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The Planet Crafter News

Development Branch update - v1.522

Hello Terraformers!

We've just updated a new version (v1.522) on the development branch.
To try it, see the "How to switch branches?" question in the FAQ.

This version updates the engine, tries to improves performances and to reduce the possibility of crashes.

Let us know if you experience significant performances changes or new critical bugs.

As usual, restart Steam to get the update, and backup your save before trying the dev branch.
All players must have the same version to play co-op.
If you have issues launching the game, remove all your mods before reporting bugs.


Temporary changelog :
  • Upgraded engine version,
  • Upgraded network package,
  • Fixed various issues with crafting,
  • Various environment fixes






[h2]Stay in the loop[/h2]

As always, don't miss any informations about Planet Crafter and Miju Games :


See you soon, and good terraforming!

Brice for Miju Games

Development Branch update - v1.521

Hello Terraformers!

We've just updated a new version (v1.521) on the development branch.
To try it, see the "How to switch branches?" question in the FAQ.

This version tries to improves performances and to reduce the possibility of crashes.

Let us know if you experience significant performances changes or new critical bugs.

As usual, restart Steam to get the update, and backup your save before trying the dev branch.
All players must have the same version to play co-op.
If you have issues launching the game, remove all your mods before reporting bugs.


Temporary changelog :

  • Multiple environment changes to improve performances on the new moons
  • Adds multiple checks to avoid crashes
  • Selenea Key Cards can't be destroyed anymore (to avoid being stuck on an intense run)
  • Fixes some typos
  • Fixed an issue with objects getting a material error when constructing them near an optimizer,
  • Fixed an issue with tree spreaders not properly inited when switching planets,
  • Fixed an exception when unloading a procedural wreck,
  • Add moss on giant shells on Aqualis when terraformed
  • Adds a departure platform blueprint on Selenea (inside the trade rockets in the astro port)
  • Adds some Magnetar and Solar quartz on some Selenea containers (this containers has been reseted)
  • Fixed an issue with terra stages potentially not properly displayed when reaching the last one,






[h2]Stay in the loop[/h2]

As always, don't miss any informations about Planet Crafter and Miju Games :


See you soon, and good terraforming!

Brice for Miju Games

Moons Update Patch #1 - Main branch

Hello Terraformers!

We've just uploaded a small patch on the main branch.
You need to restart Steam to get it.

For people playing multiplayer make sure everyone has the same version, if in doubt restart Steam.

This update fixes somes small bugs and balance the content of Selenea and Aqualis


V 1.520 - Moons Update Patch #1 : Changelog

  • Aqualis : Adds a satellite on one of the starting patch of sand, containing all items required to build an Extraction Platform and a travel rocket. This is to avoid player getting stuck on Aqualis when they forgot items.

  • Selenea : Adds more ores (suflur, aluminium, obsidian) on some places on Selenea. Adds a procedural wreck on the planet. This is to increase chances to succeed when starting on Selenea.

  • Adds new posters to procedural wrecks
  • Fixed colliders in the interplanetary POD preventing to pick dropped objects in it,
  • Fixed an issue with gauges UI slowly drifting out of the screen when opening menus,
  • PlanetaryDeliveryDepot can't be deconstructed anymore if containing items in its inventory,
  • Fixed an issue with environment colors not properly reset when switching planets or going through portals,
  • Improved spawning when switching planet to avoid appearing under the destination platform,
  • Fixed an issue preventing to display all objects in the unlock screen when starting on Selenea,
  • UI and texts various fixes
  • Fixed an issue causing drones to retrieve vegetables in holograms or display cases and making the whole object to disappear
  • All objects are now properly displayed as holograms
  • Fixed a potential crash when switching planet
  • Fixed an issue with player map marker not at the correct position when inside the vehicle,
  • Various environment fixes



[h2]Stay in the loop[/h2]

As always, don't miss any informations about Planet Crafter and Miju Games :


See you soon, and good terraforming!

Brice for Miju Games


Development Branch update - v1.520

Hello Terraformers!

We've just updated a new version (v1.520) on the development branch.
To try it, see the "How to switch branches?" question in the FAQ.

This version fixes some bugs.

Let us know if you experience significant performances changes or new critical bugs.

As usual, restart Steam to get the update, and backup your save before trying the dev branch.
All players must have the same version to play co-op.
If you have issues launching the game, remove all your mods before reporting bugs.


Temporary changelog :

  • Fixed an issue causing drones to retrieve vegetables in holograms or display cases and making the whole object to disappear
  • All objects are now properly displayed as holograms
  • Fixed Selenea wreck not being generated in some cases
  • Fixed a potential crash when switching planet
  • Fixed an issue with player map marker not at the correct position when inside the vehicle,
  • Various environment fixes



[h2]Stay in the loop[/h2]

As always, don't miss any informations about Planet Crafter and Miju Games :


See you soon, and good terraforming!

Brice for Miju Games

Development Branch update - v1.519

Hello Terraformers!

We've just updated a new version (v1.519) on the development branch.
To try it, see the "How to switch branches?" question in the FAQ.

This version fixes small bugs and balance Aqualis & Selenea resources.

Let us know if you experience significant performances changes or new critical bugs.

As usual, restart Steam to get the update, and backup your save before trying the dev branch.
All players must have the same version to play co-op.
If you have issues launching the game, remove all your mods before reporting bugs.


Temporary changelog :

  • Aqualis : Adds a satellite on one of the starting patch of sand, containing all items required to build an Extraction Platform and a travel rocket. This is to avoid player getting stuck on Aqualis when they forgot items.

  • Selenea : Adds more ores (suflur, aluminium, obsidian) on some places on Selenea. Adds a procedural wreck on the planet. This is to increase chances to succeed when starting on Selenea.

  • Adds new posters to procedural wrecks
  • Fixed colliders in the interplanetary POD preventing to pick dropped objects in it,
  • Fixed an issue with gauges UI slowly drifting out of the screen when opening menus,
  • PlanetaryDeliveryDepot can't be deconstructed anymore if containing items in its inventory,
  • Fixed an issue with environment colors not properly reset when switching planets or going through portals,
  • Improved spawning when switching planet to avoid appearing under the destination platform,
  • Fixed an issue preventing to display all objects in the unlock screen when starting on Selenea,
  • UI and texts various fixes
  • Multiple minor environment changes and fix.


[h2]Stay in the loop[/h2]

As always, don't miss any informations about Planet Crafter and Miju Games :


See you soon, and good terraforming!

Brice for Miju Games