1. Task Force Admiral
  2. News

Task Force Admiral News

Happy Navy Day 2020 to the US Navy & to all our sailing fans!

A Salute to all the US Navy Servicewomen & Servicemen who follow Task Force Admiral on Steam on the very day dedicated to their work, aka the good, old Navy Day.



Navy Day is dedicated to all those who served and are still serving in the USN, and was a popular event in the 1940s. A number of posters of the era have survived and were excellent illustrations of the growing importance of the aircraft carrier over the years.



After all, there wouldn't be a game at all if it wasn't for the USN and its glorious pages in history. Hopefully, we will work hard enough to do right by you - and do right by the legacy of those who came before you too!



Stay tuned for a small development update next week, if all things go well ;)
S! and all of you, actual or aspiring virtual sailors, please stay safe! ːsteamhappyː

Cheers and see you soon

The TFA Team

Task Force Admiral Summer 2020 Full Dev Update!

Hello there Dear Followers!

After the little preview from a few weeks ago, here's the real deal - the full version of our development update, posted on our website. Please click on the photo to access it directly :



Or simply click here.

We have a lot of goodies in this one - some you are familiar with, others you aren't. Among other things, there is a showcase of our land generation tech, an early look at our wargaming tools prototyping, some new 3D models... There is a lot of nice original art that you will be allowed to download in a wallpaper format, if there's any PTO fan out there craving for some good stuff!

[previewyoutube][/previewyoutube]















At any rate, feel free to go over there and enjoy the contents over the weekend - and above all, don't hesitate to poke us in the discussion boards, it is always a pleasure to exchange with you!

As always, don't forget to come say hi if you're a discord user, or to follow us on one of our numerous social platforms! We are always lurking around, so don't hesitate to say hi :)

Click here to join our Discord Server!

Cheers and stay safe! And see you soon!

The DDG Team

Discover Regiments, the new addition to the Microprose family!



Hey there chaps !

Some fresh publisher-related news today, with the announcement of Regiments as a newcomer in the Microprose-published line of simulation & strategy indie games.

https://store.steampowered.com/app/1109680/Regiments/

This is a most satisfying & welcomed news indeed. The developer of Regiments, Mikhail, is the epitome of the passionate, hard-working indie dev who never shied away from a challenge. A self-learning achiever, he learned code from scratch years ago in order to develop the game of his dreams. He got there all by himself, and I for one was very touched and impressed when I got to try the demo of his game during the Summer Steam festival a few weeks ago. He embodies everything we believe in, and it is little surprise that we were among those who supported his addition to the line-up.



Any fan of Wargame & Steel Division, World in Conflict & Ground Control or even Company of Heroes will find many things to love in Mikhail’s innovative take at the genre. Straying away from conventions, he managed to develop a smart, original gameplay that is completely new, and yet will feel familiar to long-term players of the aforementioned classics. Regiments adopted the Cold War gone hot as a setting reminiscent of Wargame and World in Conflict, but with a new approach that isn’t based on deck building or micro-management.



The player gets to buy “task forces” with points gained by occupying objectives. These ad-hoc company-sized forces come from a list generated from the unit type picked at the beginning. These task forces can be a comprehensive or overly specialized assortment of platoons and support missions, depending on what you need at a given point. Altogether with the initial force chosen by the players, three additional Task Forces will be added successively each time a timer runs out, bringing your regiment up in size. Considering these reinforcements cannot be bought in advance, the meta is entirely in the hands of the player, who has to find a way to dictate the pace to the enemy while reacting to the AI’s choices at the same time. It results in a very dynamic gameplay where force conservation, smart maneuvering and combined arms warfare are the key to victory.



Learning to play Regiments was a very easy yet satisfying, rewarding process. The complete customizable time speed allows you to play that game the way you like it, together with an active pause. As such, it gets only as Real-Timey as you will let it become, which makes it a very acceptable pick for turn-based grognards. The easy-to-learn, well-thought interface with its intuitive functions are certainly part of this comfortable learning curve. It is made so that you’d have to micro-manage only the important part. Need to withdraw and refit your unit? Just click the corresponding button, and your platoon will all by itself initiate a fighting retreat towards its rear maintenance area. Wanna fortify? Just leave your platoon in place with the right orientation, and the unit will prepare defensive positions if left inactive.



Well, the only problem with all that is that you cannot blame the game for your own failures, and there can be quite a few of them failures seeing how uncannily efficient the AI might be at time. As a non-nonsense being, it doesn’t care much about your feelings and will not hesitate to push its advantage. Sometimes you get the right combo, and you end up winning hard, crushing the enemy – but sometimes the AI does you, and it hurts! But it’s never truly lost: destroyed units come back as reinforcements for a price, and it is not rare to see the frontline move back and forth. Again, a truly refreshing experience that I advise you to try out when the next demo will come out (who knows, might be soon!).



In the meantime, be good chaps and go leave the maker of Regiments a wishlist & a follow, he certainly deserves your attention as much as he deserves my fandom.

https://store.steampowered.com/app/1109680/Regiments/

Cheers and see you around soon for our next update for Task Force Admiral !

Eagle Six, Out !

Win a Key for Grand Tactician: The Civil War !



[h2]I heard you liked 'em smart collabs...[/h2]

If you have been following us for some time, you probably know that we harbor a dutiful bias in regard of how history should be recreated in the frame of a video-game. In the particular case of Task Force Admiral, we are of the opinion that the game should be faithfully forged around history, rather than have history twisted around gameplay as a pretense rather than an homage.



I am happy to say that we might not be alone in this vision, for the chaps at Grand Tactician are apparently thinking pretty much the same!

https://store.steampowered.com/app/654890/Grand_Tactician_The_Civil_War_18611865/



Hats off to their own dedication in making the deepest, most advanced depiction of the American Civil War to date. Grand Tactician was only just released in early access last week, and the road to its ultimate goal is still long, as highlighted by the roadmap just above. Still, anybody involved in either making or playing it will tell you that it resonates with unmatched love and potential for the era.



[h2]Your chance, here and now![/h2]

The same way we did earlier this summer with Carrier Battles for PC, we thought that associating ourselves in a small collab event with like-minded history buffs would be a good opportunity to showcase their work to our own community. And there you go Ladies & Gents, here we are!

The Grand Tactician team kindly gave us two game keys that we will gift to you. The only thing you have to do is drop the name of a battle from the American Civil War in the comment section, we will then proceed to get in touch with the winners after a lucky draw.

As always, post only once – people who post more will be automatically eliminated from the draw. You have exactly 12 hours to take part to this draw from the time of publication – we will lock the thread after that and ignore any participation beyond the aforementioned 12 hours.

Good luck to you all & take care, TFA sailors!

Task Force Admiral Summer 2020 Dev Update - Preview (from the beach!)



Hello there Dear Followers,

We have been through Summer without much ado – apart from the usual weekly content on Twitter & Facebook. Therefore, we thought it would be a good idea to post a few clues about our progress on our Steam page before we release an actual bigger Summer update, hopefully by the end of this month. We haven’t sat idle throughout July, no worries about that. As you will see, we kept advancing on all aspects of the game and delivered on some crucial features. Time to keep you entertained with some nice nuggets of interest too!

[h2]Them Dastardly Pilots in their Flying Machines[/h2]

[previewyoutube][/previewyoutube]

First of all, a little video feature about what we’ve been trying to achieve when it comes to Artificial Intelligence behavior when it comes to air to air combat. Wasn’t necessarily the easiest thing to implement, but so far so good, we’re pretty happy with the result. Our pixel pilots answer to changes in their tactical situation efficiently. More importantly, sometimes they make subtle or obvious mistakes, and they also take advantage of mistakes others make, making any engagement a random, dynamic outcome. No better way to illustrate this in a Pacific Theater environment than by showcasing the Thach Weave, the emblematic defensive dogfight maneuver named after its creator John S. Thach and used at Midway and Santa Cruz with spectacular results.

[h2]Reefs of Steel in a Coral Sea[/h2]



On other topics, 3D work on the models is proceeding fine. As you can see our Coral Sea battle set is nearly done – it will be our first step towards a fully playable showcase scenario. Any fan of the battle can certainly easily identify the major combatants with a little bit of research – knock yourself out!



Our recreation of historical battles will be without concession: don’t expect any artificial unit limit to break the immersion with a token representation of what the actual order of battle was. Any ship, any plane involved that day will be there for you to command... or to fight.



We also intend to make sure that everybody there is made as accurately as possible. We despise cloning ships, and beyond that many ships went through one or several refits in 1942, with dramatic improvements for some of them (radar, new AA suite, etc…).



Just take HMAS Australia, as an example – here before and after her mid-1942 refits. And that’s just her, as HMAS Canberra will feature too with her own configuration (she went into the war before getting the same refit as her sisters – an interesting case study, by all means!). At the end of the day, research is not so much about aimlessly collecting books and storing them on some dusty rack. What matters is what you do with them.

[h2]Flying Colors[/h2]



The air is getting colorful above the Coral Sea too. Here you can check out a large selection of Zero camos, from the Zuikaku, the Shokaku, the Shoho and the Tainan air groups. As you can see, we’re making sure that everything looks as authentic as possible down to individual planes. Same with the camo scheme of every ship, of course – which will be customizable in the mission builder from the get-go. That’s how committed to historicity we are - and we sure hope that this game will be played by the kind of audience that appreciates the idea of going the extra mile. The kind that can tell the difference between sincere dedication & canned stuff!



[h2]Please Say Hi to the Lady![/h2]



Finally, our 2D artist is using his free time at the beach between two sunbathes (and two Zero skins...) to progress on the design of our dearest, charming brand ambassador – Taffy!

No worries, she won’t be a character in-game or anything (you can lower the pitchforks now history buffs) but we wanted a kind, appropriate face for our female narrator in a series of small incoming video featurettes, and she will do the job! Her name is a story in itself already, one that carrier fans know and cherish, and we hope that you will be kind enough to accept her friendship and her presence in the larger family of Task Force Admiral.



This isn’t much in regard of what is yet to come, but it’s better than nothing while waiting for the bigger update. In the meantime, enjoy your weekend and, above all, take good care!