1.1.44 balancing update
Hey everyone, before bug fixes for the online mode and an upcoming tournament we wanted to update a bit of the game's balancing after the community's feedback and our feelings about the characters.
IZANAGI
- Increased attack range a bit
- Increased parry recovery speed
- Made stomp anim faster
- Increased a bit stomp range
- Sped up a bit Perfect Parry anim
SUSANOO
- Increased a bit invulnerability duration on dashes. i-frames also start earlier now
- Sped up a bit kick anim startup
- Sped up a bit attack animations
JINMU
- Removed i-frames on his neutral attack
- Reduced a bit light attack range
MASKED RONIN
- Increased a bit pommel strike range
OTHER STUFF
- Changed parry stamina recovery to be 3 bars instead of 2
- Changed stamina break to be 1 bar instead of 2
Hopefully, these will make the game feel more balanced and all options worth it. Let us know your thoughts when playing this new version, thanks !
IZANAGI
- Increased attack range a bit
- Increased parry recovery speed
- Made stomp anim faster
- Increased a bit stomp range
- Sped up a bit Perfect Parry anim
SUSANOO
- Increased a bit invulnerability duration on dashes. i-frames also start earlier now
- Sped up a bit kick anim startup
- Sped up a bit attack animations
JINMU
- Removed i-frames on his neutral attack
- Reduced a bit light attack range
MASKED RONIN
- Increased a bit pommel strike range
OTHER STUFF
- Changed parry stamina recovery to be 3 bars instead of 2
- Changed stamina break to be 1 bar instead of 2
Hopefully, these will make the game feel more balanced and all options worth it. Let us know your thoughts when playing this new version, thanks !