November 2024 Stable Update
It is time for the November 2024 Stable Update.
The tModLoader team and our amazing community of contributors continues to improve tModLoader. Once again this month's release contains many improvements to the user experience, some gameplay bug fixes, as well as new features with examples and documentation for mod makers.
We'd like to remind modders about the preview branch where we test new features before they arrive in stable the following month. Modders interested in new these features, listed both on our GitHub and in the #preview-update-log of our Discord, can join the preview branch to get early access to the new features and test them in their mods. We really appreciate the feedback from modders using the preview branch to try out the new features.
One feature we are currently previewing is additional support for modded tiles that react to wind and player movement, as some vanilla tiles do. Modders on the preview branch can test it out and make sure it works correctly for chandeliers, banners, vines, and other similar tiles.
As always, if you are having issues of any sort, definitely don't hesitate to check out our FAQ on GitHub or reach out to us at our Discord.
The following is a list of the most noteworthy changes made for this release. As a reminder, modders should consult the Update Migration Guide to see how to adapt to the new changes after running tModPorter.
[h2]API Changes[/h2]
Destructor_Ben: Add hooks for armor set bonus activation (ModPlayer.ArmorSetBonusHeld and ArmorSetBonusActivated)
[h2]Quality of Life and Other Fixes[/h2]
JavidPack: Fix money exploit when stacking items sold for shopCustomPrice JavidPack: Fix hard server crash when loading completely broken world file. JavidPack: Update serverconfig.txt instructions
[h2]API Fixes and Changes[/h2]
JavidPack: Custom error message for attempting to build in Visual Studio while tModLoader has the .tmod file open Solxan: Fix and maintain automatic release systems
[h2]ExampleMod and API Documentation[/h2]
JavidPack: Added CustomItemDrawingShowcase, fixed ItemDefinition Pre/PostDrawInInventory usage, documentation JavidPack: Fix ExampleCoinsUI odd drag behavior, related UIElement documentation JavidPack: Add fruit texture to ExampleCactus JavidPack: Clarify ExampleGun code JavidPack: Various Documentation Updates: 1, 2, 3
[h2]Localization[/h2]
RazzSG: Russian
We would also like to mention that we have volunteers translating our monthly release announcements into Chinese, Russian, Brazilian Portuguese, and Polish. If you would like to help translate these announcements into another supported language, please reach out on Discord.
The tModLoader team and our amazing community of contributors continues to improve tModLoader. Once again this month's release contains many improvements to the user experience, some gameplay bug fixes, as well as new features with examples and documentation for mod makers.
We'd like to remind modders about the preview branch where we test new features before they arrive in stable the following month. Modders interested in new these features, listed both on our GitHub and in the #preview-update-log of our Discord, can join the preview branch to get early access to the new features and test them in their mods. We really appreciate the feedback from modders using the preview branch to try out the new features.
One feature we are currently previewing is additional support for modded tiles that react to wind and player movement, as some vanilla tiles do. Modders on the preview branch can test it out and make sure it works correctly for chandeliers, banners, vines, and other similar tiles.
As always, if you are having issues of any sort, definitely don't hesitate to check out our FAQ on GitHub or reach out to us at our Discord.
Changelog
The following is a list of the most noteworthy changes made for this release. As a reminder, modders should consult the Update Migration Guide to see how to adapt to the new changes after running tModPorter.
Major Changes
[h2]API Changes[/h2]
Destructor_Ben: Add hooks for armor set bonus activation (ModPlayer.ArmorSetBonusHeld and ArmorSetBonusActivated)
Bug Fixes
[h2]Quality of Life and Other Fixes[/h2]
JavidPack: Fix money exploit when stacking items sold for shopCustomPrice JavidPack: Fix hard server crash when loading completely broken world file. JavidPack: Update serverconfig.txt instructions
[h2]API Fixes and Changes[/h2]
JavidPack: Custom error message for attempting to build in Visual Studio while tModLoader has the .tmod file open Solxan: Fix and maintain automatic release systems
Other
[h2]ExampleMod and API Documentation[/h2]
JavidPack: Added CustomItemDrawingShowcase, fixed ItemDefinition Pre/PostDrawInInventory usage, documentation JavidPack: Fix ExampleCoinsUI odd drag behavior, related UIElement documentation JavidPack: Add fruit texture to ExampleCactus JavidPack: Clarify ExampleGun code JavidPack: Various Documentation Updates: 1, 2, 3
[h2]Localization[/h2]
RazzSG: Russian
We would also like to mention that we have volunteers translating our monthly release announcements into Chinese, Russian, Brazilian Portuguese, and Polish. If you would like to help translate these announcements into another supported language, please reach out on Discord.