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The Planet Crafter News

Planet Crafter anniversary special event

Hello Terraformers!

[h2]It's been a year since Planet Crafter launched in early access![/h2]

This year has been wild, and it's the perfect time to reflect on what happened.

  • First of all, the reception of the game has been far better than we ever anticipated. With more than 500.000 copies sold during this year and a 96.5% overwhelmingly positive Steam rating, the success of the game has blown us away.

  • We kept our word and published 4 major updates while listening and integrating the community feedback along the way. We will release at least one more update until the 1.0 launch, and we will continue maintaining and updating the game after that.

  • This pushes us further to fully commit to the development of the game for a long time. We will improve the game the best we can, while keeping true to our initial launch statement.


[h2]Anniversary Special Event![/h2]

Warning : The event is now over, but there's high chance the secret bunker and recipes will be back in the future! Follow us on Steam to avoid missing the next one!

To celebrate we added a secret bunker in the game, containing a new cool feature inside! It will be available for the next two weeks.



Find the hidden bunker to discover its celebration content!


Brice & I are really grateful and humbled by everything that happened this year, and we want to give a big thank you to everyone who helped during this amazing adventure!

Happy terraforming!


If your game is not up to date, restart Steam to download the latest version (v0.7.009)

[h2]Full Changelog - v0.7.009 - Anniversary Event [/h2]
  • Include a hidden secret bunker somewhere on the planet
  • Add new secret 'recipes' to craft
  • Fix a out of bounds collision in new wreck
  • Reduce requirement for drill t5, provios eggs, gerero eggs and aquarium t2
  • Fix a water issue in the orange desert cave
  • Performances : Remove duplicate LODs (Thanks to Vemsvims on discord)
  • Minor modifications to the zeolite cave to increase ability to find one's way
  • Improve localization recognition on title screen
  • Fix a crash if player remove a mod changing localization (Thanks to Akarnokd on discord)

[h2]Stay in the loop[/h2]

As always, don't miss any informations about Planet Crafter and Miju Games :


See you soon, and good terraforming!

Amélie for Miju Games

https://store.steampowered.com/app/1284190/The_Planet_Crafter/

"Fish & Drones" Patch #1 - Main branch

Hello Terraformers!

I've just uploaded a small patch on the main branch.
As usual, restart Steam to get the patch.

As usual, restart Steam to get the update.


V 0.7.008 : Changelog
Remove grabbing of drones (not usefull & prone to bugs)
Remove logistics on containers not crafted by players (wrecks and outside) (not logical & was leading to bugs)
Fix a bug where drones would "loop" in the stations
Improve drones performances
One new golden crate
Fix russian translation issue
Deconstruction chip t2 does not require nitrogen anymore
Try to fix a bug with algae and trees not spawning or bugging


[h2]Stay in the loop[/h2]

As always, don't miss any informations about Planet Crafter and Miju Games :


See you soon, and good terraforming!

Brice for Miju Games

Development Branch update - v0.7.008

Hello Terraformers!

I've just updated a new version (v0.7.008) on the development branch.
To try it, see the "How to switch branches?" question in the FAQ.

This contains a few bugfixes & optimisations.

As usual, restart Steam to get the update, and backup your save before trying the dev branch.


V 0.7.008 : Temporary changelog
Remove grabbing of drones (not usefull & prone to bugs)
Remove logistics on containers not crafted by players (wrecks and outside) (not logical & was leading to bugs)
Fix a bug where drones would "loop" in the stations
Improve drones performances
One new golden crate
Fix russian translation issue


[h2]Stay in the loop[/h2]

As always, don't miss any informations about Planet Crafter and Miju Games :


See you soon, and good terraforming!

Brice for Miju Games

"Fish & Drones" Update is LIVE!

Hello Terraformers!

[h2]The "Fish & Drones" Update is now available for everyone![/h2]

The terraformation of your planet will go even further with the introduction of fish that you'll be able to breed in the incubator or find in the wild!

Did you like the autocrafter of the previous update? You will love the new drones and logistics that will allow you to transfer items from inventories across the map easily, allowing you to automate everything!

With this new logistics system, the ore extractor t3 lost the need be able to mine anything anywhere. So all the newly placed ore extractor t3 will now extract ore depending on their positioning (same as t1 & t2). Your old extractors t3 will keep digging what they were digging, but we recommend to reset your old extractors to fully enjoy the new drones.

We took a bit more time to fix bugs, so we are delivering this update one day after schedule, but we think it was for the best.

Check out the trailer:

[previewyoutube][/previewyoutube]

Your save files will transfer seamlessly to the update. But if you want to try a fresh adventure, feel free to create a new game to fully experience this update!

The goal of this update is giving more toys to play to people who want to spend hours into the game,
while at the same time, making sure the new fish terraformation stage does not require heavy machinery, and shouldn't be too hard to achieve, as we want to avoid grind for the more casual players.

Balancing the experience of a game with so much things to unlock and progression is difficult, and we try our best to keep the experience enjoyable trough the terraformation process, for new players and old ones.

Amélie & I really hope you will like this update, and that the work we put into it during the last months will pay out!

Thanks once again to everyone supporting us, giving feedback, reviewing the game, and sending us good vibes!

Happy terraforming!


If your game is not up to date, restart Steam to download the latest version (v0.7.007)



[h2]Full Changelog - v0.7.007 - "Fish & drones" Update [/h2]
Major changes :
  • Newly placed ore extractors t3 will be dependent on the positionning (same as t1 & t2)
  • Deconstruct chip t2 allows to deconstruct servers in crashed ships to get circuit boards
  • 3 new achievements
  • Waterfall sector has been reworked and improved, adding a new crash ship
  • New Fusion Generator in the crashed ship in desert allowing to access new rooms with good loot

New Logistic system :
  • Build a drone station to activate the new logistic system
  • All inventories (except your inventory & equipement) will have a new icon (a cog with arrows) allowing you to set up orders
  • Each inventory can demand and supply Objects
  • Once you built drones, each drone will try to move objects between the supply and demand inventories
  • You need circuit board to build drones, deconstruct servers in crashed ship to get some

New objects :
  • 11 New Species of fish to incubate
  • Water life collector
  • Aquarium t1-t2
  • Fish farm t1
  • Drone station
  • Drone t1
  • Mutagen t3
  • Gas extractor t2
  • Circuit board
  • Phytoplankton t1-t2-t3
  • Nitrogen cartdrige
  • Golden effigie 6
  • Deconstruct chip t2 - Unlockable via blueprints
  • Rocket map t4 - Unlockable via blueprints
  • Drone visibility rocket - Unlockable via blueprints
  • Seed lirma becomes craftable if a certain animals level is reached
  • Common larvae becomes craftable if a certain animals level is reached

Bug fix :
  • Fix grabbing item in shallow water bug (Finally, thanks everyone for your patience! :)
  • Can't breathe under water anymore
  • Fix bug where a player death crate would spawn under the map
  • Fix a bug where incubator would sometimes fail to select a recipe
  • Can't fly trough ceiling of biodome2 / butterfly dome
  • Fix bug where a player could access a 'lost' hidden place trough the wrong way
  • Player should not fall below the map when loading from inside a wreck

Performances :
  • Periodically hide small screens, lights, and some trigger boxes when far away
  • Improve render performances of drills T4/T5
  • Improve render performances of ore extractor T3
  • Improve performances for achievements detection
  • Hide maps icons if map is not open
  • Avoid detection of object is under water if not necessary
  • Reduce max particles on some objects
  • Improve achievements detection
  • Somes more improvements here & there
  • Feel free to report any changes you experienced about the game performances

Balancing :
  • Increase number of algae spawned by algae spreader t2
  • Reduce the range of the algaes that spawn to improve usage autocrafter with algae spreaders
  • Reduce butterly farm t2 insects production
  • Reduce beehive t2 plants production
  • Increase tree spreader t2 plants production
  • Increase gas extractor inventory size (only on newly built)
  • Reduce Fusion Energy Cell terraformation requirements
  • Reduce Breathable stage requierments
  • Reduce ore extractor t3 pressure requirements
  • Increase production of ore extraction t3 (every 80 seconds -> every 75 seconds)
  • New loot for containers for Fish stage
  • Change requirements for some Items

UI :
  • Incubator now automatically starts recipe if ingredients are correct
  • Add a biomass category in the construction menu
  • Change the order of some machines in the construction menu
  • Change the order of some objects in craft menus

Technical :
  • Merge MijuTools library with project



[h2]Stay in the loop[/h2]

As always, don't miss any informations about Planet Crafter and Miju Games :


See you soon, and good terraforming!

Amélie for Miju Games

https://store.steampowered.com/app/1284190/The_Planet_Crafter/

Development Branch update - v0.7.006

Hello Terraformers!

I've just updated a new version (v0.7.006) on the development branch.
To try it, see the "How to switch branches?" question in the FAQ.

This version is a release candidate, and if no critical bugs are founds, the new update will be available tomorow!

As usual, restart Steam to get the update, and backup your save before trying the dev branch.


V 0.7.006 : Temporary changelog
New gas extractor t2
Logistic priority can go down to -1
Waterfall sector has been reworked and improved
New Crashed Ship to explore
Add more informations on drone station screen
Seed lirma becomes craftable if a certain animals level is reached
Common larvae becomes craftable if a certain animals level is reached
Gas extractor t1 goes back to 4 inventory slots
Drones only work when power is available
Fix bug where a player could access a 'lost' hidden place trough the wrong way
Fix bug where a player death crate would spawn under the map
Fix a bug where incubator would sometimes fail to select a recipe
Fix drones not working under certain conditions
Can't fly trough ceiling of biodome2 / butterfly dome
Improve particles performances on multiple objects
Incubator now automatically starts recipe if ingredients are correct
Change some fish recipe & values
Add localization


[h2]Stay in the loop[/h2]

As always, don't miss any informations about Planet Crafter and Miju Games :


See you soon, and good terraforming!

Brice for Miju Games