Attention, Medic!
[p][/p][p]After a little bit of delay
, Operation Lifeline continues! The conclusion of Feature Playtest #2 made it possible for us to further develop Medic: Pacific War - and we couldn't thank you enough for it.[/p][p][/p][p]Next up -
Feature Playtest #3! In contrast to the previous playtest, this will be a Campaign-focused one - specifically an extended, alpha version of the first level of the game.[/p][p][/p][p]Without further ado, take a look at the details of the playtest below![/p][p][/p][hr][/hr][h2]
Our Third Mission - Feature Playtest #3[/h2][p][/p][p]
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[/p][p]Starting
January 30th, we’re opening
Feature Playtest #3, giving you access to our third alpha build and another chance to help shape Medic: Pacific War. Your feedback is crucial as we prepare for launch. Check out the schedule below![/p][p][/p]
[p]Operation Lifeline: Feature Playtest #3[/p]
[p]Schedule[/p]
[p]Invitation Start[/p]
[p]NOW![/p]
[p]Start of the Playtest / Feedback Period[/p]
[p]Friday, January 30, 2026 @ 3:00 PM EST[/p]
[p]End of Playtest Period[/p]
[p]Monday, February 9, 2026 @ 3:00 PM EST[/p]
[p]End of Feedback Period[/p]
[p]Friday, February 13, 2026 @ 3:00 PM EST[/p]
[p][/p][hr][/hr][h2]
How to Participate in the Playtest[/h2][p][/p][p]We’ve made playtesting Medic: Pacific War easier than ever. This time, we’re opening the playtest to everyone instead of running it as a closed test, allowing us to gather as much feedback as possible throughout the week.[/p][p][/p][p]To secure your spot, visit our Steam page below and head to the Playtest section, where you can click
“Request Access.”[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Once you've requested access, all you have to do is wait for the scheduled playtest to start. While you're waiting, don't hesitate to join our Discord server, where you'll be able to discuss the game with fellow Medics.[/p][p][/p][p]
Medic: Pacific War on Discord[/p][p][/p][hr][/hr][h2]
Feature Playtest #3 Details[/h2][p][/p][p]For
Feature Playtest #3, we’re rolling out our newest updates, highlighted by an expanded alpha version of
Pearl Harbor. Also - heads-up,
Lifeline Mode is locked for this build while we focus on its continued development.[/p][p][/p][p]
Expanded Pearl Harbor Level - most of you know Pearl Harbor by now - the first level of the game. Now that we're doing a campaign-focused playtest, we're letting you in on an expanded, alpha version! This means that you'll be able to go beyond what the demo offered, and even further beyond the airfield. This also includes some significant level redesign on some parts, so be sure to keep an eye out![/p][p][/p][p]
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Significantly Improved Environmental Storytelling - emphasizing the need for campaign-focused feedback with Feature Playtest #3, we've dramatically improved visual storytelling. Now, you should see how the Pearl Harbor level story plays out in Medic: Pacific War thru the environment.[/p][p]
Reworked Settings Menu - back then, we had a placeholder format for our settings menu, which included basic options to somehow tweak your game settings. Good news - we have completely reworked the settings menu, which now brings you more than just the basics. Tweak away, Medic![/p][p][/p][p]
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Overall Visual Polish - if those previous screenshots didn't make it obvious - yes, we've fruther polished the overall visual presentation of the game. This should improve immersion further, as the game takes you into how we envisioned Medic: Pacific War should look like (for now).[/p][p]
Treatment UI Tweaks - based on the feedback we received from the previous playtests, and all substantial feedback throughout development, we have made some tweaks to the Treatment interface, which should now be more intuitive than ever before.[/p][p][/p][p]
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Here are some additional updates/changes present on the upcoming Feature Playtest #3 build:[/p]
- [p]A brand new item shop system in "arena" sections of Pearl Harbor[/p]
- [p]Level design improvements[/p]
- [p]Balance adjustments, especially for injuries of the wounded soldiers[/p]
- [p]Improved Pearl Harbor level readability[/p]
- [p]Many changes and improvements to the sound design[/p]
- [p]Minor bug fixes and optimizations[/p]
- [p]Fixed many navigation issues & tweaked AI paths[/p]
- [p]Minor redesign & reorganization of certain UI parts[/p]
- [p]AI Soldiers movement & behavior tweaks[/p]
[p][/p][p]
Regarding AI voiceovers: You may notice that voicelines haven’t been updated for this playtest. While we’re currently prioritizing technical development, the existing voiceovers remain in place with only minor dialogue fixes. But don't fret, significant updates to the voiceovers are already planned for the near future, so stay tuned![/p][p][/p][p]
Please note that these features are not yet final and may be removed/changed/tweaked based on your feedback.[/p][p][/p][p]That's it for our third mission briefing, Medics. Looking forward to your playtest experience and all your feedback![/p][p][/p][hr][/hr][h2]Follow us on our journey![/h2][p][/p][p]We have more in store on our official platforms! Join our passionate community of virtual war medics dedicated to saving lives and bringing the troops home! [/p][p][/p][p]
Medic: Pacific War on Discord[/p][p]
Medic: Pacific War on Reddit[/p][p][/p][p]Follow us on our official social media pages to get the latest scoop![/p][p][/p][p]
Medic: Pacific War on X[/p][p]
Medic: Pacific War on TikTok[/p][p]
Medic: Pacific War on Instagram[/p][p]
Medic: Pacific War on Facebook[/p][p]
Medic: Pacific War on BlueSky[/p][p][/p][hr][/hr][p][/p][h3]
Wishlist Medic: Pacific War on Steam now![/h3][p][/p][p][dynamiclink][/dynamiclink][/p]