will certainly get to admire them from up-close and quite often. With the Yorktowns & Lexington ready, we just need to process Saratoga's own refit and finish up Wasp, and the complete 1942 USN carrier line-up will be there for your pleasure.

[h2]Boaty McBoatface learns to fly[/h2]

Of course, Task Force Admiral is not only about ships - it is also about planes!



We conducted some more experiments as of late, most of them involving water and landing problems.
We were very busy teaching our planes to land on an island, and we realize that we needed to teach them how to properly enter water too, whether they had floaters - or not. Job done! Soon, our lovely lagoon has a couple of new reefs to spare...



As one can guess for a PTO game like ours, ditching will be a most viable tactic for your pilots running out of fuel somewhere on their way back to the carrier. As the Flag Officer, you will have to decide whether the mission and the safety of your task force come first, or if the life of your airmen is worth an extra search. Posterity having been more preoccupied with the reputation of Admirals in that regard, expect to be well-rewarded for any crew you will recovered - and penalized for all those you might have saved, yet didn't.

Still, it's not all about castaways today. In regard of floating, let's not forget the kind which is made to do so on purpose!



The new kid in the block would be our Kawanishi H6K Mavis flying boat, which just joined the family yesterday. Her lovely lines now grace the skies of Task Force Admiral in time to join Lexington on a fateful February cruise. Here you can see her in her all-silver garment, inherited from the pre-war era, before a well-known dark green coat was to cover this shiny skin of hers.



We wouldn't do the South Pacific any justice by ignoring these ubiquitous mastodons, which were a common sight on both sides of the war. Her non-less famous American counterpart the Catalina, along with her bigger sister the Kawanishi H8K Emily will also feature eventually. It will naturally be your job to make sure to keep around an eye in the sky around your enemy, while preventing enemy snoopers from shadowing your task forces.



[h2]In the news this week: Naval Games galore![/h2]

A small word in regard of the hectic week everybody has lived till now. If you are reading us, you are probably also well-aware of Killerfish's latest PTO-focused opus hitting the shelves. In that regard, firstly, we can now happy state (with some relief!) that our own design philosophy in regard of Task Force Admiral hasn't been rendered obsolete just yet - quite the contrary actually, so you're welcome to stick around, we're only just starting!

More importantly, being Devs ourselves might certainly preclude us from giving a critical opinion of War on the Sea, but we wanted to use this opportunity to remind our audience that we would probably never even have started the development of Task Force Admiral if it wasn't for the perspectives offered by Killerfish's own successes years ago, the inspiration and the confidence they provided us, first with Atlantic Fleet, then with Cold Waters. So be patient, be kind, and support them in their new endeavor, for it is good for our community, it is good for our genre, and it is good for our collective karma to make sure they will keep going! Same with the team behind Victory at Sea Ironclad which just released a demo of their upcoming new title. The team behind Victory at Sea Pacific is now exploring new territories, and will certainly appreciate some feedback and support. Go have some fun!

And about the fun, last but not least, don't forget to pay a visit to our dear bros from Triassic Games, made of former Killerfish crew, hard at work on the already famous Sea Power. They posted a great dev update just yesterday, have a look if you haven't already, it is worth the click!

https://steamcommunity.com/games/1286220/announcements/detail/3052847052557404331

It's now time to say goodbye - sorry for this long monologue, we'll try to keep it shorter and tighter next time. The next update will be posted on our website, that we encourage you to visit if you want to know (much) more about Task Force Admiral.

As always, stay safe & healthy, and see you soon for more contents!

The Team

Christmas salvoes - December Dev Update!

[h3]Hello there, dear Task Force Admiral fans![/h3]

A small December update in order to introduce you to our latest developments - and obviously wish you all a beautiful Christmas & a happy New Year!



Here is a summary of what we have been working on over the last few weeks. As usual, those who follow us on our social accounts are probably well-aware of most of this contents, but it doesn't hurt to keep you all updated. This is very much work in progress, so please stay nice in the comments and embrace the spirit of Christmas!



We've been working hard on destroying properly everything we have built so far. Suffice to say we have been pretty successful at maiming all surfaces, all materials of any kind.



It is mandatory to make sure that a hole will look the act on steel and on wood, and Julien our 2D artist is doing his best to make sure of that. Old Shokaku was kind enough to lend a hand. No warship Waifu was hurt during this experiment, I swear.



In the meantime, JB our lead dev has been busy with trying to turn these graphical snippets of pain into actual, internal damage. The original ballistic penetration model now had to be improved with a corresponding damage model, and we are happy to say that we are well on our way to make it worth your while. Modules can be knocked out, damaged or destroyed outright depending on the nature of the initial blast and the resistance the explosion will encounter when coming across armor and bulkheads.



More generally, this work allows also JB and John, our newcomer in the team, to spend much time making sure that the dev tools are as functional and versatile as possible. These dev tools are built upon a clean architecture which will, hopefully, allow for intuitive modding in the future. In the meantime, they ease up the development process in order for our enlarged team to properly involve itself in the design and the fine-tuning of the ships modules and weapon mounts.



In other news, we have made some improvements in regard of our pixel pilots' artificial intelligence when entering the landing pattern of a US carrier. They are now able to dynamically interact with the usual obstacles a carrier pilot might come across when attempting the lovely exercise of landing on a swinging & speeding flight deck. As you can see, they are not on rails anymore. Of course, there are still some little aspects to improve, and we are yet to provide the planes with moving shock absorbers (hence the awkwardness of the wheels sinking somewhat in the flight deck) but we're getting there one good step at the time. Please enjoy this Zen episode of carrier landing prowess.

[previewyoutube][/previewyoutube]

Japanese decks were not forgotten. With the expectation of having them exchanging blows with Yorktown and Lexington is a near future, Julien paid special attention to the Shokaku sisters and provided them with a beautiful, specific garment that respects the uniqueness of their lines - and by lines, we mean them flight deck markings, of course!



Although they were very much twins, and beyond their very own deck katakana medallion, Shokaku and Zuikaku when it came to whatever was drawn on their flight decks. We sure hope to give them the proper treatment - quite a necessary effort, considering the player will come across them more often than not in the course of 1942...!



Last but not least, Julien also made sure to pay Pearl Harbor a proper homage for the 75th remembrance day this month with a beautiful drawing, with a video making-of baking in our Premiere video oven, hopefully in time for our next update. As brave USS Nevada tries to escape Hell on that painful Sunday morning of December 7th 1941, let us all spare a few moments and a thought on this Christmas day to honor the brave men and women who lost their lives in the struggles that preceded and followed that fateful day.



Let us hope that games like ours will allow everybody to remember and blow some steam in order not to repeat the mistakes of the past. Our kind regards to all the veterans, servicemen and servicewomen of all services, under all flags, along with their courageous spouses, sons and daughters - and please stay safe, all of you, in these trying times.

That is all for today. Now, go enjoy them, gifts and hugs from your loved ones, and see you soon in 2021!

The Team

Task Force Admiral Fall 2020 Full Dev Update!

Hello there Dear Followers!

We have been hard at work over the last few months in order to bring Task Force Admiral always a wee bit closer to completion. Here is a showcase of our latest achievements, with its full version available on our website by clicking on the picture below:



[h3]Or simply click here.[/h3]

As usual, there's a little bit for each of you.

- Those who are into carrier air ops will certainly appreciate the part about the new Air Boss AI!

[previewyoutube][/previewyoutube]

- Or maybe you're more into its Japanese cousin?

[previewyoutube][/previewyoutube]

- At any rate, don't forget to pay our beautiful beaches & jungles a little visit!





- Doing so you might escape our new flying scourge, the D3A Val...







- Although you're not defenseless anymore ;



- Nor deprived of protection from your own little friends!



Feel free to go over there, have some fun and enjoy the contents - and more than ever, please spread the word, tell your friends about it - and give us a wishlist if you like what you see! And for more exclusive contents, don't forget to join us on our discord!



Cheers and stay safe! And see you soon!

The DDG Team