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The Planet Crafter News

Toxicity Patch #5 - Main branch

[p]Hello Terraformers! [/p][p][/p][p]We've just updated a new version (v1.614) on the main branch. [/p][p]You need to restart Steam to get it. [/p][p][/p][p]This version adresses minor issues. This should be the final update before our holidays. [/p][p]See you next year for more Planet Crafter news! [/p][p][/p][p]For people playing multiplayer make sure everyone has the same version, if in doubt restart Steam.[/p][p]If you have issues, please remove or update your mods.[/p][p]

Temporary changelog : [/p]
  • [p]Added a new usable train line, starting from the prison (it needs to be put back into service with energy fuses).[/p]
  • [p]Fixed UI on planet info displayer for Toxicity unlockables[/p]
  • [p]Fixed Toxic craft station title[/p]
  • [p]Increased logistic selector UI to avoid text hover[/p]
  • [p]Fixed UI visibility issues on ultra wide screens[/p]
  • [p]Animals on Toxicity now spawn on the correct terra stage[/p]
  • [p]Added a final message once toxicity is fully terraformed[/p]
  • [p]Localization fixes[/p]
  • [p]Various environment fixes and improvements[/p]
[p] [/p][p][/p][h2]Stay in the loop[/h2][p]
As always, don't miss any informations about Planet Crafter and Miju Games :
[/p][p]
See you soon, and good terraforming!

Brice for Miju Games

[/p]

Toxicity Patch #4 - Main branch

[p]Hello Terraformers! [/p][p][/p][p]We've just updated a new version (v1.613) on the main branch. [/p][p]You need to restart Steam to get it. [/p][p][/p][p]We read all the feedback we could about Toxicity, and decided to continue improving on this DLC.[/p][p]We added new vegetation, specific to this planet, to increase to feeling of change while you reach the final stages of the terraforming process.[/p][p]We added a new toxic goo container, that should help the process of cleaning the biomes.[/p][p]On top of that, we continued to fix all the small bugs we could identify.[/p][p][/p][p]For people playing multiplayer make sure everyone has the same version, if in doubt restart Steam.[/p][p]If you have issues, please remove or update your mods.[/p][p]

Temporary changelog : [/p]
  • [p]Added a lot more of visual environment changes on Toxicity map[/p]
  • [p]Added a new "Toxic Goo Container" to help cleaning toxic areas[/p]
  • [p]A new access will open at the end of the terraformation between the prison and the starting area[/p]
  • [p]Anti toxins explosives have a bigger radius, and a 3 second cooldown (5 before)[/p]
  • [p]Bigger trigger colliders for explosives[/p]
  • [p]Fixed a crash with drones making them to stop working[/p]
  • [p]Fixed a potential crash with GOG dlc check call making the UI to not be displayed on Steam[/p]
  • [p]Logistic is now disabled on Interplanetary Pod, Farm 1&2 (seeds), FoodGrower 1&2 (seeds) and Interplanetary Rocket to avoid potential errors[/p]
  • [p]Goo can now be picked by drones when dropped on the floor[/p]
  • [p]Fixed issues with energy initial setup and optimizers[/p]
  • [p]Fixed an issue with clients having to wait before being able to select resources on harvesters when constructed[/p]
  • [p]Added to the save file : game version and if mods are detected[/p]
  • [p]Night is now properly applied to external biomes on Toxicity[/p]
  • [p]Logistic selector now only displays authorized groups from the container[/p]
  • [p]Toxicity ending objects not displayed anymore in logistic before being unlocked[/p]
  • [p]Various environment fixes[/p]
[p] [/p][p][/p][h2]Stay in the loop[/h2][p]
As always, don't miss any informations about Planet Crafter and Miju Games :
[/p][p]
See you soon, and good terraforming!

Brice for Miju Games

[/p]

Development Branch update - v1.613

[p]Hello Terraformers! [/p][p][/p][p]We've just updated a new version (v1.613) on the development branch.
To try it, see the "How to switch branches?" question in the FAQ. [/p][p][/p][p]This updates fixes minor issues, it will go live soon if no major bugs are found.[/p][p][/p][p]Let us know what you think about it and if you have major performances changes.[/p][p][/p][p]As usual, restart Steam to get the update, and backup your save before trying the dev branch. All players must have the same version to play co-op. If you have issues launching the game, remove all your mods before reporting bugs.[/p][p]

Temporary changelog : [/p]
  • [p]Goo container properly unlocks on Toxicity and not the save starting planet[/p]
  • [p]Logistic selector now only displays authorized groups from the container[/p]
  • [p]Toxicity ending objects not displayed anymore in logistic before being unlocked[/p]
  • [p]Environment fixes and improvements[/p]
[p] [/p][p][/p][h2]Stay in the loop[/h2][p]
As always, don't miss any informations about Planet Crafter and Miju Games :
[/p][p]
See you soon, and good terraforming!

Brice for Miju Games

[/p]

Development Branch update - v1.612

[p]Hello Terraformers! [/p][p][/p][p]We've just updated a new version (v1.612) on the development branch.
To try it, see the "How to switch branches?" question in the FAQ. [/p][p][/p][p]This updates adds more meaningful terraforming impacts.[/p][p][/p][p]Let us know what you think about it and if you have major performances changes.[/p][p][/p][p]As usual, restart Steam to get the update, and backup your save before trying the dev branch. All players must have the same version to play co-op. If you have issues launching the game, remove all your mods before reporting bugs.[/p][p]

Temporary changelog : [/p]
  • [p]Added a lot more of visual environment changes on Toxicity map[/p]
  • [p]Added a new "Toxic Goo Container" to help cleaning toxic areas[/p]
  • [p]A new access will open at the end of the terraformation between the prison and the starting area[/p]
  • [p]Anti toxins explosives have a bigger radius, and a 3 second cooldown (5 before)[/p]
  • [p]Bigger trigger colliders for explosives[/p]
  • [p]Fixed a crash with drones making them to stop working[/p]
  • [p]Fixed a potential crash with GOG dlc check call making the UI to not be displayed on Steam[/p]
  • [p]Logistic is now disabled on Interplanetary Pod, Farm 1&2 (seeds), FoodGrower 1&2 (seeds) and Interplanetary Rocket to avoid potential errors[/p]
  • [p]Goo can now be picked by drones when dropped on the floor[/p]
  • [p]Fixed issues with energy initial setup and optimizers[/p]
  • [p]Fixed an issue with clients having to wait before being able to select resources on harvesters when constructed[/p]
  • [p]Added to the save file : game version and if mods are detected[/p]
  • [p]Night is now properly applied to external biomes on Toxicity[/p]
  • [p]Various environment fixes[/p]
[p] [/p][p][/p][h2]Stay in the loop[/h2][p]
As always, don't miss any informations about Planet Crafter and Miju Games :
[/p][p]
See you soon, and good terraforming!

Brice for Miju Games

[/p]

Nominate Planet Crafter for the Labor or Love Steam award!

[p]Hello terraformers![/p][p][/p][h2]2025 was another great year for Planet Crafter! [/h2][p][/p][p]Once again, our small team has been hard at work this year, to improve Planet Crafter as much as we could.[/p][p][/p][p]Just after the release of Humble, we released a free "Decoration Update", followed by our biggest free update "The Moons Update", which added 2 new moons and an ambitious interplanetary travel feature that allows you to terraform an entire solar system! [/p][p][/p][p][/p][p]Last week, we released the Toxicity DLC, which includes a whole new planet with new mechanics and new lore! We're going to polish Toxicity for a few weeks and, then, start working again on the next free update.[/p][p][/p][p]We can't thank our community enough for all the support since we launched Planet Crafter, 3 years ago! It's been an incredible adventure for us, and even if we stay a tiny studio, we still have big plans for the future of the game![/p][p][/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]We updated a small patch #3 on the main branch : [/p][p][/p][p]V 1.611 : Changelog[/p]
  • [p]New poster added in 4 crates on Toxicity (crates content has been reseted)[/p]
  • [p]Reduce toxic water quantities on some lakes[/p]
  • [p]Fixed an issue potentially blocking drones when there's a lot of them[/p]
  • [p]Fixed an issue when switching planet from Toxicity causing gauges consumption to stop[/p]
  • [p]Fixed an issue causing larvaes to not spawn on cleaned toxic areas[/p]
  • [p]Environment fixes and optimizations[/p][p][/p]
[p][/p][h2]Stay in the loop[/h2][p]
As always, don't miss any information about Planet Crafter and Miju Games:
[/p][p][/p][p][/p][p]See you soon, and happy terraforming!

Amélie for Miju Games
[/p][p][dynamiclink][/dynamiclink][/p]