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January 29, 2026, Update Announcement

[p]Dear Navigators:[/p][p]This month's version update will continue to adopt the \[zero-down time maintenance] mode.[/p][p]During maintenance, you can still log into the game normally and participate in matches, but the servers may experience brief fluctuations. We appreciate your understanding.[/p][p]After maintenance ends, the system will prompt you to \[Update the Game]. Please follow the instructions to update the client to the latest version. After updating, you can log back in to experience the brand new content.[/p][p]If you are in the middle of a match when maintenance ends, you will receive an \[Update Prompt] after the match concludes. Your gaming experience will not be affected.[/p][p]If you exit the game before maintenance ends and click \[Update] to re-enter after maintenance, you may be unable to reconnect to your previous match. We recommend planning your playtime carefully to avoid impacting your match experience.[/p][p]The maintenance duration may be adjusted based on actual circumstances. If an extension is needed, we will notify you in advance. Thank you for your understanding.[/p][p][/p][p]▽ Update Time[/p][p]January 29, 00:00 – January 29, 07:00 UTC+0[/p][p][/p][p]▽ Scope[/p][p]Strinova Public Beta Servers[/p][p][/p][p]▽ Compensation[/p][p]Dream Token ×100, Basestring ×100[/p][p][/p][p]▽ Update Content[/p]
1. New Superstrings
[h2]New Superstring: Cielle[/h2][p][/p][p][/p][p][/p][p]Character Introduction: As a Duelist from Urbino, Cielle excels at close-range frontal assaults. She can charge at the forefront of her team, using her shield for protection to advance through hazardous zones and force defenders to retreat. When confronting overextended enemies, she can deliver devastating blows by combining her dash with shotgun fire. In stalemate situations, her enhanced ultimate skill allows her to tear through enemy lines like a sharp blade. To maximize her impact, players must fluidly switch between shield and firearms, plan their action routes carefully, and seize the perfect moment to strike.[/p][p]Role: Duelist[/p][p]Active Skill: Mobile Shield[/p][p]Deploys an energy shield that blocks DMG. While the shield is active, you can charge forward. When the shield takes DMG, it restores your armor. When the shield is holstered, it gradually regenerates.[/p][p]Passive Skill: Auto Chamber[/p][p]After briefly holstering your weapon, it automatically reloads. Additionally, immediately after using a charge or manually detonating your shield, you can switch to your weapon quickly.[/p][p]Ultimate Skill: Absolute Defense[/p][p]Reinforces and refreshes the energy shield, increasing shield HP, reducing charge cooldown, and enhancing charge effects.[/p][p]Tactical Skill: Graviton Bind[/p][p]Throw a destructible gravity orb that pulls enemies to its center, deals DMG on landing, and inflicts extra DMG to enemy summons.、[/p][p][/p][p][/p][p][/p][p][/p][p][/p]
2. Map Updates
[p]\[Festive Map Skins][/p]
  • [p]The Spring Blessings is approaching, and we've prepared a special festive surprise for the battlefield! After this update, two maps—\[Area 88] and \[Snowveil District]—will temporarily receive Spring Blessings-themed decorations. We hope Navigators enjoy the festive atmosphere even in the heat of battle![/p]
[p][/p][p][/p][p][/p][p][/p][p][/p][p][/p]
3. Gameplay Updates
[h2]\[Crystal Clash][/h2]
  • [p]The newly upgraded \[Crystal Clash] mode is officially here! This upgrade not only adjusts the gameplay but also introduces exciting new mechanics, offering Navigators a richer and more dynamic mining experience![/p]
  • [p]\[Crystal Clash] evolves the former 7v7 \[Crystal Scramble] into a three-way 5v5v5 contest, creating a more unpredictable combat environment.[/p]
  • [p]A brand new crystal overload mechanic has been added, filling the mining process with surprises and unpredictability—a single mining attempt could yield a massive amount of resources![/p]
  • [p]\[Crystal Clash] will take place on the freshly upgraded "Dirac Mine" map, a Bablo Crystal extraction site located on the border between untamed wilderness and the city. As competition over crystal resources intensifies, three factions once again stand in confrontation, and a fierce battle for resources is about to erupt![/p]
  • [p]Please note that achievements for the Crystal Scramble mode cannot currently be progressed through Crystal Clash. Compatibility for earning Crystal Scramble achievements in Crystal Clash will be implemented in a future version.[/p]
[p][/p][h2]\[Outbreak][/h2]
  • [p]Random Event Gameplay[/p]
    • [p]At the start of each round, special events may randomly occur, altering certain game rules for that round and providing Navigators with a unique match experience.[/p]
  • [p]In-Game Card Recommendations for Beginners[/p]
    • [p]An in-game card recommendation feature has been added to reduce the difficulty of card selection for Navigators.[/p]
  • [p]Increased Energy Points for the Ultimate Skills of Meredith and Fragrans in Outbreak mode.[/p]
  • [p]Ming's primary weapon base DMG adjusted from 27 to 28.[/p]
  • [p]Flavia's primary weapon base DMG adjusted from 21 to 22.[/p]
  • [p]Fragrans' primary weapon base DMG adjusted from 22 to 23.[/p]
  • [p]All single-shot reload shotguns now reload 70% faster compared to standard modes.[/p]
  • [p]Zephyr Blade heavy hit wind-up increased by 60%; heavy hit damage adjusted from 800 to 900.[/p]
  • [p]Wave Break heavy hit wind-up increased by 60%; heavy hit damage adjusted from 900 to 1150.[/p]
[p][/p][h2]\[Map Workshop][/h2]
  • [p]In \[Escape] mode, checkpoints can now be set with a time delay. The next checkpoint will only be unlocked after the delay duration ends.[/p]
  • [p]The max quantity of checkpoints in \[Escape] mode has been increased from 5 to 15.[/p]
  • [p]In \[Escape] mode, the max quantity of exclusive Superstring/Crystalline supply crates has been increased from 20 to 50.[/p]
  • [p]Added a general \[Tower] module applicable across modes:[/p]
    • [p]The module can be destroyed and supports customizable parameters. It can detect enemies through stealth and vision-blocking effects, automatically attacking targets within its range. Enemies outside its attack range cannot deal damage to it.[/p]
    • [p]The module can only be damaged by specific sources, such as primary weapons, secondary weapons, and melee attacks.[/p]
[p][/p][p][/p][p][/p]
  • [p]In \[Escape] mode, Lilith's Ultimate Skill base DMG has been adjusted from 300 to 10, while the additional percentage-based damage remains unchanged.[/p]
  • [p]In \[Escape] mode, entering the final extraction point will now trigger distinct on-screen effects and audio cues, ensuring Navigators are clearly aware they have reached the extraction point.[/p]
[p][/p][p][/p][p][/p][p][/p][p][/p]
4. Balance Adjustments
[h2]\[Overall Weapon Adjustments][/h2]
  • [p]Optimized how weapon spread changes during movement and while airborne. When players start moving, jumping, or hovering, the spread will no longer instantly increase to the full value for that status but will instead linearly transition to the corresponding spread coefficient.[/p]
[p][/p][h2]\[Agents][/h2][h3]Reiichi[/h3][p]Weapons[/p]
  • [p]Primary weapon damage no longer suffers from damage fall-off over distance.[/p]
[p]Skills[/p]
  • [p]The active skill can now be used while sprinting. Draw speed increased by 20%, throw speed increased by 10%, the delay after placing the Sacred Light reduced by 75%, and the Sacred Light's deployment speed increased by 35%.[/p]
[p]String Energy Network[/p]
  • [p]The Weapon Growth Core Module has been replaced with \[+ ADS Speed] and \[+ Base Rate of Fire].[/p]
  • [p]The Weapon Growth Precision Module has been replaced with \[+ Spread Control] and \[Multiple Fire Modes].[/p]
  • [p]After upgrading \[Multiple Fire Modes], the number of projectiles fired per shot changes from 1 to 4, with the damage per projectile adjusted from 76 to 19. Hip fire and shoulder fire now follow fixed ballistic trajectories, and the airborne spread coefficient has been reduced from 3 to 2.[/p]
[p][/p][h3]Eika[/h3][p]Weapons[/p]
  • [p]Primary weapon base spread radius reduced by 5%. The reduction from the \[+ Spread Control] growth module has been adjusted from 20% to 15%. The final spread radius after upgrading remains the same as before the update.[/p]
[p]Skills[/p]
  • [p]Base heat generation from the passive skill reduced by 10%. Heat generation after upgrading remains unchanged. Damage bonus against Stringified targets while at max heat adjusted from 25% to 20%.[/p]
[p]String Energy Network[/p]
  • [p]The \[+ Base Damage] growth module has been replaced with \[Dual Trigger]. After upgrading, each shot fires 2 rounds in rapid succession, while base DMG is reduced and reload speed and magazine capacity are increased.[/p]
  • [p]The \[+ Headshot Damage] growth module has been replaced with \[Reduced Spread while ADS]. After upgrading, aiming down sights significantly tightens projectile spread, while base DMG is reduced, effective range is increased, and headshot damage is boosted.[/p]
[p][/p][h3]Flavia[/h3][p]Skills[/p]
  • [p]The wind-up time for the domain effect of her Ultimate Skill has been reduced from 0.75s to 0.5s, while the invincible reshape duration has been increased from 4s to 4.5s.[/p]
[p][/p][h3]Bai Mo[/h3][p]Weapons[/p]
  • [p]Overall reload speed for the primary weapon Freedom Reign increased by 35%[/p]
  • [p]Damage multiplier against Stringified targets adjusted from 67% to 75%[/p]
  • [p]Base spread radius reduced by 5%. The reduction from the \[+ Spread Control] growth module has been adjusted from 20% to 15%. The final spread radius after upgrading remains the same as before the update.[/p]
[p]Skills[/p]
  • [p]Passive Skill adjusted to Nimble Stride: Briefly boosts Movement Speed when using an Active Skill, taking weapon or throwable DMG, or dodging bullets through Stringify.[/p]
  • [p]Cooldown refund per projectile hit with the active skill adjusted from 3.5% to 4%.[/p]
  • [p]The tactical skill can now ricochet like grenades and other throwables.[/p]
[p]String Energy Network[/p]
  • [p]The \[+ Base Damage] growth module has been replaced with \[Full Auto Mode].[/p]
  • [p]The \[+ Headshot Damage] growth module has been replaced with \[Reduced Spread while ADS]. After upgrading, aiming down sights significantly tightens projectile spread, while base DMG is reduced, effective range is increased, and headshot damage is boosted.[/p]
  • [p]Awaken 1 adjusted to Tempo Shift: After using an Active Skill, Armor gradually restores without interruption from taking DMG.[/p]
  • [p]Awaken 2: Vision obscuring targeting range increased from 5m to 5.5m, and its duration adjusted from 1.3s to 1.2s. New effect: gains 33% extra DMG reduction while sprinting, which also reduces damage from non-firearm sources.[/p]
[p][/p][h3]Audrey[/h3][p]Skills[/p]
  • [p]Deployment speed for both the Active Skill and Ultimate Skill increased by 43%.[/p]
  • [p]Heat dissipation speed in non-overheated status increased by 20%.[/p]
[p]String Energy Network[/p]
  • [p]Awaken 2: Auto-turret damage per shot adjusted from 8 to 10.[/p]
[p][/p][h3]Maddelena[/h3][p]Weapons[/p]
  • [p]Slightly optimized the max spread of the primary weapon, Chroma.[/p]
[p]Skills[/p]
  • [p]Ultimate Skill spread duration increased from 4s to 5s.[/p]
[p]String Energy Network[/p]
  • [p]The \[+ Base Damage] growth module has been replaced with \[Dual Trigger]. After upgrading, each shot fires 2 rounds in rapid succession, while base DMG is reduced, and spread control, reload speed and magazine capacity are increased.[/p]
  • [p]Awaken 1: HP restored per second adjusted from 3 to 4. New effect: significantly increases movement speed for allied infiltrating characters.[/p]
[p][/p][h3]Celestia[/h3][p]Skills[/p]
  • [p]The Ultimate Skill can now be activated while airborne.[/p]
[p][/p][h3]Fuchsia[/h3][p]Weapons[/p]
  • [p]Primary weapon Sawtooth's base DMG adjusted from 26 to 27; base rate of fire adjusted from 650 to 630.[/p]
[p]Skills[/p]
  • [p]Active Skill cooldown reduced from 25s to 20s.[/p]
[p]String Energy Network[/p]
  • [p]Awaken 2: Additionally increases Downed State HP by 30 when activated.[/p]
  • [p]Awaken 3: Slow duration increased from 2s to 3s.[/p]
[p][/p][h2]\[Secondary Weapon][/h2][h3]Stinger[/h3]
  • [p]Base Damage adjusted from 15 to 17.[/p]
[p][/p][h3]Emberspit[/h3]
  • [p]Trigger-to-fire delay adjusted from 0.2s to 0.28s.[/p]
[p][/p][h3]Ignis[/h3]
  • [p]Projectiles per shot increased from 9 to 10; damage per projectile adjusted from 9 to 8.5.[/p]
[p][/p][p][/p]
5. Event Updates
[h2]\[Moments With Cielle][/h2][p][/p][p]So when did it happen? When did "belonging to Urbino" quietly become her default setting?[/p][p]Annoying. Seriously annoying.[/p][p]"Yeah... time to track down that weird turning point."[/p][p]Cielle spread out her paper and pens.[/p][p]Event Time[/p][p]After the update on Jan 29, 2026 ~ Mar 12, 2026, 06:59 (UTC+0)[/p][p]Event Rules[/p]
  • [p]During the event, Navigators can complete quests in \[Reel in Motion] to earn \[Popcorns]. Quests refresh daily.[/p]
  • [p]Navigators can choose any \[Frame] in \[Frozen Memories] to unlock using \[Popcorns] and receive Cielle's Spirit Review. Unlocking frames grants an Event Record.[/p]
  • [p]Once all \[Frames] in a \[Frozen Memories] segment are unlocked, Navigators can access \[Captured Memories] in \[Frozen Memories] to learn about Cielle's story, earn rewards, and unlock the next \[Frozen Memories] segment.[/p]
[p]Event Rewards[/p][p]Memory Sequence, Chip Skin, Emote, Event Record, and more.[/p][p][/p][h2]The Spring Blessings series of events will be announced at a later date. Stay tuned![/h2][p][/p]
6. Hermes Update
[h2]\[Spring Blessings Themed Sets Available][/h2][p][/p][p][/p][h2][/h2][h2]Memory Sequence Pack & Spray[/h2][p][/p][p][/p][h2]\[Lilith's Floral Haven Set & Bathe in Bloom Bundle][/h2][p][/p][p][/p][p]Directed Sequence & Spray[/p][p][/p][p][/p][h2]\[Voice of the Cosmos Now Available][/h2][p][/p][p][/p][p][/p][p]The limited-time "Voice of the Cosmos" is now open! Navigators can use "Ocean Beacons" to perform draws, with a chance to obtain: Legendary Secondary Weapon Skin "Voice of the Cosmos", Legendary Action "Astral Ascension" and 5 Tactical Item Skins: Flashbang – Magma Flare, Frag Grenade – Thermonuclear Fusion, Smoke Bomb – Cosmic Haze, Tattletale – Scarlet Warning, Interceptor – Prismatic Barrier and other exciting rewards![/p][p]Opening Time: Feb 12, 2026, 01:00 ~ April 16, 2026, 06:00 (UTC+0)[/p][p]Preview of some obtainable items:[/p][p][/p][p][/p][h2]\[Chic Collection · Empower With Style][/h2][p][/p][p][/p][h2]\[Reconstruction - Paladin of Light] Now Available[/h2][p][/p][p][/p][p]"Reconstruction - Paladin of Light" is about to begin. Navigators can use "Memory Sequences" to perform draws, with a chance to obtain the Legendary Character Outfit "Nobunaga - Paladin of Light", the Legendary Weapon Skin "Judge - Valiant Requiem", and other Epic Outfits.[/p][p]Opening Time: Feb 26, 2026, 01:00 (UTC+0)[/p][p][/p][h2]\["Academy Open Day" Themed Set & Box Return][/h2][p][/p][p][/p][p]Memory Sequence Pack & Emote & Spray[/p][p][/p][p][/p][p][/p]
7. System Optimizations
  • [p]Players can now adjust the refresh rate for certain skill visual effects in Display.[/p]
[p][/p][p][/p][p][/p]
  • [p]When Galatea's decoy fails to teleport due to insufficient space, the prompt \[Teleport Failed: Insufficient Space] will now appear.[/p]
[p][/p][p][/p][p][/p]
  • [p]The growth module \[+ Handling Speed] has been renamed to \[+ ADS Speed and Weapon Switch], with its effects unchanged.[/p]
[p][/p]
8.Bug Fixes
  • [p]Fixed the issue where the launcher might pop up during matches.[/p]
  • [p]Fixed the issue where the accuracy of Finale and Quasar was abnormal when aiming down sights (ADS) while jumping.[/p]
  • [p]Fixed the issue where Celestia's Three-Round Burst fire mode had an abnormal rate of fire when holding down auto-fire.[/p]
  • [p]Fixed the issue where the ADS view height did not match the actual character position when jumping in tight spaces.[/p]
  • [p]Fixed the issue in Outbreak mode where the Beacon of Hope card incorrectly granted EXP.[/p]

December 23, 2025, Update Announcement

[p]Dear Navigators:[/p][p]To provide a better gaming experience, we have completed a technical upgrade to the version update and maintenance process.[/p][p]Starting with this update, \[Season Switch] maintenance will be changed from the original \[approximately 5-hour server downtime] model to a \[zero-downtime maintenance] model.[/p][p]During maintenance, you can still log into the game normally and participate in matches, but the servers may experience brief fluctuations. We appreciate your understanding.[/p][p]One hour before the end of the old season, you will receive a \[Season End Reminder] in the top right corner of the matchmaking page. From this moment until the new season begins, the game will enter the \[Season Interim Period]. During this period, updates and calculations for your \[Rank Points and Leaderboard data] will be temporarily paused. We recommend planning your playtime accordingly to avoid affecting your match experience.[/p][p]After maintenance ends, the system will prompt you to \[Update the Game]. Please follow the instructions to update the client to the latest version. After updating, you can log back in to experience the new content. If you log in via Steam or Epic, please return to the respective store page to check for and complete the update.[/p][p]If you are in the middle of a match when maintenance ends, you will receive an \[Update Prompt] after the match concludes. Your gaming experience will not be affected.[/p][p]If you exit the game before maintenance ends and click \[Update] to re-enter after maintenance, you may be unable to reconnect to your previous match. We recommend planning your playtime carefully to avoid impacting your match experience.[/p][p]The maintenance duration may be adjusted based on actual circumstances. If an extension is needed, an advance notice will be posted on the official website. Thank you for your understanding.[/p][p][/p][p]▽ Update Time[/p][p]00:00 UTC+0, December 23 - 07:00 UTC+0, December 23[/p][p][/p][p]▽ Update Range[/p][p]Strinova Open Beta Server[/p][p][/p][p]▽ Maintenance Compensation[/p][p]Dream Token ×100, Basestring ×100[/p][p][/p][p]▽ Update Content[/p][p][/p]
1. Map Updates
[h2]Escort Map: \[Lava Factory][/h2]
  • [p]On an isolated island, a mysterious factory stands, its vibrant String Energy capturing the interest of The Scissors. But as their transport truck prepares to leave, the P.U.S team is already in pursuit...[/p]
[p][/p][p][/p][h2]Festive Map Skins[/h2]
  • [p]The Winter Festival is approaching, and we've prepared a special festive surprise for the battlefield! fter this update, three maps—\[Windy Town], \[Polar Research Institute], and \[Snowveil District]—will temporarily receive Winter Festival-themed decorations. We hope you enjoy the unique festive atmosphere in the midst of combat.[/p]
[p][/p][p][/p]
2. Gameplay Content Updates
[h2]\[Outbreak][/h2][h3]New Crystalline: Lilith[/h3]
  • [p]Born from the flow of human desires in the sea of consciousness, Lilith is a super-individual within the Crystalline species.[/p]
  • [p]Active Skill - Thorn Veil[/p]
    • [p]Activate to enter Stealth state and increase Movement Speed. Attacking prematurely ends this effect. Gradually becomes visible when near enemies.[/p]
  • [p]Ultimate Skill - Binding Thorns[/p]
    • [p]Leap into the air, then summon vines at the designated area to entangle enemies, inflicting a significant Slow effect and dealing damage. The vines can be destroyed before they fully extend.[/p]
[p][/p][p][/p][h3]New Cards[/h3]
[p]Card Name[/p]
[p]Faction[/p]
[p]Effect Description[/p]
[p]Dark Note[/p]
[p]Superstrings[/p]
[p]Enter the opposing player's name or performance ranking; after a period of time, eliminate the target.[/p]
[p]War Machine[/p]
[p]Superstrings[/p]
[p]When HP is high, each hit reduces damage taken by a small amount and deals additional damage.[/p]
[p]Ammo Burst[/p]
[p]Superstrings[/p]
[p]The fewer bullets remaining in the magazine, the higher the damage dealt.[/p]
[p]Gilded Protector[/p]
[p]Superstrings[/p]
[p]After a period of time, gain damage reduction.[/p]
[p]Adaptive Resilience[/p]
[p]Superstrings[/p]
[p]When cumulative damage taken reaches a certain percentage of maximum HP and Armor, gain temporary Armor.[/p]
[p]Thorny Path[/p]
[p]Superstrings[/p]
[p]Dealing damage causes the target to bleed, which deals damage for each certain distance moved.[/p]
[p]Crystal Analyzer[/p]
[p]Superstrings[/p]
[p]Obtain a device that provides experience at regular intervals when placed on the ground.[/p]
[p]Equilibrium[/p]
[p]Superstrings[/p]
[p]Lose all cards and randomly gain cards equivalent to a certain proportion of the total star level of lost cards.[/p]
[p]Lone Legend[/p]
[p]Superstrings[/p]
[p]When no teammates are nearby, gain a layer of attribute boost at regular intervals; when teammates are nearby, lose a layer of attribute boost at regular intervals.[/p]
[p]No Retreat[/p]
[p]Superstrings[/p]
[p]When no enemies are nearby, gain a layer of attribute boost at regular intervals; when enemies are nearby, lose a layer of attribute boost at regular intervals.[/p]
[p]Enhanced Ignis[/p]
[p]Superstrings[/p]
[p]Obtain a heavy cannon with super-strong burst and ultra-wide spread.[/p]
[p]Beacon of Hope[/p]
[p]Superstrings[/p]
[p]Obtain an antimatter bomb that can be destroyed by the enemy; after placement and detonation countdown, it explodes, dealing massive damage to surrounding enemy units.[/p]
[p]Bounty Hunter[/p]
[p]Superstrings[/p]
[p]After acquisition, randomly receive a bounty target; eliminate the target within a certain time to gain EXP and damage boost.[/p]
[p]Rapid Cooldown[/p]
[p]Superstrings[/p]
[p]For every certain number of damage instances dealt, reduce the cooldown of Active Skill and Tactical Skill.[/p]
[p]Battle Drills[/p]
[p]Superstrings[/p]
[p]For every certain number of damage instances dealt, increase damage.[/p]
[p]Medic Rounds[/p]
[p]Superstrings[/p]
[p]After a period of time, the next attack will heal the target and self for HP and Armor.[/p]
[p]Toxic Spread[/p]
[p]Superstrings[/p]
[p]When an enemy is first hit by gunfire, apply a certain number of Toxin stacks and increase Toxin damage.[/p]
[p]Demonblade[/p]
[p]Superstrings[/p]
[p]After participating in a certain number of eliminations, the Demonblade awakens; when taking fatal damage, become immune to damage, restore full HP and Armor, and deal massive damage to surrounding enemies.[/p]
[p]Spell Surge[/p]
[p]Superstrings[/p]
[p]Each time an Active Skill or Tactical Skill is used, there is a chance to reset its cooldown.[/p]
[p]Defensive Stance[/p]
[p]Superstrings[/p]
[p]After releasing an Active Skill, increase fire rate and damage.[/p]
[p]Body Snatch[/p]
[p]Crystallines[/p]
[p]When eliminating an enemy with a higher level than yourself, increase your own level.[/p]
[p]Thousand Strikes[/p]
[p]Crystallines[/p]
[p]After landing a melee hit, increase Attack Speed and Attack Speed bonus for a certain time, but reduce DMG.[/p]
[p]Toxic Claws[/p]
[p]Crystallines[/p]
[p]Each melee hit applies continuous fixed damage.[/p]
[p]Soul Siphon[/p]
[p]Crystallines[/p]
[p]A portion of damage dealt is converted into HP recovery.[/p]
[p]Rupture[/p]
[p]Crystallines[/p]
[p]Melee attacks cause bleeding; enemies take damage for each certain distance moved.[/p]
[p]Arcane Wisdom[/p]
[p]Crystallines[/p]
[p]Each time a skill is used, increase damage.[/p]
[p]Arcane Fortitude[/p]
[p]Crystallines[/p]
[p]After using a skill, increase HP and Armor.[/p]
[p]Ashes to Glory[/p]
[p]Crystallines[/p]
[p]Armor and HP are reduced to a portion of their original values, but upon taking fatal damage, immediately restore full HP and Armor.[/p]
[p]Flowing Fortitude[/p]
[p]Crystallines[/p]
[p]After taking a certain number of damage instances, increase damage.[/p]
[p]Hardened Resolve[/p]
[p]Crystallines[/p]
[p]After taking a certain number of damage instances, increase HP and Armor.[/p]
[p]Kill Order[/p]
[p]Crystallines[/p]
[p]After acquisition, randomly receive a bounty target; eliminate the target within a certain time to gain EXP and damage boost.[/p]
[p]Second Chance[/p]
[p]Crystallines[/p]
[p]Gain an additional revival chance when HP is depleted, and receive HP and damage bonuses.[/p]
[p]Revitalized[/p]
[p]Crystallines[/p]
[p]Gain a bonus to HP and Armor recovery.[/p]
[p]Vengeful Spirit[/p]
[p]Crystallines[/p]
[p]After being revived, gain a brief burst Movement Speed boost.[/p]
[p]Flaming Fist[/p]
[p]Crystallines[/p]
[p]The next melee hit deals AoE damage.[/p]
[p]Rear Assault[/p]
[p]Crystallines[/p]
[p]Increase damage dealt from behind.[/p]
[p]Northern Might[/p]
[p]Crystallines[/p]
[p]Dealing damage briefly steals the target's DMG.[/p]
[p]Vital Force[/p]
[p]Crystallines[/p]
[p]Increase HP and gain a damage bonus based on max HP.[/p]
[p]Survival Instinct[/p]
[p]Crystallines[/p]
[p]Upon taking fatal damage, have a chance to immediately recover.[/p]
[p]Heart Ravager[/p]
[p]Crystallines[/p]
[p]Increase damage each time fatal damage is taken.[/p]
[p][/p][h3]Card Optimizations[/h3]
  • [p]Kitty's Blessing: Added chat box for buff attributes and numerical hints.[/p]
  • [p]Hunter's Log: Added a stacking limit, maximum of 10 stacks.[/p]
  • [p]Crimson Demise: When transforming into a Crystalline, deals 4,000 damage to nearby Crystallines. If successful, damage +80% and Movement Speed +20% for 30 seconds.[/p]
  • [p]Hidden Strike: Upon taking damage that reduces HP below 60%, enters Stealth state for 3 seconds. Cooldown: 15 seconds.[/p]
  • [p]Heavy Hitter: Reduced damage bonus per level.[/p]
  • [p]Drumstick Combo: Reduced damage bonus per level.[/p]
  • [p]Corrosive Shots effect adjusted to: Each gun attack hit applies 1 stack of Toxin and increases Toxin Damage by {5/20/30}%. No stacking limit.[/p]
  • [p]Each toxin stack deals 8 fixed DMG for 2 seconds.[/p]
  • [p]Gluttonous Fiend: Each player can draw this card a maximum of 10 times.[/p]
  • [p]Increased draw probability for the cards: Blade Master, The Joker, Who's The Boss.[/p]
  • [p]For two weeks after this version update, actively decomposing or automatically decomposing (due to duplicate acquisition) the Corrosive Shots or Gluttonous Fiend cards will grant a full refund of Card Fragments.[/p]
[p][/p][h3]Outbreak Balance Adjustments[/h3]
  • [p]Removed the pre-explosion animation for Chiyo's Active Skill, Ultimate Skill, and Awaken 2: Splinter Bloom.[/p]
  • [p]Crystalline Skill Optimizations[/p]
    • [p]Blade Fiend[/p]
      • [p]Active Skill adjusted to: Phantom Leap - For a period after activation, jumping ability is enhanced.[/p]
    • [p]Darkthorn Empress[/p]
      • [p]Active Skill self-healing effect changed from restoring 20% HP and Armor to restoring 40% HP and Armor.[/p]
      • [p]Ultimate Skill adjusted to: Crystal Armor - Activates a shield to absorb damage and increases personal Slow Resistance. During this period, it will not result in reduced experience gain from taking damage.[/p]
  • [p]Crystallines are now immune to Stun effects.[/p]
[p][/p][h2]\[Map Workshop] Updates & Optimizations[/h2]
  • [p]Added new winter-themed decorative modules. Go build your own snowy world![/p]
[p][/p][p][/p]
  • [p]Added more vibrant circular Glide rings. All Glide rings now have the function to press G to set thrust force.[/p]
[p][/p][p][/p]
  • [p]Fixed an issue in Escape where an error would display when there were no cards available for refresh for the Superstring faction.[/p]
  • [p]To optimize the \[Unlimited Tactical Items] rule and reduce its potential to trigger crash issues, we will temporarily remove this rule from \[Escape] and \[Outbreak] modes (this adjustment will not affect already constructed maps). The rule will be reinstated after compatibility optimizations are completed.[/p]
  • [p]Fixed an issue in Escape mode where the number of Supply Crates / Evo Crystals spawning incorrectly at the start of a new Round.[/p]
  • [p]Fixed an issue where collision box volumes were incorrect when batch-generating complex building clusters.[/p]
  • [p]\[Auto Door] module is now prohibited from color changes.[/p]
[p][/p][p][/p]
3. 26SP1 Season "Whispering Shadows" Officially Begins!
  • [p]Special Notice:[/p]
[p]Starting with this update, we are standardizing the season naming convention. The new naming system will follow a "Year + Season Number" format to clearly identify each season within a given year. For example: The first season of 2026 will be named "26SP1"; The second season will be "26SP2", and so on. Since the upcoming season extends into 2026, its official designation will be 26SP1. This adjustment aims to provide clearer alignment between seasons, version updates, and event schedules, making it easier to track and understand related content. Note: This change only affects naming conventions and will not impact records, data, or rewards from previous seasons.[/p][p][/p][p][/p][h2]\[26SP1 Season Rewards][/h2][p]Ranked Match Rewards: During the 26SP1 Season, complete 10 Ranked Matches and achieve the Proton rank. After the Season ends, you will receive the Seasonal reward Outfit.[/p]
  • [p]Reward Name: Reiichi - Outfit - Access Denied (Rare)[/p]
[p][/p][p][/p][p]Challenges Rewards: During the 26SP1 Season, achieve the Gold rank in the Challenges and receive a figurine reward after the Season ends.[/p]
  • [p]Reward Name: Yugiri - Figurine - Restraint (Rare)[/p]
[p][/p][p][/p][h2]\[26SP1 Season Pass][/h2]
  • [p]The 26SP1 Season is now available. You can earn rewards such as Memory Sequences, Bablo Crystals, Superstring Outfits, Battle Credits, and more for free. Unlocking the Advanced Warrant grants access to premium rewards, including an Epic quality Set.[/p]
  • [p]Unlocking Advanced Warrant PLUS includes all rewards from the Advanced Warrant, immediately boosts your Season Level by 25, and grants the 26SP1 Season limited Chip Case.[/p]
[p][/p][p][/p]
4. Balance Adjustments
[h2]\[Overall Weapon Adjustments][/h2]
  • [p]Optimized scatter transition when switching between Hip Fire, Shoulder Aim, and ADS: When a weapon changes aiming states, its scatter radius will linearly transition from the previous state's radius to the new state's radius during the switch time.[/p]
    • [p]This will not cause Semi-Automatic weapons or Sniper Rifles to take longer to achieve ADS Accuracy compared to before the update.[/p]
    • [p]When exiting Shoulder Aim/ADS back to Hip Fire, the scatter will also transition linearly, causing the convergence effect to fade later.[/p]
  • [p]Optimized scatter spread performance during continuous fire, making the spread process smoother.[/p]
  • [p]Increased the ADS animation speed for all weapons to better match their actual scatter convergence speed.[/p]
[p][/p][h2]\[Superstrings][/h2][h3]Reiichi[/h3][p]Weapons[/p]
  • [p]Primary Weapon Dawn: Optimized maximum scatter and recoil. Skills[/p]
[p]Skill[/p]
  • [p]Active Skill and Tactical Skill draw and throw speed increased by 20%.[/p]
  • [p]Ultimate Skill cast speed increased by 10%.[/p]
[p]String Energy Network[/p]
  • [p]Removed the growth item \[+ Recoil Handling]. Replaced with \[+ ADS Speed], granting +30% ADS Speed.[/p]
  • [p]The growth item \[Quick Zoom Scope] ADS Speed increase adjusted from 20% to 30%.[/p]
[p][/p][h3]Eika[/h3][p]Weapons[/p]
  • [p]Primary Weapon Wildfire adjustments:[/p]
    • [p]Base Damage adjusted from 5 to 7.[/p]
    • [p]Number of pellets adjusted from 11 to 8.[/p]
    • [p]Base Fire Rate adjusted from 350 to 345.[/p]
    • [p]Headshot multiplier adjusted from 1.25 to 1.0.[/p]
    • [p]Leg shot multiplier adjusted from 0.7 to 1.0.[/p]
    • [p]Adjusted overall pellet distribution.[/p]
    • [p]Continuous fire no longer increases scatter spread.[/p]
    • [p]ADS pellet convergence time adjusted from 0.4 seconds to 0.2 seconds; convergence magnitude adjusted from 70% to 63%.[/p]
[p]Skill[/p]
  • [p]Ultimate Skill: Reduced the speed at which targets are blown vertically upward. Affected targets will now be launched to their maximum height at a slower rate.[/p]
[p][/p][h3]Flavia[/h3][p]Skill[/p]
  • [p]Active Skill cast speed increased by 16%.[/p]
[p]String Energy Network[/p]
  • [p]Awaken 2: Upon entering Butterfly state, the Stealth effect is removed. The invincibility effect remains.[/p]
[p][/p][h3]Nobunaga[/h3][p]String Energy Network[/p]
  • [p]Awaken 1: HP and Armor restored adjusted from 30/30 to 25/25.[/p]
[p][/p][h3]Chiyo[/h3][p]Skill[/p]
  • [p]Passive Skill Primary Weapon damage bonus adjusted from 10% to 5%. Skill damage bonus remains unchanged.[/p]
[p]String Energy Network[/p]
  • [p]Awaken 2: Splinter Bloom damage adjusted from 16 to 15.[/p]
[p][/p][h3]Leona[/h3][p]Weapons[/p]
  • [p]Primary Weapon Calibrator: Increased initial scatter radius for Hip Fire/Shoulder Aim. Scatter radius gradually converges during continuous fire.[/p]
[p]Skill[/p]
  • [p]Active Skill block HP adjusted from 550 to 600.[/p]
[p][/p][h3]Audrey[/h3][p]Weapons[/p]
  • [p]Primary Weapon Champion: Increased initial scatter radius for Hip Fire/Shoulder Aim. Scatter radius gradually converges during continuous fire. Optimized Champion's Recoil.[/p]
[p]Skill[/p]
  • [p]Active Skill Heat consumption during continuous fire reduced by 10%.[/p]
[p]String Energy Network[/p]
  • [p]The growth item \[+ Recoil Handling] recoil reduction adjusted from 30% to 25%.[/p]
[p][/p][h3]Bai Mo[/h3][p]Weapons[/p]
  • [p]Primary Weapon Freedom Reign adjustments:[/p]
    • [p]Number of pellets adjusted from 12 to 13.[/p]
    • [p]Fire Rate adjusted from 225 to 212.[/p]
    • [p]Headshot multiplier adjusted from 1.25 to 1.0.[/p]
    • [p]Leg shot multiplier adjusted from 0.7 to 1.0.[/p]
    • [p]Adjusted overall pellet distribution.[/p]
    • [p]Continuous fire no longer increases scatter spread.[/p]
    • [p]ADS pellet convergence time adjusted from 0.4 seconds to 0.2 seconds; convergence magnitude adjusted from 70% to 63%.[/p]
  • [p]Active Skill: Each pellet reduces cooldown adjusted from 4% to 3.5%.[/p]
[p][/p][h3]Celestia[/h3][p]Weapons[/p]
  • [p]Primary Weapon Polaris: In three-round-burst firing mode, holding the fire button will fire continuously.[/p]
[p]Skill[/p]
  • [p]When using the Active Skill and there is no selectable teammate within range, the skill will be directly cast on oneself.[/p]
[p]String Energy Network[/p]
  • [p]Awaken 2: Starlight duration reduced by 15%.[/p]
[p][/p][h2]\[Secondary Weapon Adjustments][/h2][h3]Stinger[/h3]
  • [p]Slightly optimized scatter spread. Magazine capacity adjusted from 25 to 26.[/p]
[p][/p][h3]Ignis[/h3]
  • [p]Base damage adjusted from 7 to 9.[/p]
  • [p]Number of pellets adjusted from 12 to 9.[/p]
  • [p]Headshot multiplier adjusted from 1.25 to 1.0.[/p]
  • [p]Leg shot multiplier adjusted from 0.7 to 1.0.[/p]
  • [p]Adjusted overall pellet distribution.[/p]
[p][/p][p][/p]
5. Event Updates
[h2]Season Event Store[/h2][p][/p][p][/p][p]Starting this new season, the Season Event Store will be a regularly updated source of additional rewards![/p][p]Event Period:[/p][p]The Season Event Store will remain open throughout the \[Whispering Shadows] season.[/p][p]Event Rules:[/p][p]Navigators who participate in active events during the season will earn additional exclusive Season Event Store tokens called \[Event Records]. Use these Event Records to exchange for bonus rewards.[/p][p]Unused Event Records and unclaimed rewards will be cleared at the end of the season. Please pay attention to the redemption period.[/p][p]Event Rewards:[/p][p]Memory Sequence ×5, Limited Sprays, Limited Chip Skins, Basestring, Topo Crystal Rings, and more.[/p][p][/p][h2]Source Hunt[/h2][p][/p][p][/p][p]She will find and capture every "desire." Including yours, of course.[/p][p]Event Period:[/p][p]After the update on Dec 23, 2025 - Mar 12, 2026, 06:59 (UTC+0)[/p][p]Event Rules:[/p][p]During the event, complete weekly quests to increase your Source Hunt event level and unlock rewards. Additionally, purchasing the Night Hunt Pass or Night Hunt Trove will unlock even richer rewards. Purchasing the Night Hunt Trove additionally unlocks Lilith's Epic quality Outfit \[Shadow Stalker].[/p][p]Event Rewards:[/p][p]Night Discovery Pass: Crystalline - Lilith, Outbreak - Standard Pack 3 ×5, etc.[/p][p]Night Hunt Pass: Additional Outbreak - Standard Pack 3 ×10, etc.[/p][p]Night Hunt Trove: Lilith Epic quality Outfit \[Shadow Stalker], Additional Outbreak - Standard Pack 3 ×20, etc.[/p][p][/p][h2]Slash Sale[/h2][p][/p][p]The new War Scythe skin \[Reaper's Scythe] is here! Complete weekly event tasks and continue your "zero-cost shopping"![/p][p]Event Period:[/p][p]After the update on Dec 23, 2025 - Feb 1, 2026, 06:59 (UTC+0)[/p][p]Event Rules:[/p][p]During the event, complete weekly tasks to obtain bargaining items called \[Knife].[/p][p]Accumulate \[Knives] to unlock milestone rewards.[/p][p]Navigators can use \[Knives] to lower the price of the event item \[Reaper's Scythe]. Each use permanently reduces the price by 15 Bablo Crystals. The price can be reduced all the way to 0 Bablo Crystals.[/p][p]Navigators can purchase \[Reaper's Scythe] using Bablo Crystals at any time. After purchase, each subsequent \[Knife] obtained can be recycled for 15 Bablo Crystals.[/p][p]Event Rewards:[/p][p]War Scythe Skin - Reaper's Scythe, Limited Sprays, Limited Chip Skins, Memory Sequences, Event Records, Basestring, etc.[/p][p][/p][h2]Card Express IV[/h2][p][/p][p]A new batch of Cards joins the battle! Come and get the latest card packs![/p][p]Event Period:[/p][p]After the update on Dec 23, 2025 - Mar 12, 2026, 05:59 (UTC+0)[/p][p]Event Rules:[/p][p]During the event, complete daily quests to earn points and unlock rewards.[/p][p]Event Rewards:[/p][p]Outbreak Standard Pack 3 ×20.[/p][p][/p][h2]Custom Deck Selection Now Available[/h2][p][/p][p]Custom Deck Gift Packs are now available in the General Store! Go pick out a preferred Outbreak deck![/p][p]Event Period:[/p][p]Permanent after the update on Dec 18, 2025.[/p][p]Event Details:[/p][p]After the version update, the \[Superstring Card Box] and \[Crystalline Card Box] will be available in Store → General Store. Navigators can purchase them using Dream Tokens.[/p][p]After opening a Card Box, you can choose any one from the currently available rotation of trial decks to obtain all non-default Cards within it. Duplicate cards obtained will be converted into Card Fragments.[/p][p][/p][h2]Double Holiday Gift[/h2][p][/p][p][/p][p]Celebrate the wonderful times of Christmas and New Year in Strinova! We have prepared a 14-day check-in reward for everyone![/p][p]Event Period:[/p][p]Dec 23, 2025, 07:00 - Jan 20, 2026, 06:59 (UTC+0)[/p][p]Event Rules:[/p][p]Complete daily check-ins during the event to receive rewards.[/p][p]Event Rewards:[/p][p]Fuchsia Epic Outfit, Sawtooth Epic Skin, Memory Sequence, Limited Spray, Event Records, Basestring, etc.[/p][p][/p][h2]Christmas Expedition[/h2][p][/p][p][/p][p]A famous idol singer arrives on a flying sleigh! Come claim your special expedition gifts~[/p][p]Event Period:[/p][p]Dec 23, 2025, 07:00 - Jan 20, 2026, 06:59 (UTC+0)[/p][p]Event Rules:[/p][p]During the event, complete daily quests to earn points and unlock rewards.[/p][p]Event Rewards:[/p][p]Limited Medal, Limited Chat Bubble, Memory Sequences, Event Records, Basestring, etc.[/p][p][/p][h2]Move Forwards! 2026![/h2][p][/p][p]A new year arrives! Let's move forward with Strinova![/p][p]Event Period:[/p][p]Jan 1, 2026, 07:00 - Feb 1, 2026, 06:59 (UTC+0)[/p][p]Event Rules:[/p][p]During the event, complete daily quests to earn points and unlock rewards.[/p][p]Event Rewards:[/p][p]New Year Commemorative Chip Skin, New Year Commemorative Spray, Memory Sequences, Event Records, Basestring, etc.[/p][p][/p][p][/p]
6. Hermes Update
[h2]\[Christmas-Themed Outfits & Popular Outfits Return][/h2][p][/p][p][/p][p]Memory Sequence Pack & Directed Sequence[/p][p][/p][p][/p][h2]\[Dreams to Reality] Theme Outfits Now Available[/h2][p][/p][p][/p][p]Discount Sequence Supply & Emotes[/p][p][/p][p][/p][p][/p][h2]\[Reconstruction - Eye of Akasha] Opens[/h2][p]"Reconstruction - Eye of Akasha" is about to begin. Navigators can use Memory Sequences to perform draws, with a chance to obtain the Legendary Outfit "Meredith - Eye of Akasha", the Legendary quality Weapon Skin "Falcon - Mercurial Echo", and other Epic quality Outfits.[/p][p][/p][h2]\[Top-Up Bonus][/h2]
  • [p]New top-up bonuses have arrived! Navigators who have previously participated in and claimed the First Purchase Pack can now claim additional rewards. Please refer to the detailed rules below.[/p]
  • [p]\[Event Rules][/p]
    • [p]After the event begins, the system will unlock reward tiers corresponding to the account's cumulative VIP points.[/p]
    • [p]If you have previously participated in the first purchase event and claimed its rewards, you can still claim the corresponding tier rewards based on your existing VIP points in this event.[/p]
    • [p]The scope of VIP points counted for the account includes purchases such as: Monthly Pass, Season, direct-purchase Packs, and web events. Specific items and their corresponding VIP point calculation rules are as follows:[/p]
[p]Purchase Items[/p]
[p]Convertible VIP Points[/p]
[p]Advanced Warrant[/p]
[p]680[/p]
[p]Advanced Warrant PLUS[/p]
[p]1280[/p]
[p]Advanced Warrant Upgrade[/p]
[p]600[/p]
[p]Monthly Pass[/p]
[p]300[/p]
[p]Premium Monthly Pass[/p]
[p]980[/p]
[p]Monthly Exclusive Pack[/p]
[p]980[/p]
[p]Season Exclusive Pack[/p]
[p]1980[/p]
[p]Club VIP Card[/p]
[p]300[/p]
[p]Advanced Guide[/p]
[p]300[/p]
[p]Return Progression Pack[/p]
[p]60[/p]
[p]Return Select Pack[/p]
[p]300[/p]
[p]Return Elite Pack[/p]
[p]980[/p]
[p]Return Deluxe Pack[/p]
[p]1980[/p]
[p]Night Hunt Pass[/p]
[p]300[/p]
[p]Night Hunt Trove[/p]
[p]980[/p]
[p]Night Hunt Trove Price Difference[/p]
[p]680[/p]
[p]Bablo Crystal ×60[/p]
[p]60[/p]
[p]Bablo Crystal ×300[/p]
[p]300[/p]
[p]Bablo Crystal ×980[/p]
[p]980[/p]
[p]Bablo Crystal ×1980[/p]
[p]1980[/p]
[p]Bablo Crystal ×3280[/p]
[p]3280[/p]
[p]Bablo Crystal ×6480[/p]
[p]6480[/p]
[p][/p]
  • [p]\[Other Notes][/p]
    • [p]Each game account can only participate in this event once, and rewards cannot be claimed repeatedly.[/p]
    • [p]After claiming all available unlocked rewards, the event entrance will close automatically.[/p]
[p][/p][p][/p]
7. System Optimizations
[h2]\[Armory Optimization][/h2]
  • [p]Optimized the playback logic for Outfit entry animations. When staying on the same interface, switching outfits will no longer repeatedly play the entry animation.[/p]
[p][/p][h2]\[Set Synchronization Logic Optimization][/h2]
  • [p]Disabling set synchronization for one individual Superstring will not affect the set synchronization logic of other Superstrings.[/p]
[p][/p][p][/p]
8. Bug Fixes
  • [p]Fixed an issue where Union \[Chat] messages might display incorrectly.[/p]
  • [p]Fixed a text description issue for Chiyo's Awaken 3, adding descriptions related to Slow and Detection effects.[/p]
  • [p]Fixed an issue in the Outbreak mode map \[Crimson Wasteland] where the wind current at the end of the Turbo Vent Passage could trap characters. Expanded the tunnel model and the wind field range.[/p]
  • [p]Fixed an issue in the Outbreak mode map \[Crimson Wasteland] where the high platform air vent in the Testing Range could be blocked by Crystallines.[/p]

November 27, 2025, Update Announcement

[p]Navigator,[/p][p][/p][p]To enhance your gaming experience, we’ve upgraded the technical process behind version update maintenance. Starting with this update, monthly version maintenance will shift from the previous \[approx. 5-hour server downtime] to a \[no server downtime] model.[/p][p][/p][p]Note:[/p]
  • [p]If you are in a match when maintenance ends, you will receive the \[update prompt] after the match, and your gameplay experience will not be affected.[/p]
  • [p]If you exit the game before maintenance ends, then click \[update] to re-enter afterward, you may be unable to reconnect to any match you were previously in. Please plan your playtime accordingly to avoid disruptions.[/p]
  • [p][/p]
[p]The maintenance duration may be adjusted based on actual circumstances. If an extension is required, we will notify you in advance. Thank you for your understanding.[/p][p][/p][p]▽ Update Time:[/p][p]November 27, 00:00 AM to November 27, 07:00 AM UTC+0[/p][p][/p][p]▽ Update Range:[/p][p]STRINOVA Open Beta Server[/p][p][/p][p]▽ Maintenance Compensation[/p][p]Dream Tokens × 100, Basestring × 100[/p][p][/p][p]▽ Update Content[/p]
Gameplay Update
[h2]Crystal Scramble (BETA)[/h2][p]Overview[/p][p]The Bablo Crystal is the rarest mineral energy in Strinova, and the best carrier for String Energy. Three factions are in a constant struggle for resources to achieve their goals.[/p][p]The Dirac Mine, located between the True Wilderness and urban areas, established P.U.S's earliest Bablo Crystal mining industry. However, the area has now fallen into a state of rumble due to external invasions...[/p][p]Rules[/p][p]Players are divided into two teams to compete. They must gather Bablo Crystals from the mine area on the Map and transport them back to their Warehouse. The team that collects the specified number of Crystals first or has the most when the Countdown ends wins.[/p][p]Unique Gameplay Mechanics[/p][p]  - More points are required to activate Ultimate Skills.[/p][p]  - Players can only access the String Energy Network in their Faction's Warehouse Area or while waiting to Respawn.[/p][p]  - Transporting Crystals back to Warehosue boosts base attributes.[/p][p]  - Once the Warehouse stores a certain number of Crystals, the Defense System will deactivate. Beware of theft.[/p][p]Crystal Scramble - Dirac Mine[/p][p]The Dirac Mine has three mining points, forming a developed underground Crystal extraction system. The central mine shaft is equipped with the latest directional drilling machine for deep exploration of high-purity Bablo Crystals. The open areas on the left and right have rotary suction mini-drills, which output small amounts of Crystals at regular intervals.[/p][p][/p]
Map Workshop Update and Optimization
[h2]\[New Game Mode: Escape][/h2][p]Navigators can now build Escape Levels in the map workshop! Gameplay Overview:[/p][p]  - Superstrings win by reaching the extraction point and holding for a set time.[/p][p]  - Crystallines must infect all Superstrings or reach the Checkpoint/Extraction Point first.[/p][p]Gameplay Adjustments[/p][p]  - Press F2 to toggle the card selection screen; when closed, use 1, 2, 3 to switch weapons.[/p][p]  - Frag Grenades now apply a brief slow effect on Crystallines when dealing damage.[/p][p]  - Left/right and backward movements no longer have movement speed penalties.[/p][p]  - Superstrings in this mode do not have Passive Skills.[/p][p]  - No collision between Characters.[/p][p]  - Crystallines can infect only one Superstring per normal attack.[/p][p]  - Crystallines killed by Melee Weapons can be revived.[/p][p]  - Crystallines don't unlock Ultimate Skills at Lv. 10; only drawing the \[Ascendant] card unlocks them.[/p][p]  - Leveling up grants only card draw opportunities, no attribute growth.[/p][p]  - Card selection is limited; only certain cards are usable in this mode. Available cards:[/p]
[p]Superstring Cards[/p]
[p]Crystalline Cards[/p]
[p]Hit-and-Run[/p]
[p]Forbidden Speed[/p]
[p]Enhanced Grenade[/p]
[p]Bloodbath[/p]
[p]Enhanced Slow Grenade[/p]
[p]Fiery Rage[/p]
[p]Woodpecker[/p]
[p]Rusher[/p]
[p]Hydro Cannon[/p]
[p]Ascendant[/p]
[p]Dimensional Magazine[/p]
[p]Hidden Potential[/p]
[p]Blade Master[/p]
[p]Hidden Strike[/p]
[p]Grenadier King[/p]
[p]Ironclad Body[/p]
[p]Enhanced Emberspit[/p]
[p]Smoke Escape[/p]
[p]Temporal Wish[/p]
[p]Speed World[/p]
[p]Enhanced Shock Grenade[/p]
[p][/p]
[p][/p][p]New Feature[/p][p]  - Navigators can adjust Knockback and Slowdown multipliers in the Custom Room rules panel.[/p][p]New Escape Mode Exclusive Component:[/p][p]  - Initial Revive Point:[/p][p]    - The Revive Point for all Navigators at the start of a Round. Select an area and press F to place the corresponding Revive Point nearby.[/p][p][/p][p][/p][p]  - Checkpoint & Revive Point[/p][p]    - Each time a Superstring activates a Checkpoint, its corresponding Revive Point is also activated.[/p][p]    - If a Crystalline reaches the Checkpoint, the Superstrings loses the Round.[/p][p]    - Select a Checkpoint and press F to place its corresponding Revive Point.[/p][p]    - Select a Checkpoint and press G to set the activation order of Checkpoints.[/p][p]    - The activation order for each Checkpoint must be sequential and cannot be skipped.[/p][p][/p][p][/p][p]  - Superstring Extraction Point[/p][p][/p][p][/p][p]    - Superstrings win upon reaching the Extraction Point, but if Crystallines reach it first, the Superstrings lose.[/p][p]    - Select the Extraction Point and press G to set its activation order (must be last).[/p][p]    - Select the Extraction Point and press G to configure the victory trigger delay time.[/p][p]Superstring Supply Crate / Crystalline Evo Crystal (Escape)[/p][p]  - Functions are similar to the Outbreak mode's Supply Crate and Evo Crystal, but can only be collected once per round and does not respawn.[/p][h2][/h2][h2]\[New Feature Module: Portal][/h2][p]- Includes two components: a Portal Entrance and a Portal Exit. Both must be placed for the portal to function.[/p][p][/p][h2][/h2][h2][/h2][h2]\[Batch Construction Optimizations][/h2][p]- Area-type blocks now support vertical batch construction (Water, Fire, Slip Zone, Low Gravity, Fatal Zone).[/p][p]- Instructions:[/p][p]  - Press Ctrl to enter batch construction mode, select a plane, then left-click to confirm.[/p][p]    - You cannot adjust the plane's length or width, only height.[/p][p]    - After adjusting the height, left-click again to confirm (height >=1) to successfully create a cubic zone.[/p][p][/p]
Balance Adjustments
[h2]\[Superstrings][/h2][h3]Chiyo[/h3][p]Skill[/p][p]- Ultimate Skill damage adjusted from 180-50/s to 180-40/s[/p][p]String Energy Network[/p][p]- Awakening 2 damage adjusted from 18 to 16[/p][p][/p][h3]Lawine[/h3][p]String Energy Network[/p][p][/p][p]- Lawine Awakening 3 vision time reduced from 1.8 seconds to 1.5 seconds. After upgrading the growth option \[Enemy Exposure Duration +1s], vision time is now 2.1 seconds instead of 2.5 seconds.[/p][p][/p][h3]\[Tactial Item][/h3][p]- Smoke Bomb duration increased from 7 seconds to 9 seconds.[/p][p][/p][h3]\[Outbreak][/h3][p]- Due to the declining win rate of Crystallines, values have been adjusted to enhance the experience for both sides.[/p][p]- Increased initial HP for all Crystallines, with each of the 4 Crystallines receiving an additional 1000 HP.[/p][p]- All Crystallines gain a 2% Movement Speed boost per level.[/p][p]- Reduced the acceleration effect of Sprinter: Level 1 Evo Crystal pickup speed bonus reduced from 8% to 6%, Level 2 from 16% to 12%.[/p]
Events
[h2]\[Legendary Selection][/h2][p]Huge Rewards Incoming! Complete simple quests weekly during the event to choose a Legendary skin![/p][p]Event Duration: Nov 27, 2025, 7:00 - Mar 12, 2026, 6:59 (UTC+0)[/p][p]Event Rewards: Legendary Choice Box x1, Legendary Outfit Trial Card (3 days) x3, Legendary Weapon Skin Trial Card (3 days) x3, Topo Crystal Ring x20.[/p][p][/p][p][/p][p]Note: If you already own all items in the Legendary Choice Box, you can exchange it for 1 Legendary Deluxe Pack. Opening the pack grants Memory Sequence x50 and Personalization Choice Box x1.[/p][p]The selection for the Choice Box and Trial Cards obtained in this event is as follows:[/p]
[p]Superstring Outfits[/p]
[p]Weapon Skins[/p]
[p]Celestia - Shadow Rose[/p]
[p]Polaris - Rose Knight[/p]
[p]Michele - Tiger Hunter[/p]
[p]Inspector - Indigo Punisher[/p]
[p]Maddelena - Lost Icarus[/p]
[p]Chroma - Steampunk Dreams[/p]
[p]Audrey - Dying Glory[/p]
[p]Champion - Crown Of Glory[/p]
[p]Ming - Lei Loong[/p]
[p]Rebelflame - Thunderclap[/p]
[p]Lawine - Autumn Allure[/p]
[p]Shadow Assault - Plum Blossom[/p]
[p]Fuchsia - Marine Enigma[/p]
[p]Sawtooth - Cobalt Predator[/p]
[p]Yvette - Pas de Deux[/p]
[p]Beareas - Waltz[/p]
[p]Kokona - Mecha Angel[/p]
[p]Quasar - Heavenly Nexus[/p]
[p][/p][p]Upon opening the Personalization Choice Box, you can choose to receive the exclusive commemorative Chip Skin \[Superstring Awakening], or an Epic Quality personalization item from past events.[/p][p][/p][h2][/h2][h2][/h2][h2]\[Final Sprint][/h2][p]The Dragon Symphony Season is nearing its finale — now’s the perfect time to boost your Season level![/p][p]Event Duration: Nov 30, 2025, 7:00 - Dec 23, 2025, 6:59 (UTC+0)[/p][p]Event Rules: Complete Season challenges and the current event to reach Season Lv. 100![/p][p]Event Reward: Season EXP[/p][h2][/h2]
Store Update
[h2]\[Cognitive Reconstruction - Dreamweaver Limited Time Event][/h2][p][/p][p]The \[Cognitive Reconstruction - Dreamweaver] event is now open for a limited time. Navigators can use Memory Sequences to draw items with a chance to obtain the Legendary outfit \[Michele - Dreamweaver], Legendary weapon skin \[Inspector - Wings of Miracle], and the Legendary item \[Michele's Cognitive Terminal], along with other Epic quality outfits.[/p][p]Michele's Cognitive Terminal is a new exchange item usable in Michele's Exchange Shop to redeem 6 specific items. Among these items are the \[Michele - Dreamweaver] and \[Inspector - Wings of Miracle], obtainable through Cognitive Reconstruction. Obtaining \[Michele - Dreamweaver] or \[Inspector - Wings of Miracle] using the Michele's Cognitive Terminal is considered as acquiring them through Reconstruction, and they will not be drawn again. Beyond these 6 items, Memory Sequences and Dynamic Sprays can also be exchanged with Basestrings.[/p][p]Additionally, the current Cognitive Reconstruction includes \[Michele's Collection Rewards]. Based on the collection progress of the 6 items in Michele's Exchange Shop, Navigators can earn up to 6 Gift Points and claim corresponding rewards.[/p][p]Event Duration: Nov 27, 2025, 1:00 - Jan 22, 2026, 0:59 (UTC+0)[/p][p]Navigators' guaranteed draw count in \[Cognitive Reconstruction - Dreamweaver] will carry over to the next Cognitive Reconstruction.[/p][p]However, the set-based guaranteed draw count in \[Cognitive Reconstruction - Mist Walker] will not carry over. This means that when obtaining a Legendary item for the first time, there is a chance to receive one of the following: \[Michele - Dreamweaver], \[Inspector - Wings of Miracle], or \[Michele's Cognitive Terminal].[/p][p][/p][p]Partial list of obtainable items:[/p][p][/p][p][/p][p][/p][p]Rewards redeemable with Michele's Cognitive Terminal:[/p]
[p]Redeemable Items[/p]
[p]Required Item[/p]
[p]Limit[/p]
[p]Legendary Outfit - Tiger Hunter[/p]
[p]Michele's Cognitive Terminal x1[/p]
[p]1[/p]
[p]Legendary Weapon Skin - Indigo Punisher[/p]
[p]Michele's Cognitive Terminal x1[/p]
[p]1[/p]
[p]Legendary Outfit - Dreamweaver[/p]
[p]Michele's Cognitive Terminal x1[/p]
[p]1[/p]
[p]Legendary Weapon Skin - Wings of Miracle[/p]
[p]Michele's Cognitive Terminal x1[/p]
[p]1[/p]
[p]Kill Effect - Dream Horizon[/p]
[p]Michele's Cognitive Terminal x1[/p]
[p]1[/p]
[p]Melee Weapon - Stellar Dreamwand[/p]
[p]Michele's Cognitive Terminal x1[/p]
[p]1[/p]
[p]Basestring x2500 (Redeemable only after acquiring the 6 items)[/p]
[p]Michele's Cognitive Terminal x1[/p]
[p]1[/p]
[p][/p][p]Rewards redeemable with Basestrings:[/p][p][/p][p][/p][p][/p][p]Michele's Collection Rewards:[/p]
[p]Michele's Gifts[/p]
[p]Accumulated Points[/p]
[p]Limit[/p]
[p]Topo Crystal Ring x10[/p]
[p]1 Point[/p]
[p]1[/p]
[p]Epic Medal - Wishful Dreams[/p]
[p]2 Points[/p]
[p]1[/p]
[p]Topo Crystal Ring x10[/p]
[p]3 Points[/p]
[p]1[/p]
[p]Epic Chip Skin - Dreamscape Mirage[/p]
[p]4 Points[/p]
[p]1[/p]
[p]Topo Crystal Ring x20[/p]
[p]5 Points[/p]
[p]1[/p]
[p]Michele Exclusive Legendary Action - Dreamcall Dance[/p]
[p]6 Points[/p]
[p]1[/p]
[p][/p][p]Kill Effect Trigger Conditions:[/p]
[p]Game Modes[/p]
[p]Trigger Rules[/p]
[p]Demolition[/p]
[p]Triggers when the Navigator defeats the last opponent each round.[/p]
[p]Outbreak[/p]
[p]Triggers when a Superstring defeats the last surviving Crystalline using a non-revivable method (melee). Crystallines cannot trigger Kill Effects.[/p]
[p]Range[/p]
[p]Triggers after defeating 5 opponents consecutively; once triggered, you must wait a while before it can trigger again after another 5 consecutive defeats.[/p]
[p]Team Arena, Team Deathmatch, Bobblehead Brawl, Sword Clash[/p]
[p]Cannot trigger[/p]
[p]Other Modes[/p]
[p]Cannot trigger[/p]
[p]Custom Room[/p]
[p]Depends on the selected room rules; refer to the situations in each mode above.[/p]
[h2][/h2][h2]\[New Winter Festival Theme Outfit][/h2][p][/p]
System Optimization
[h2]\[Character System New Features][/h2][p]- Added Crystalline tab for unlocking, equipping Crystalline skins, and customization.[/p][p]- \[Customization] - \[Action] now supports application to all characters.[/p][p]- \[Customization] - \[Emote Wheel] & \[Spray Wheel] added default logic; short press in-game for default emote or spray.[/p][h2][/h2][h2]\[Friend Skin Sharing Feature Logic Optimization][/h2][h2][/h2][h2]\[Mouse Scroll Wheel Optimization][/h2][p]- In the \[Combat] settings, you can set the scroll wheel to skip melee weapons.[/p][h2][/h2][h2]\[Demolition][/h2][p]- Slightly increased the round-end duration.[/p][h2][/h2][h2]\[Outbreak][/h2][p]- Slightly increased the round-end duration.[/p]
Bug Fix
[p]- Fixed an issue where certain weapons in Outbreak mode incorrectly reverted to pre-nerf stats.[/p]

PARTICIPATE IN THE TOURNAMENT AND WIN BIG BABLO REWARDS

[p][/p]
Community Tournament registration for two regions is now live!
[p][/p][p] Ayatori 2 - APAC[/p][p] Open to all players in the Asia-Pacific region. Registration opens until 11:59 PM 8/11 UTC +7[/p][p][/p][p]https://tonamel.com/competition/ynWit[/p][p][/p][p] Origami Cup 3 - EU[/p][p] Open to all players in the Europe region. Registration opens until 6:00 AM 15/11 UTC +7[/p][p][/p][p]https://forms.gle/878j3hibKJswmiVv6[/p][p][/p][p]PARTICIPATE FOR A CHANCE TO WIN BIG BABLO REWARDS![/p][p]How to get in: join official discord server and check out the events section for more details! [/p][p][/p][p]https://discord.gg/strinova[/p][p][/p][p][/p][h2]Don't forget to check the registration time if you are interested in it![/h2][p][/p][p][/p]

Hotfix Notice

[p]Dear Navigator,[/p][p][/p][p]Strinova has successfully completed a non-disruptive update on October 28, 2025.[/p][p]Thank you for your patience. Below are the update details.[/p][p][/p][p]Update Time[/p][p]October 28, 2025, 9:30 (UTC+0)[/p][p][/p][p]Update Scope[/p][p]Full Server[/p][p][/p][p]Bug Fixes[/p][p]1. Fixed an issue where the red dot notification in the EBackground interface wouldn't clear[/p][p]2. Fixed various text display issues.[/p][p]3. Fixed an issue where Meredith's Crisscross weapon skin couldn't be previewed properly in the armory.[/p][p]4. Fixed display issues with acquisition methods for certain Eimotes and Chips[/p]