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The Planet Crafter News

Development Branch update - v1.100

Hello Terraformers!

We've just updated a new version (v1.100) on the development branch.
To try it, see the "How to switch branches?" question in the FAQ.

This version is a preview of a new update that should come up next week.

Let us know if you experience significant performances changes or new critical bugs.

As usual, restart Steam to get the update, and backup your save before trying the dev branch.
If you have issues launching the game, remove all your mods before reporting bugs.


v1.100 - Temporary changelog :

  • The craftable suit of the previous version was removed. It's now findable in wrecks after the last stage is reached.
  • New animal food T1 & T2
  • Animals will generates more if fed with new animal food
  • New spacesuits can be find in the world
  • Butterfly farm can be placed on fondations
  • Improve procedural wrecks again
  • Polishing, balancing and various minor fixes
  • New secret hidden place in the grasslands biome (check the waterfalls)




[h2]Stay in the loop[/h2]

As always, don't miss any informations about Planet Crafter and Miju Games :


See you soon, and good terraforming!

Brice for Miju Games

Development Branch update - v1.005-dev-04

Hello Terraformers!

We've just updated a new version (v1.005-dev-04) on the development branch.
To try it, see the "How to switch branches?" question in the FAQ.

This fixes some bugs and adds some content.

Let us know if you experience significant performances changes or new critical bugs.

As usual, restart Steam to get the update, and backup your save before trying the dev branch.
If you have issues launching the game, remove all your mods before reporting bugs.


v1.005-dev-04 - Temporary changelog :


    New Tree seed : Red Tree. (findable in the redfalls biome)
    New item : space suit displayer
    New item : Exoskeleton T4
    New rooms in procedural wrecks
    Fixed randomized ore option
    Polish of new wrecks entries
    Added a beacon to the return portal when in a long range biome
    Fixed various issues with the new Redfall biome
    Translation fixes
    Changed generation values of beehive & ecosystem
    Performances improvements, polish and minor tweaks.




[h2]Stay in the loop[/h2]

As always, don't miss any informations about Planet Crafter and Miju Games :


See you soon, and good terraforming!

Brice for Miju Games

Development Branch update - v1.005-dev-03

Hello Terraformers!

We've just updated a new version (v1.005-dev-03) on the development branch.
To try it, see the "How to switch branches?" question in the FAQ.

This version adds a lot of new content! Let us know what you think about all of it!

Let us know if you experience significant performances changes or new critical bugs.

As usual, restart Steam to get the update, and backup your save before trying the dev branch.
If you have issues launching the game, remove all your mods before reporting bugs.


v1.005-dev-03 - Temporary changelog :

  • New World Vegetation spawners: Trees will automatically appear in some places in your world depending on what seeds you placed in tree spreaders.
  • Added explosable rocks in wrecks and added explosives to wreck loots
  • Translations update
  • Removed wheat from animal feeder recipe
  • Fixed colliders issues in wrecks
  • New types of rooms in procedural wrecks with fusion generators to switch on lights and open safe rooms
  • Various fixes to environment sectors
  • Sounds added to the new creature
  • Fixed issues with wreck generation in multiplayer
  • Map UI manipulation speed increased
  • SofaAngle can be deconstructed again
  • Added hover text for explodable rocks
  • Reduced explosives range
  • Foundations can be built through rocks and trees now
  • Fixed an issue with instances loots generation




[h2]Stay in the loop[/h2]

As always, don't miss any informations about Planet Crafter and Miju Games :


See you soon, and good terraforming!

Brice for Miju Games

Development Branch update - v1.005-dev-02

Hello Terraformers!

We've just updated a new version (v1.005-dev-02) on the development branch.
To try it, see the "How to switch branches?" question in the FAQ.

This version adds a lot of new content! Let us know what you think about all of it!

Let us know if you experience significant performances changes or new critical bugs.

As usual, restart Steam to get the update, and backup your save before trying the dev branch.
If you have issues launching the game, remove all your mods before reporting bugs.


v1.005-dev-02 - Temporary changelog :

Major
  • New biome : Redfalls (Hint: one entrance is near the big crashed stargate)
  • Improved generation of procedural wrecks
  • New skin system : Buy or find new space suits in world containers to change your appearance. (10+ to discover)
  • New creature : You can find a new "species" genetic trait in wreck containers
  • New object : Explosive. Allows to destroy walls and access new areas. Use a blueprint chip to learn the recipe. Craft it in biolab.
  • Added 4 new procedural directly wrecks in the main map.
  • Improved procedural wreck generation by adding new tiles to avoid the "maze" feeling.
  • New machine : Ecosystem (Generates random larvae)


Balancing & QOL.
  • Added snapping for sofas, desktops and outdoor farms
  • Map UI can now be moved with keyboard keys
  • Increased number of larvae chances to spawn
  • Drone station and T2 beehive unlocks a bit sooner
  • Added the ability to build on roof glass
  • Fixed an issue with demand inventories keeping one free slot and drones being unable to fill it
  • Animal multiplier from spawners when not fed is halved instead of null
  • DNA extractor now showing traits details
  • DNA Extractor now generating traits on group selection if in creative mode
  • Reduce size of grass in spreader and avoid hover in grass spreader
  • Trade platform can be placed freely (not only on terrain)
  • Lowered the default multiplayer terraformation factor
  • Various fixes to the map and balancing
  • Small changes to ending texts to make it more cheerfull
  • Riley ending now require only 250000 tokens
  • Increased wardens final key altars visibility trigger


[h2]Stay in the loop[/h2]

As always, don't miss any informations about Planet Crafter and Miju Games :


See you soon, and good terraforming!

Brice for Miju Games

Development Branch update - v1.005-dev-01

Hello Terraformers!

We've just updated a new version (v1.005-dev-01) on the development branch.
To try it, see the "How to switch branches?" question in the FAQ.

This version updates the engine and networking version. This should improve the multiplayer performances and avoid some crashes.

Let us know if you experience significant performances changes or new critical bugs.

As usual, restart Steam to get the update, and backup your save before trying the dev branch.
If you have issues launching the game, remove all your mods before reporting bugs.


v1.005-dev-01 - Temporary changelog :
  • Engine and netcode versions upgrade
  • Various small fixes and balancing


[h2]Stay in the loop[/h2]

As always, don't miss any informations about Planet Crafter and Miju Games :


See you soon, and good terraforming!

Brice for Miju Games