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The Planet Crafter News

Development Branch update - v1.521

Hello Terraformers!

We've just updated a new version (v1.521) on the development branch.
To try it, see the "How to switch branches?" question in the FAQ.

This version tries to improves performances and to reduce the possibility of crashes.

Let us know if you experience significant performances changes or new critical bugs.

As usual, restart Steam to get the update, and backup your save before trying the dev branch.
All players must have the same version to play co-op.
If you have issues launching the game, remove all your mods before reporting bugs.


Temporary changelog :

  • Multiple environment changes to improve performances on the new moons
  • Adds multiple checks to avoid crashes
  • Selenea Key Cards can't be destroyed anymore (to avoid being stuck on an intense run)
  • Fixes some typos
  • Fixed an issue with objects getting a material error when constructing them near an optimizer,
  • Fixed an issue with tree spreaders not properly inited when switching planets,
  • Fixed an exception when unloading a procedural wreck,
  • Add moss on giant shells on Aqualis when terraformed
  • Adds a departure platform blueprint on Selenea (inside the trade rockets in the astro port)
  • Adds some Magnetar and Solar quartz on some Selenea containers (this containers has been reseted)
  • Fixed an issue with terra stages potentially not properly displayed when reaching the last one,






[h2]Stay in the loop[/h2]

As always, don't miss any informations about Planet Crafter and Miju Games :


See you soon, and good terraforming!

Brice for Miju Games

Moons Update Patch #1 - Main branch

Hello Terraformers!

We've just uploaded a small patch on the main branch.
You need to restart Steam to get it.

For people playing multiplayer make sure everyone has the same version, if in doubt restart Steam.

This update fixes somes small bugs and balance the content of Selenea and Aqualis


V 1.520 - Moons Update Patch #1 : Changelog

  • Aqualis : Adds a satellite on one of the starting patch of sand, containing all items required to build an Extraction Platform and a travel rocket. This is to avoid player getting stuck on Aqualis when they forgot items.

  • Selenea : Adds more ores (suflur, aluminium, obsidian) on some places on Selenea. Adds a procedural wreck on the planet. This is to increase chances to succeed when starting on Selenea.

  • Adds new posters to procedural wrecks
  • Fixed colliders in the interplanetary POD preventing to pick dropped objects in it,
  • Fixed an issue with gauges UI slowly drifting out of the screen when opening menus,
  • PlanetaryDeliveryDepot can't be deconstructed anymore if containing items in its inventory,
  • Fixed an issue with environment colors not properly reset when switching planets or going through portals,
  • Improved spawning when switching planet to avoid appearing under the destination platform,
  • Fixed an issue preventing to display all objects in the unlock screen when starting on Selenea,
  • UI and texts various fixes
  • Fixed an issue causing drones to retrieve vegetables in holograms or display cases and making the whole object to disappear
  • All objects are now properly displayed as holograms
  • Fixed a potential crash when switching planet
  • Fixed an issue with player map marker not at the correct position when inside the vehicle,
  • Various environment fixes



[h2]Stay in the loop[/h2]

As always, don't miss any informations about Planet Crafter and Miju Games :


See you soon, and good terraforming!

Brice for Miju Games


Development Branch update - v1.520

Hello Terraformers!

We've just updated a new version (v1.520) on the development branch.
To try it, see the "How to switch branches?" question in the FAQ.

This version fixes some bugs.

Let us know if you experience significant performances changes or new critical bugs.

As usual, restart Steam to get the update, and backup your save before trying the dev branch.
All players must have the same version to play co-op.
If you have issues launching the game, remove all your mods before reporting bugs.


Temporary changelog :

  • Fixed an issue causing drones to retrieve vegetables in holograms or display cases and making the whole object to disappear
  • All objects are now properly displayed as holograms
  • Fixed Selenea wreck not being generated in some cases
  • Fixed a potential crash when switching planet
  • Fixed an issue with player map marker not at the correct position when inside the vehicle,
  • Various environment fixes



[h2]Stay in the loop[/h2]

As always, don't miss any informations about Planet Crafter and Miju Games :


See you soon, and good terraforming!

Brice for Miju Games

Development Branch update - v1.519

Hello Terraformers!

We've just updated a new version (v1.519) on the development branch.
To try it, see the "How to switch branches?" question in the FAQ.

This version fixes small bugs and balance Aqualis & Selenea resources.

Let us know if you experience significant performances changes or new critical bugs.

As usual, restart Steam to get the update, and backup your save before trying the dev branch.
All players must have the same version to play co-op.
If you have issues launching the game, remove all your mods before reporting bugs.


Temporary changelog :

  • Aqualis : Adds a satellite on one of the starting patch of sand, containing all items required to build an Extraction Platform and a travel rocket. This is to avoid player getting stuck on Aqualis when they forgot items.

  • Selenea : Adds more ores (suflur, aluminium, obsidian) on some places on Selenea. Adds a procedural wreck on the planet. This is to increase chances to succeed when starting on Selenea.

  • Adds new posters to procedural wrecks
  • Fixed colliders in the interplanetary POD preventing to pick dropped objects in it,
  • Fixed an issue with gauges UI slowly drifting out of the screen when opening menus,
  • PlanetaryDeliveryDepot can't be deconstructed anymore if containing items in its inventory,
  • Fixed an issue with environment colors not properly reset when switching planets or going through portals,
  • Improved spawning when switching planet to avoid appearing under the destination platform,
  • Fixed an issue preventing to display all objects in the unlock screen when starting on Selenea,
  • UI and texts various fixes
  • Multiple minor environment changes and fix.


[h2]Stay in the loop[/h2]

As always, don't miss any informations about Planet Crafter and Miju Games :


See you soon, and good terraforming!

Brice for Miju Games

The Moons Update is LIVE!

Hello terraformers!

[h2]The "Moons Update" is LIVE![/h2]

Less than 6 months after The Decoration Update, we are back with our biggest update to date! The "Moons Update"!
We dared to ask : why only terraform a planet, when you can terraform an entire solar system?!


This update will allow you to go to two new moons, once you've finished terraforming your first planet. Once on a new moon, you'll be able to terraform it, while keeping all your blueprints, knowledge and equipment. You'll be able to exchange resources between those planets and even automating everything.


Unlock new technologies, expand your operations, discover new moons, and terraform a whole solar system!


[previewyoutube][/previewyoutube]


[h3]Frequently Asked Questions[/h3]
  • Is this update free?
    Yes!

  • How do I play it?
    Terraform a planet (Prime or Humble) entirely (complete terraforming stage), unlock the Extraction Platform and the Travel Rocket. Build a Travel rocket on the Extraction Platform to go to the moons! (You may have to deconstruct the rocket if you already have built a Extraction Platform)

    Alternately, you can start a new playthrough from Selenea, but we do not recommend it, as it's for advanced players only.

  • Do I need to start a new game to play it?
    No, you can continue with your save file. Unlock the rocket to travel between planets once you have finished terraforming a planet.

  • Can I go from Prime, to Humble, to the moons?
    Yes! If you have the Humble DLC, you'll be able to travel between all those planets & moons!

  • Can I go to the moons from the Humble DLC?
    Yes! If you started your adventure on planet Humble, you will unlock the travel rocket once you terraformed Humble too.

  • If I play in co-op, can I be on one planet and my friend on another?
    No, all players will play on the same planet or moon at the same time.

  • If I'm on a moon, does my terraforming process continue on other planets?
    Yes, all terraforming, drones, ore extraction, autocrafting, etc. continues while you travel from planets to planets.

  • If I started a playthrough on Prime, and another one on Humble, will I be able to merge my save files?
    No, unfortunately, you won't be able to merge save files. So you'll have to choose from which one continue.

  • I have a problem, something is not working!
    Be sure to update or remove any mods and that your drivers are up to date.
We hope you'll like this update as much as we liked making it!



Changelog "The Moons Update" - v1.518:

New gameplay mechanic
  • Once you finished terraforming a planet, you'll be able to build an Interplanetary travel rocket to go on other planets. You'll keep your inventory, equipement & known blueprints, but you'll need to build another travel rocket to come back. There is new machines to unlock based on a new System Terraformation Index. You'll be able to trade resources between planets.
  • Two new moons to explore : Selenea & Aqualis. With specific terraforming stages, unlocks and ores.
New items
  • Interplanetary travel rocket
  • Interplanetary exchange shuttle
  • Interplanetary depot
  • Solar system screen
  • Quartz crafter
  • Cosmic quartz
  • New ores : Selenium & Phosphorus
  • Harvesting bot : allows to extract organic items from it's surrounding. Build a T2 information rocket to see where to place it. Will harvest items depending on the terraforming stage. Check your map regularly to know where to place it
  • T2 information rocket : will display organic things to extract or fish on the map (unlocked via blueprint chip)
  • T2 Rocket Engine
  • T2 Rocket biomass
  • T7 Backpack
  • T5 Oxygen Tank
  • T5 Jetpack
  • T3 Fertilizer
  • T2 Recylcer
  • T3 Butterfly Farm
  • T2 Farm
  • T2 Fish farm
  • T3 Animal food
  • Megadome
  • T4 vehicle speed chip
  • New rockets : T2 plants rocket, T2 heat rocket, T2 pressure rocket, T2 insect rocket
  • New fuses : animals fuse, insects fuse, growth fuse, fuse cartridge
  • 2 new tree seeds, 2 new frog eggs, 2 new posters, 2 new animal effigies, 2 new skins, 2 new creatures
Major changes
  • You can now build different rockets on the departure platform.
  • Each moon have 2 new and unique music tracks
  • Some objects (mostly objects that grows things, like farms, animals farms, beehives, food growers, etc...) will now have logistics disabled for their seeds inventory. This should not change anything, as most of the time you don't want to change the seeds via logistics. Vegetables will continue to be pickable by drones.
  • Humble : the departure platform will now be unlocked automaticly when the planet is terraformed. You still can find the recipe in the world.
Misc.
  • Tree spreader spawn a bit less trees
  • Animal shelter produces more animal terraforming value
  • Various changes on machines generation
  • Various UI fixes and tweaks
  • Change container t3 appearance to improve performances
  • Auto Crafters won't use seeds or objects in displayers anymore


[h2]Stay in the loop[/h2]

As always, don't miss any information about Planet Crafter and Miju Games:


See you soon, and happy terraforming!

Amélie for Miju Games

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