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[/p][p]Hello there, Steam fans![/p][p]It’s been some time since our last update. We haven’t been idle, far from it, so no worries about that. We have some nuggets of interest today, along with a few shots from the work that has been achieved over the last few months. Welcome back aboard & let’s get done with the latest intel digest – and please accept our apologies for the time it took![/p][p]
Note: Kickstarter backer have a custom version of this update online on the KS website. Please click here to check it out! ![]()
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The Team
[p]The funds acquired from the Kickstarter campaign allowed us to expand the talent pool, hiring some “off-the-shelf” fashion makers from the War on the Sea & Sea Power modding community. They did bring new blood into these old arteries of ours (yeah, 2019 feels like a century ago by now), and are helping much to increase the overall cadence. Allow me to use this article to thank them all for their contribution – in particular Ian, Reis & Skyblazer, with whom you will certainly be very familiar if you’ve been dwelling on the unofficial SP & WotS modding server.[/p][p]
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[/p][p]We have also hired a couple of experts for short-term missions for the animations (more about it below) & the overall action log system, which is about enabling, at first, compatibility with Tacview, and then an actual replay system. All of this is progress happening in parallel, but also remember that we only have one single dev, and as such, more than ever – good things do take time.
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[/p][p]Most importantly, don’t take the lack of news as a proof that we were idle or something. We simply had to keep a lower profile, as a couple of us were also in the last leg of their studies (and will defend their respective thesis in the weeks to come), while we were simultaneously working on the future schedule with our publisher. This also meant that the extra help was not only welcome, it was actually decisive in keeping us on track. JB our dev, on his end, took a few weeks of rest before the last development stretch, and we’re going into November with a strong organization and project timetable.
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The Release
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So what are we going for in terms of a deadline? Right now we’re planning for an early access release in Q1 2026.
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[/p][p]Why the early access release thing? Several reasons. First of all, we owe a version of the game to the pledgers, and having it in the ballpark of what was promised cannot hurt (well, at least there will be something delivered...). Besides, obviously, the number of new features introduced by the successful campaign means that the game will have to be further developed stage by stage. Selling it as a final product in this state would be deceiving, and EA offers that kind of safe space, an intermediary stage between something not playable and something final that fits neatly as far as the current state of the game is concerned. Besides, it will also allow us to have a price that increases step by step along with the completion of the game – those who will buy into early access will be rewarded compared to those who will buy the final game, as will Kickstarter backers compared to EA & 1.0 customers. It might be all about a few dollars more or less, but the symbolism is important. At any rate, Beta Access players get to play with the exclusive contents a bit longer, so there’s that too.[/p][p]
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[/p][p]So, we know some of you guys might have their reserves regarding Early Access as a release mode. But I’d rather focus on what’s been done right in the past as an example of what we're aiming for. Take a darling of mine, Doorkickers 2 for instance. Or Sea Power, that has built a steady & strong followership a year after a strong EA release. So, yes, success stories do exist, and we’re really going to work hard to emulate them. Obviously, we’ll also do our best to provide you with a working demo – all efforts are now directed at the release so I can’t promise to have the demo hit Steam in due time. Possibly we might be able to refurbish the Coral Sea one for a small early surprise, but no promises there.[/p][p][/p][p]
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The Features
[p][/p][p]As for the features: well, we’re focusing on finishing as many gameplay functions as possible early on, albeit in a playable state, so as to allow the Manual to be finished as early as possible. That necessarily includes the core FPS & Campaign experiences too. That’s for the digital part.[/p][p][/p][p]
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[/p][p]The only exception we’ll concede for now, as far as priorities are concerned, is animated crew. These do take a long time and some dev resources away, and although they aren’t exactly central to the core gameplay experience, they were a much-awaited, popular addition that increases immersion somewhat. Considering the team took a much-needed yet short-lived Summer break, it felt right to use that time to develop these in parallel by hiring a dedicated animator who provided us with top-notch prototypes, and we’re busy adding them in-game as long as he is around to help. Time will tell if these can make it in time for the EA release, but we’ll do our best to provide within a reasonable time frame. They are a rather key “glamour” feature that will help with the game’s appeal, overall.[/p][p][/p][p]
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[/p][p]The second stage of the Kickstarter “animated” stretch goal rocket, which is animated crew in the flagplot, is definitely left for later though. Same with some other features that might sound easier to implement, but don’t really need to be documented, and as such are not on the immediate to-do list – in that category, the museum & the history stuff comes to mind. It’s a necessary evil at first, but it doesn’t make our commitment to make it happen any less real in the longer term. We just need to get a full-featured game going before we can afford more time on the non-gameplay content. So we have all our energies set on making Midway a thing, at least on the carrier side. You’ll end up with a scenario where dozens of ships and literally hundreds of aircraft will clash with each other – a delightful chaos we can’t wait to implement. It’s coming to Beta players as early as possible, with a complete, delightful roster made of Buffaloes, Vindicators, B-26s and B-17s, so you guys stay put![/p][p][/p][p]
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[/p][p]In the meantime, here are a few shots published over the course of the last months, showing some different aspects of our progress. I am sure those among you who know their WW2 stuff by heart will know what they're looking at. We're pretty happy about the research that went into a lot of this, but if you spot a mistake, please do tell us (Midway & aircraft skins being work in progress aside, that is ^^).[/p][p][/p][p]
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Bombs Away! Microprose’s New Kickstarter is on!
[p][/p][p]Talking about B-17s, some of you might have noticed that Microprose is now offering a new Kickstarter project. This is a beauty centered on a B-17 crew experience with beautiful production value. It’s not just a matter of promoting something that is completely unconnected to what we’re showing in here. Obviously, the amount of quality and craft that went into that design might get to some extent reinvested in the box edition of TFA, and I’ll probably be able to assess how much of this we can source out while keeping it workable on the price side of things. As for the boardgame, what is there not to love? Lot of dedication went into this, and I still have that “flattopoly” project in a darker corner of my mind that I’d like to pinch next – but the game gotta come out first, so we’ll get back to these shenanigans at a later date.[/p][p]
Click on this button to visit the project's page![/p][p]
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[/p][p]At any rate, there is nothing much I can add to all this at the moment. As one can guess, as we are nearing the deadline, updates will be more numerous. If you still have questions, feel free to post them below, or join us on the dedicated TFA discord & don’t forget to claim your privileges over there if you are a Kickstarter OG backer, of course! [/p][p]
👉 Click here to join the TFA Discord ! [/p][p]Big thanks again for following us, supporting us & believing in us, and see you for the next stage, soon enough. We are getting there, one effort at a time, and that is all thanks to your kindness and your friendship. We'll keep you updated on our way there.[/p][p]Until then, fair winds and following seas, [/p][p]
Cheers![/p][p][/p][p][/p][p][/p][p][/p]