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How to unlock Loop Hero's secret boss fight

Are you ready to unlock Loop Hero's secret boss fight? The secret bosses in Loop Hero are some of the hardest enemies in the entire game, but this fight is easily missed unless you follow specific steps. You can summon these enemies at any point in the game - some players have even reported accidentally stumbling into this fight, unsure of how they managed it.


While you can summon the boss portal at almost any time, it's highly recommended that you hold off on attempting this fight until you are very comfortable with the game. Definitely check out our Loop Hero beginners guide to get a better understanding before tackling the hardest boss fight Loop Hero has to offer.


The enemies that appear in this secret boss fight are actually named after the developers, which might explain why this battle is so difficult. Compared to the final boss in the game, the effects on these enemies are ridiculously overpowered and scale depending on how long you've played the game. Here's everything you need in order to summon Loop Hero's secret boss.


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RELATED LINKS:

Loop hero tile combos and synergies

Loop Hero tips for beginners - what you should know before you play

Loop Hero will get more speed settings

Loop Hero tips for beginners - what you should know before you play

If you're just getting started in Loop Hero, and are looking for some beginner tips and tricks, look no further. In case you haven't started your adventure yet, here's the situation: the world as we know it has been destroyed by The Lich, and it's our job to rebuild reality.


As the Loop Hero sets out on their expedition down a randomly generated path, you can place various cards down to adjust their adventure, and generate loot, resources, and enemies. These cards drop from monster encounters; they're drawn from a deck that you build before each outing. You won't get far by chucking down cards whenever you get them - the key is to manage the Loop Hero's adventure by feeding them a manageable diet of foes and buffing up the board to keep the regen coming.


If you wait until you complete a loop and arrive back at the camp to head back home, you'll leave with all your resources; if you decide to retreat mid-loop, you'll only keep 60% of them. Die, and you'll retain a meagre 30%, so it's important to play it safe.


Read the rest of the story...


RELATED LINKS:

Loop hero tile combos and synergies

How to unlock Loop Hero's secret boss fight

Loop Hero will get more speed settings

Loop Hero is another success story with over 500K sales, much more to come to it

Only a single week after the release, Loop Hero from developer Four Quarters and publisher Devolver Digital has managed to surpass 500,000 sales. Plus they revealed we can expect a lot more to come from it.

Read the full article here: https://www.gamingonlinux.com/2021/03/loop-hero-is-another-success-story-with-over-500k-sales-much-more-to-come-to-it

Loop Hero Hotfixes 009-012

12-march-2021 - Loop Hero v1.012 hotfix

Fixed the "book worm" achievment not working for some people - if you have trouble getting it, just check the encyclopedia once more
Fixed the resource dupe bug in alchemy
Blood/hungry grove indicator is now drawing properly when the battle tile is affected by both
Reworked 3rd bosses summons "astral" mechanic, should be most noticeable as the necromancer
Change the timing in titles slightly
Reworded "broken geography" achievment, so it reflects the requirements correctly

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09-march-2021 - Loop Hero v1.011 hotfix

Note: we accidentally added a critical error when pushing this hotfix last night. This is now fixed, and we're very sorry that many people had crashes because of it.

Fixed the game crashing when unlocking the 3rd lich article in 4k or higher in fullscreen
Fixed the game crashing when minimising it with win+D
Hopefully fixed the issue with some people getting a crash in the beginning of expedition
Fixed the "book worm" achievement not unlocking until finding the dark slime. If you have all the articles unlocked, just go into the encyclopedia and you should get it
Added a sound when the hero is damaged by healing on swamps for using oblivion with "blissful ignorance" trait, from meadows or from "surveyor" trait
Fixed the blood grove not transforming when the forest burns near it
Made some camp items' descriptions more correlating with in-game logic
Fixed various typos

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08-march-2021 - Loop Hero v1.010 hotfix

Fixed the "out of memory" error in long expeditions
Maybe removed lags for some players
Battlefields now turn into shipwreks properly. This time for sure!
Fixed "shield of faith" trait, now it's working as described
Fixed possible softlock in 2nd boss fight when dying at the same time as boss
"Deep Pockets" trait is no longer added to the perk pool in chapter 4
Removed the resource cap in chapter 4
Added charge animations to ally archers
Changed the skeleton archers/mages sprites
Fixed various typos

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07-march-2021 - Loop Hero v1.009 hotfix

Fixed "broken geography" achievement accidently triggering in titles
Archers attacks no more stack armor on enemies with "hardening" skill
Fixed arsenal deleting not working correctly with the necromancer
Probably fixed the issue with bandits crashing the game
Campfire now heals before bosses on level 4 kitchen
Potions now trigger every 1.5 seconds of walking in 2x speed
Regen and potions now work better when changing game speed in ini. We still can't promise it will work properly, and are working on an in-game solution at this moment
Fixed sorting button not appearing when switching to craft menu from other menus