1. Medic: Pacific War
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Medic: Pacific War News

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Devlog #1 - Hello Everyone!

Welcome on our first dev log note!

It's been a long time since we relased our first trailer.

Now we're ready to show you more details of the production progress.
The idea is simple - every few weeks we’re going to show you some new screens, videos or other materials directly from production battlefield.

As you might know:
We changed the name of our game - there is no longer Medic: Pacific Corpsman. From now on we only talk about Medic: Pacific War.

More info here: On our Steam community page

Where are we now with the game and what is ready or not?
- Design seems to be completed* ;)
- The core gameplay mechanics are almost ready.
- Map from the first chapter is 80% done
- Maps from other chapters are playable ready as placeholder.

Goals to achieve in few next weeks:
- Cause our gameplay is kind of unique at this point, our priority is to deliver you the best possible game-experience. We think that playing as a Medic should be very exciting and surprising with all of these unexpected moments and difficult to make decisions.
- The second but not less important issue we focus on is battlefield. The Player should be able to feel like he is in the middle of the battle, like he is a part of it. We prepare many war events like shooting fire everywhere, planes fighting on the sky, soldiers running, dying etc. All of these to authenticate the whole picture.

At the end of this note we have some pictures for you :)
Screens are taken straight from the Unreal Engine 4 editor:
Can You Guess where is that part of game happening?