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EPICA News

Early Access Patch 3.2.5

Updates


  • Added a new location, the Tarnmill Harbor.
  • Added new enemy type troll.
  • Enabled weather effects.

Early Access Patch 3.2.4

Updates
  • Optimized the camera switch when leaving a NPC interaction, camera switches now instantly.
  • Several updates to the world biome, next adding new biome diversity to the coastal regions.
  • Several updates to the overall world design, the scope is to follow the initial release with an island as the starting zone, only this time it's much larger.
  • Added an ocean.


Fixed
  • Addressed several collision issues with shields and weapons
  • Some quest's which required to deliver an item could not be completed.
  • The Tarnmill blacksmith NPC is now voice responsive.

Early Access Patch 3.2.3

Updates
  • Some Tarnmill village lights were too bright.
  • Item pick-ups now with pick-up sound.
  • Goblin with sword and shield now always attacks.
  • Some loot items were not properly setup.
  • Optimized the inventory and pick-up item info panel.
  • Red apples are now stackable.
  • Optimized castle brock interior lights.
  • Added lights and items to the Tarnmill village church.
  • The quest A warm meal is now more specific.
  • Added music to the Tarnmill tavern.
  • Added more fitting voice to the Tarnmill tavern barmaid.


Fixed
  • Addressed an issue preventing new ladder entries with more than 100 points.

Early Access Patch 3.2.2

Updates
  • Extended the Tarnmill region further, including new quests and biome development.
  • Updates to the starting zone, the village of Tarnmill.
  • Swimming is now working in the Tarnmill lake.


Fixed
  • Fixed the Tarnmill cave quest with NPC Herez.
  • Fixed a NPC group spawn issue, spawning too close to each other.
  • Fixed an issue with gear visibility.

Epica Update 3.2.0

It has been awhile but we are back with Epica updates.


  • Updated the game engine version.
  • Added a new location in the Tarnmill region.


Fixed


  • NPCs no longer disarm weapons on default.
  • The time before the player character disarms his weapon was not properly reset during combat.


Optimized


  • The distance for NPC interaction has been reduced, interaction camera switch to player camera is now faster.
  • The skill actionbar no longer requires a double click to perform an attack, set to single mouse click.
  • The skill info panel has been moved to the right.


Stay tuned for more!