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Support Team ArenaNet's Extra Life Campaign with Our 2025 Donation Bundle




2025 Extra Life Donation Bundle


We are returning to the Extra Life campaign this year with a new bundle for a great cause! Get ready for a 24-hour livestream and new goodies to add to your account.
The 2025 Extra Life Donation Bundle can be bought for 800 gems and will be available until November 25. It contains the following items:

  • 5 Extra Life Karma Boosters
  • 5 Temporary Selfless Potion
  • Mini Guardian Angel Blish






All the item purchases will add the in-game title "The Extra Life" in blue text to your account. The 2024 Extra Life Donation Bundle is also back for 800 gems; if you didn't pick it up last year, now's your chance, Commander! The Extra Life Karma Boosters can be obtained separately for 75 gems each or 275 gems for 5 boosters, with all proceeds going to Extra Life.

Did you miss out on Extra Life Donation Bundles from previous years? We've got a second chance for you with the new Extra Life Community Packs! We'll be giving these away to many lucky winners during our Extra Life livestream, so don't miss it!

Each Extra Life Community Pack contains:

  • 3 Karma Boosters
  • 3 Temporary Selfless Potions
  • 3 Guild Heroes Banners


And your choice of one of the following:



Make sure to check out the Extra Life campaign page for Team ArenaNet, and please read our Extra Life blog for more information about our upcoming 24-hour livestream on November 14.





Reminder: Visions of Eternity Launch Supply Drop Requisition


Commander, the second supply drop arrives in your mail today! Open up your freshly delivered package and enjoy your new shiny items. If you haven't purchased it yet, today the Visions of Eternity Launch Supply Drop Requisition is available at the discounted price of 2,550 gems. The discount decreases each week, so if this is the swag you want, make sure to pick it up today!

What's in Stock


Get ready to unlock dyes to advance your fashion game to a whole new level! Starting on Friday, November 7, our stock of dye kits will rotate with 20% discount until November 21. We've picked a few favorites to help you choose: Vibrant Dye Kit, Lion's Arch Survivors Dye Kit, Smooth Berry Dye Kit, Lion's Arch Commemorative Dye Kit, Aurene Dye Kit, Norn Dye Kit, and Charr Dye Kit.

Returning This Week

If Castora has inspired you to imagine new characters to roam through its beautiful lands, then we've got the thing just for you! From today until November 11, Character Slot Expansions are available at a 20% discount.

Available Now in the Gem Store!


Log into Guild Wars 2 and press 'O' to access the Black Lion Trading Company for these great offers and more!

Guild Wars 2's new expansion is bringing back its strongest builds, and I've been waiting for this day for years

While most people started their MMO adventures with World of Warcraft and Final Fantasy 14, Guild Wars 2 was my first foray into the massively multiplayer genre. I remember downloading it on my dusty old university Macbook far too many years ago, taking my first steps into Tyria, doe eyes filled with wonder. Since then I've played through all of its content, reviewing the stellar End of Dragons back in 2022 and loving every minute of it. But Guild Wars 2 looks different these days, with shorter, more condensed expansions bringing new content to players at a faster pace. First came Secrets of the Obscure, then Janthir Wilds, and now Visions of Eternity is finally here, whisking us away to an island paradise where magic is king.


Read the rest of the story...


RELATED LINKS:

Guild Wars 2 system requirements

Guild Wars 2 Visions of Eternity introduces the MMO's weirdest class yet

Guild Wars 2's new expansion adds two fresh island maps, brings back elite specs

Guild Wars 2: Visions of Eternity launches today!

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Note: Originally published at 6:00 a.m. Pacific Time (UTC-7) on October 28, 2025.

Get ready to embark on the latest Tyrian escapade—Guild Wars 2®: Visions of Eternity™ launches at approximately 9:00 a.m. Pacific Time (UTC-7)! Explore a new land, forge new legendary weapons and equipment, and master new abilities as you chase the Inquest and attempt to put a stop to their latest scheming.

The adventure of Guild Wars 2: Visions of Eternity will unfold over the course of four major releases, beginning today with launch content and continuing quarterly into 2026. Today you'll be able to play with new elite specializations, master new skimmer abilities, unlock a magical new island map for your homestead, use homestead layouts to save and share your decoration placements, and start earning new rewards (including a Wizard's Vault refresh) as the launch story leads you on a chase through two zones in the magical wilds of Castora.





Today's update also features a graphical update to our shadows that should make the world feel more immersive. We've also added ten new hairstyle options (two for each race) to the character creator, Self-Style Hair Kits, and Total Makeover Kits. The next major update scheduled for early next year will focus on the merging of raids and Strike Missions into a single system, including a new raid encounter that will test your battle prowess. At the same time, fashion templates will make their big debut, introducing a new way to swap attire between fights. Slaying has never looked this good!





If the few short hours until launch are too long to wait, we've recently shared some previews that may help tide you over! Start planning for the legendary journey that awaits you with this video preview of the new legendary aquabreather, Selachimorpha, and a new legendary weapon, the Aetheric Anchor, that unlocks both a spear (Bellum) form and a staff (Pax) form!

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Or whet your appetite for travel with these previews of the two new open-world maps that will be available on release today.

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Earn Twitch Drops


Celebrate the expansion with Twitch Drops, available from today at 9:00 a.m. until November 2 at 11:59 pm Pacific Time (UTC-8). Go to any Twitch channel streaming Guild Wars 2 content and watch for a total of eight hours before the campaign ends to earn fun rewards, including the Pirate Captain's Chair! Learn more about Twitch Drops and how to connect your account here.





A Festive Season


In addition to today's expansion content, the next few months are full of festivals and bonus events:

  • Until November 4: Halloween is in full swing in Tyria and will be available for just one more week!
  • November 4–25: Extra Life Bonus
  • November 14–15: Extra Life Game Day
  • November 18–25: PvP Rush Event
  • November 24–December 2: Gnashblade's "Birthday" Celebration
  • December 2–9: Roller Beetle Racing Week
  • December 9–23: New Hero Jump Start
  • December 9–January 2: Wintersday Festival


You can find reminders for in-game events on our event calendar page!





As a final treat, there's a new Castoran wallpaper available to download!

We're so excited to release Guild Wars 2: Visions of Eternity into the wild and for you to get to play it. We make this game for you, and we hope you enjoy the newest adventure.

Excelsior!
—The Guild Wars 2 Team

Our Visions of Eternity Launch Supply Drop Arrives Tomorrow!

Our new expansion, Guild Wars 2®: Visions of Eternity™, is landing tomorrow! Today, we're showing a preview of what's to come; join us and get inspired for your upcoming journey.

Visions of Eternity Launch Supply Drop Requisition


Embark on the voyage of a lifetime into the unknown land of Castora! This supply drop will enhance your adventure, Wayfinder. When you purchase the Visions of Eternity Launch Supply Drop Requisition, the Black Lion Trading Company will send you a package of valuable items each week. The first supply drop will arrive as soon as you've purchased a requisition, and the others will be delivered on the three following Tuesdays.

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This week, the Visions of Eternity Launch Supply Drop Requisition is available at the discounted price of 2,400 gems. The discount decreases each week, so pick up yours now for the best price—and get your first shipment of items today! (Limited to one purchase per account. Purchases made after week one will include items from the previous weeks in the first delivery.)

Week One:
  • Visions of Eternity Contract Board
  • Vibrant Companions Mount Select License
  • 2 Heroic Boosters


Week Two:
  • Black Lion Outfit Voucher
  • Painter's Brilliance Backpack and Glider Combo
  • Equipment Template Expansion


Week Three:
  • Elite Weapons Voucher
  • 3 Monstrous Dye Kits
  • 2 Communal Boost Bonfires


Week Four:
  • Calligrapher's Weapon Choice
  • 5 Black Lion Chest Keys
  • Golden Black Lion Chest Key







Vibrant Companions Mount Collection


The colorful beauty of Castora is infused into our new selection of fifteen fantastical mounts! These skins are available exclusively through Vibrant Companions Mount Adoption Select Licenses for 1,200 gems and Vibrant Companions Mount Adoption Licenses for 400 gems.

[previewyoutube][/previewyoutube]

  • Raptor: Aurene's Prismatic Feathered Raptor, Dracodile Raptor
  • Springer: Luminous Springer, Striped Brushtail Springer
  • Skimmer: Sun-Kissed Wavehawk Skimmer, Vital Geode Wavehawk Skimmer
  • Jackal: Spotted Elder Vulpine Jackal
  • Warclaw: Darkmist Journeykin Warclaw, Deep-Sea Journeykin Warclaw, Streaked Journeykin Warclaw
  • Griffon: Vulture Griffon
  • Skyscale: Lithosol Skyscale, Majestic Lancer Noble Skyscale, Primeval Skyscale
  • Siege Turtle: Luminous Prehistoric Siege Turtle


Black Lion Chest Update: Blazing Abyss Chest


Inside each chest, you're guaranteed to find a redeemable Black Lion Statuette, a bonus redeemable Black Lion Statuette, and two common items. You also have a chance to find something rarer in the fifth slot, including special items, glyphs, and skins from the Abyss Stalker Weapon Collection and the Snow Garden Weapon Collection.

Exclusive Item: Blazing Cape and Glider Combo

Light a path of fiery adventure through every corner and horizon you explore. Be it on land or up above in the sky, you'll leave a trail of jubilant flames. The Blazing Cape and Glider Combo is a new, exclusive drop from Black Lion Chests.





What's in Stock


Another great shuffling of items for the season is coming! On Friday, October 31, our stock of chairs will be 20% off until November 14. Check out some of our favorites: Dark Wing Throne, Great Lodge Chair, Volcanic Throne, Street Noodles Chair, Quiet Woods Chair, and Super Adventure Box Chair.

Returning This Week

Don't miss a thing while exploring our new expansion! Keep your essential items accessible to all your characters as you arrive at the shores of this spectacular adventure. From today until November 4, Shared Inventory Slots are available at a 20% discount.

Available Now in the Gem Store!


Log into Guild Wars 2 and press 'O' to access the Black Lion Trading Company for these great offers and more!

Improved Shadow Technology Lands in Guild Wars 2: Visions of Eternity

When Guild Wars 2®: Visions of Eternity™ launches next week on October 28, we're shipping new shadow technology that will allow us to make some graphical enhancements to the game!

Shadows do a lot to make a game world feel believable beyond just obscuring light. Our mind takes cues from shadows to help understand depth, shape, distance and motion. Without them, a 3D world can look flat or disconnected.

Note: This post dives deep into the technical details—the best kind of details. So, if you're just here for a look at the before-and-after visuals, scroll to the end, but if you're curious about lighting and shadow systems, read on!

Shadowy Goals


Since the launch of Guild Wars 2, graphics hardware has advanced, which affords us an opportunity to improve the rendering in the game. One of the areas we targeted was our shadow system. All our improvements have two major goals in mind:

  • Cover more of the screen. We'd like to see more distant parts of the world rendered with high-quality dynamic shadows.
  • Increased detail. We want to see crisper edges and more details—especially small ones—in our shadows.


At the same time, we want to make sure that players with less powerful systems can still have a smooth experience, so we are limiting ourselves to changing only the medium, high, and ultra settings, leaving the rest unchanged.

Background in Shadows


Our dynamic shadows are created using a technique called cascaded shadow maps. This means we draw a view from the main light multiple times and store the distance from the light to each pixel into an image called a shadow map.

When drawing the main view, we compare the distance of each pixel to the light with the distance from the light in the shadow map. If the pixel is farther away, it is in shadow; otherwise, it has light shining on it. The view from the light is warped when projected onto the main view, so our ability to compare pixel distances is not perfect. The "cascaded" part of "cascaded shadow maps" means that we make multiple shadow maps to cover different places on the screen, reducing the warping of each individual map.

Increased Resolution


The obvious way to increase detail is to simply increase the number of pixels in the shadow maps. Implementing this took some careful refactoring because some other parts of the engine made assumptions about what resolution the shadow maps should be.

We are increasing the shadow map resolution from 512x512 to 1024x1024 on medium settings, and from 1024x1024 to 2048x2048 on high and ultra settings. Once we saw how much better it looked, we recognized the opportunity to improve it even further.

Better Cascade Calculations


Cascade placement and size are very important for getting nice shadows and is one of the biggest changes we've made. Our original implementation placed one or two fixed-size circles in the world depending on your graphics settings. This has nice properties like intuitive parameters to tweak how much of the world would be covered by dynamic shadows, and it does a good job of covering the center of the screen, where a player is looking most of the time.

With the addition of flying mounts and more extreme—and awesome—terrain shapes, the algorithm was starting to show some cracks. The new algorithm now covers more of the screen by dynamically changing how much of the world is covered by a shadow map. The move from fixed size in world space to variable size required careful placement and sizing to ensure the shadows stayed stable when the camera moved, but after nailing those details down, a significantly larger portion of the screen can have dynamic shadows.

The images below are a development view showing how much of the screen the old and new algorithms covered with dynamic shadows. Red is the most detailed shadow map that covers less of the world and is closest to the camera. Yellow is less detailed, covers more of the world, and is farther away from the camera. Cyan is the least detailed and covers even more of the world, but it is farthest away from the camera. The dark areas with no color overlay are not covered by a shadow map and so have no dynamic shadows.

Notice how the new algorithm covers more with dynamic shadows, covers the area on the right side that the old algorithm missed, and covers more with the highest-detail shadow map. All these improvements mean we get more detailed shadows that extend farther from the character in the world.


There will soon be two shadow maps on medium or high settings, and three on the ultra setting. This compares to one and two respectively with the old algorithm.

More Sophisticated Sampling

The shadow maps do not correlate evenly to each pixel on the screen. This means there is sample aliasing we must address, so without extra processing the edges of the shadow maps will appear jagged and unpleasant. To mitigate this, we sample shadow map pixels in the neighboring areas and interpolate between them. This smooths out the jagged edges and ensures the outlines of smaller details, such as fine lines, are much more pleasing to look at.

We have improved the sampling technique by using a technique known as Poisson disc sampling to get more out of each sample compared to before, when we sampled using a grid. Additionally these samples are now weighted using a Gaussian distribution to place more emphasis on points closer to the point in the shadow map that is being smoothed. This looks better than if all of the samples were weighted evenly.

Screen Space Shadows


Some details are just too small to be visible in a shadow map—meaning they don't get shadows even with increased shadow map resolution. We now use a technique called screen space shadows to provide shadows for these details. The depth buffer of the current frame is used to execute a form of ray marching in screen space, which is kind of like ray tracing, but more constrained. This allows us to capture fine details on things like grass, small architectural details, and hero equipment to help them feel less flat.

Since we only have the depth buffer, there are limitations to the technique, and as a result, there are occasional inconsistencies. We worked closely with the art team to fine-tune the parameters to balance quality against visual artifacts. We also provided an option in the graphics settings that allows the feature to be toggled on or off. Screen space shadows are available on high and ultra settings.

Take a look at some more examples of this tech in action in the comparison screenshots below. We hope these improvements enhance your experience while you explore the world of Tyria!

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