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The Planet Crafter News

Development Branch update - v0.9.024.m020

Hello Terraformers!

We've just updated a new version (v0.9.024.m020) on the development branch.
To try it, see the "How to switch branches?" question in the FAQ.

This version mostly fixes minor bugs.


Warning : We changed the save file format, meaning the save file used in the beta branch won't be compatible with the main branch for a while. If you save a game in the beta branch, you won't be able to open it in the main branch until the main branch is updated (in a few weeks). Remember to backup your saves.

Let us know if you experience significant performances changes or new critical bugs.

As usual, restart Steam to get the update, and backup your save before trying the dev branch.
If you have issues launching the game, remove all your mods before reporting bugs.


v0.9.024.m020 - Temporary changelog :
  • Fix an error with the fireplace
  • Fix errors with closed doors in wrecks
  • Minor balancing and fixes







[h2]Stay in the loop[/h2]

As always, don't miss any informations about Planet Crafter and Miju Games :


See you soon, and good terraforming!

Brice for Miju Games

Development Branch update - v0.9.023.m019

Hello Terraformers!

We've just updated a new version (v0.9.023.m019) on the development branch.
To try it, see the "How to switch branches?" question in the FAQ.

This version add a new keycard mechanic to the wrecks with a high difficulty and new constructibles items.


Warning : We changed the save file format, meaning the save file used in the beta branch won't be compatible with the main branch for a while. If you save a game in the beta branch, you won't be able to open it in the main branch until the main branch is updated (in a few weeks). Remember to backup your saves.

Let us know if you experience significant performances changes or new critical bugs.

As usual, restart Steam to get the update, and backup your save before trying the dev branch.
If you have issues launching the game, remove all your mods before reporting bugs.


v0.9.023.m019 - Temporary changelog :
  • New Hologram generator. Blueprint buyable with terra tokens
  • New golden effigie. Found in procedural wrecks
  • New doors in difficult procedural wrecks that needs to be opened with keycards that you'll find in wrecks
  • Bug fixes & balancing







[h2]Stay in the loop[/h2]

As always, don't miss any informations about Planet Crafter and Miju Games :


See you soon, and good terraforming!

Brice for Miju Games

Development Branch update - v0.9.022.m018

Hello Terraformers!

We've just updated a new version (v0.9.022.m018) on the development branch.
To try it, see the "How to switch branches?" question in the FAQ.

We heard your feedbacks and decided to stick with the core of the game; making procedural wrecks a more enjoyable experience than it was initially


Warning : We changed the save file format, meaning the save file used in the beta branch won't be compatible with the main branch for a while. If you save a game in the beta branch, you won't be able to open it in the main branch until the main branch is updated (in a few weeks). Remember to backup your saves.

Let us know if you experience significant performances changes or new critical bugs.

As usual, restart Steam to get the update, and backup your save before trying the dev branch.
If you have issues launching the game, remove all your mods before reporting bugs.


v0.9.022.m018 - Temporary changelog :

Balancing
Greatly reduced the complexity of wrecks
Removed timer in wrecks. There's chances we'll add it back but only in intense and hardcore playmodes
Increased loot in wrecks

New items
Constructible Light Box. Blueprint found in procedural wrecks
Fireplace. Blueprint found in procedural wrecks
Tree planter. Blueprint found in procedural wrecks
2 new frog eggs. Found in procedural wrecks
2 new tree seeds. Found in procedural wrecks
New recipe to craft solar quartz. Found in procedural wrecks
New Fountain. Blueprint buyable with terra tokens

World
Once a certain terraformation level is reached, a breach will appear between the starting biome and the waterfall biome

Misc.
Fix a bug generating too many creatures in portal locations
Improve existing portals locations
Creatures will now appear even on very low settings
Multiple bugfixes
Small UI changes
Flare recipe is now unlocked via common blueprints




[h2]Stay in the loop[/h2]

As always, don't miss any informations about Planet Crafter and Miju Games :


See you soon, and good terraforming!

Brice for Miju Games

Narrative open-world survival in The Planet Crafter will have a co-op mode and a 1.0 release this year




It's shaping up to be a big year for survival crafting game The Planet Crafter, as developer Miju Games has not only announced that the 1.0 release of the Early Access game will come this year, but that the hoped-for cooperative multiplayer mode is also in development and will release this year...
Read more.

Development Branch update - v0.9.021.m017

Hello Terraformers!

We've just updated a new version (v0.9.021.m017) on the development branch.
To try it, see the "How to switch branches?" question in the FAQ.

This is a first version for the Procedural Update. This is still a work in progress and there's still bugs to iron out.

Warning : We changed the save file format, meaning the save file used in the beta branch won't be compatible with the main branch for a while. If you save a game in the beta branch, you won't be able to open it in the main branch until the main branch is updated (in a few weeks). Remember to backup your saves.

Let us know if you experience significant performances changes or new critical bugs. And for players using controllers, let us know what you think!

As usual, restart Steam to get the update, and backup your save before trying the dev branch.
If you have issues launching the game, remove all your mods before reporting bugs.


v v0.9.021.m017 - Temporary changelog :

New portals and procedural wrecks :
A new "long range wreck detector" machine is available, allowing you to open portals to new locations of the map
Those locations have multiple variations. In it, you'll find one or more procedurally generated wrecks
Those wrecks contains special loot that can be found only there
Each location requires quartz to open a portal, have differents rarity and difficulty levels
The portal will only stay open for a certain amount of time, after what it will close
If you do not go back in the portal before it close, you'll lose the content of your inventory

New items :
Flares allowing to illuminate a small area in dark places (Found only in procedural wrecks) (Found only in procedural wrecks)
New colored quartz required to open the rarer portals (Found only in procedural wrecks)

Optimizations :
Greatly improve overall controller support
Improve collisions on a lot of big rocky elements

Performances :
Upgrade the unity engine to increase stability & Performances
Add new culling system to avoid rendering base elements that are behind big mountains
Add new LOD levels on Foundations, Plain Walls & Windows Walls
Improve performances of butterflies animations

Reduce multiplicator of fuses (heat / pressure / plants / oxygen) :
We feel fuses were over powered, reducing the interest of the late game, making it too easy and not enjoyable
With the new addition of procedural wrecks, the chance to get more fuses will increase the balance of this system nicely
Fuses are still really powerfull, and used wiselly can add be of a tremendous help
We believe it's the best decision for the balance of the game and the overall fun

Misc. :
Add obsidian to the teleporter recipe
Change some recipes and balancing



[h2]Stay in the loop[/h2]

As always, don't miss any informations about Planet Crafter and Miju Games :


See you soon, and good terraforming!

Brice for Miju Games