1.1.5 final balancing
Following the feedback from the community we made a final balancing update to adjust what was needed.
- Reverted Jinmu's range to a more acceptable state
- Added 1 frame of startup delay to every attack of Jinmu
- Increased a bit the startup of Jinmu's pommel strike
- Reverted Stamina Break to affect 2 stamina bars
- Reverted Jinmu's range to a more acceptable state
- Added 1 frame of startup delay to every attack of Jinmu
- Increased a bit the startup of Jinmu's pommel strike
- Reverted Stamina Break to affect 2 stamina bars