Update 7.0 Patch Notes
Besides over 70 new cards coming with the new Master Mirror expansion, Update 7.0 packs a lot of balance and quality of life changes for everyone to enjoy. Take a look at the full list of changes below:
[h2]Changes:[/h2]
- The normal multiplayer 'Classic mode' is now renamed to 'Standard Mode'.
- The studio's developer's pets are now mentioned in the Credits.
[h2]New Features:[/h2]
1. The Play Menu has been redesigned to improve the understandability of the different game modes, and brings with it numerous other new features and enhancements to the user experience.
- A description is shown for each game mode.
- The player's ranked progression is shown with current progression of the rank's mosaic art.
- The currently active season is shown under the game mode title, with a countdown to the end of the season. During a season transition, a countdown is shown for when the next season will start.
- For Pro Rank players, a granular breakdown of MMR statistics is shown for the faction of the currently selected deck.
2. Two new trees related to Master Mirror expansion added to Reward Book on Year of the Wererat page.
3. New contracts for playing with mechanics introduced in Master Mirror expansion.
[h2]Neutral:[/h2]
- Reset keyword is now removed from the game.
- New keyword: Disloyal - "This card is played on the opposite side of the battlefield."
- New description for keyword Spying - "Status given to a unit Spawned, played or moved to the opposite side of the battlefield."
- Cards with "Spying" are now "Disloyal".
Disloyal is a keyword for units that have to be played on Opponent's side of the board.
Spying is a status that units gain when they are played, moved or spawned on opponent's side. As a status it can be granted by other effects or removed by using Purify
- Bitting Frost provision changed from 7 to 5. Ability changed to: Spawn Frost on the enemy row for 3 turns.
- Frost keyword: At the start of the owner's turn, damage the highest power unit in this row by 2.
- Impenetrable Fog provision changed from 7 to 5. Ability changed to: Spawn Fog on the enemy row for 3 turns.
- Fog keyword: At the start of the owner's turn, damage the lowest power unit in this row by 2.
- Torrential Rain provision changed from 7 to 5. Ability changed to: Spawn Rain on the enemy row for 3 turns.
- Rain keyword: At the start of the owner's turn, damage 2 random units in this row by 1.
- Dragon's Dream ability changed to: Spawn Dragon's Dream on the enemy row for 3 turns.
- Dragon's Dream keyword: At the start of the owner's turn, when timer expires, damage all units in this row by 3.
- Skellige Storm ability changed to: Spawn Storm on the enemy row for 2 turns.
- Storm keyword: At the start of the owner's turn, damage all units in this row by 1.
- Ragh Nar Roog provision changed from 12 to 10. Ability changed to: Spawn Cataclysm on the enemy row for 4 turns.
- Cataclysm keyword: At the start of the owner's turn, split 3 damage randomly between units in this row.
- Clear Skies provision changed from 4 to 5. Ability changed to: Boost all units in your row by 1.
- Iris von Everec provision changed from 8 to 7. Ability changed to: Deploy: Give an allied unit Vitality (4).
Developer comment: Row Effect clear as a mechanic has been removed. As all row effects have rather predictable value, do not provide a lot of points on play, require units on a row to have any effect at all and can be stopped with both Armor and Shields, it made no sense to keep a legacy mechanic like weather clear around just to deal with them. All row Effects have been additionally balanced in absence to straightforward counters and their tooltips will make a lot more sense now.
- Avallac'h power changed from 3 to 4.
- Scepter of Storm provision changed from 8 to 6.
- Scout power changed from 4 to 5. Ability changed to: Veil.
- Shupe Mage row effect choice changed to: Deploy: Spawn a random
- row effect, on all rows, for 3 turns.
- Shupe Hunter row effect choice changed to: Deploy: Spawn random row effect on enemy row for 3 turns.
- Thaw ability changed to: Boost an allied unit by 4 and give it Veil.
- Olgierd Von Everec power changed from 6 to 7.
- Maraal ability changed to: Deploy: Poison an enemy unit. Order (Melee): Poison an enemy unit.
- Regis ability changed to: Deploy: Damage all units on the enemy row by 1. Initiative: If any were destroyed, repeat this ability.
- Armorer's workshop provision changed from 6 to 5.
- Xavier Lemmens power changed from 5 to 6.
- Crystal Skull boost increased from 3 to 4.
- Cyprian Willey provision changed from 9 to 8.
- Iris' Companions provision changed from 8 to 7.
- Lady of the Lake power changed from 6 to 7.
- Manticore Venom provision changed from 10 to 9.
[h2]Monsters:[/h2]
- Imlerith, Ge'els, Nithral, Caranthir, Wild Hunt Rider, Wild Hunt Warrior and Wild Hunt Navigator: Primary category set to Elf. Secondary category set to Wild Hunt.
- Wild Hunt Hound primary category set to Beast. Secondary category set to Wild Hunt.
- Imlerith's Wrath secondary category set to Wild Hunt.
- Naglfar secondary category set to Wild Hunt.
- Crimson Curse provision changed from 9 to 10. Ability changed to: Spawn Blood Moon on the enemy row for 5 turns, then Spawn two Ekkimaras in the opposite row.
- Blood Moon keyword: At the start of the owner's turn, give random unit in this row Bleeding (2). If unit is already Bleeding, damage it by 2 instead.
- Foglet ability changed to: Deathwish: Summon all copies of this unit from your deck to this row.
- Wild Hunt Rider ability changed to: Deploy, Dominance: Summon all copies of this unit from your deck to this row.
- Ge'els power changed from 5 to 2. Ability changed to: Deploy (Melee): Discard a unit and boost self by its power, then draw a card.
- Weaves: Incantation power changed from 2 to 5. Provision changed from 11 to 10. Ability changed to: Ranged: Whenever you play a unit with Deathwish, trigger its Deathwish ability.
[h2]Skellige:[/h2]
- Champions Charge, Primal Savagery, Guttin Slash, Trophy Catch and Stunning Blow: Added Raid category.
- Skjal and Blueboy Lugos: Added Warrior category.
- An Craite Warrior ability changed to: Deploy: Give an enemy unit Bleeding (3). If played from graveyard, damage an enemy unit by 3 instead.
- Mask of Uroboros ability changed to: Order: Draw a card, then Discard a card and Spawn a Crow in your melee row.
[h2]Norther Realms:[/h2]
- Engineering Solution boost increased from 3 to 4.
- Temerian Drummer power changed from 4 to 3. Provision changed from 6 to 5. Armor changed from 0 to 1.
- War Elephant ability changed to: Order: Damage adjacent units by 4, then boost self by 4 for each unit damaged. Crew: Boost self by 8 instead.
[h2]Scoia'tael:[/h2]
- Harmony description changed to: Harmony: Boost self by 1 or the specified amount whenever you play a Scoia'tael unit on this row, whose primary category is unique among all of your units.
- Dryad Enchantress ability changed to: Deploy (Melee): Give an allied unit 3 Armor. Deploy (Ranged): Give an allied unit Vitality (3).
- Saskia provision changed from 8 to 11. Ability changed to: Deploy: Spawn an Elven Deadeye, Rowdy Dwarf or Young Dryad in this row. Gain additonal effect based on unit you Spawned. Elven Deadeye - Damage a random enemy unit by 2. Rowdy Dwarf - Boost it by 3 and give it 1 Armor. Young Dryad - Give it Vitality (3).
- Aglais power changed from 2 to 4.
[h2]Nilfgaard:[/h2]
- Deithwen Arbalest power changed from 4 to 3. Ability changed to: Deploy: Give Bleeding (3) to an enemy unit. Conspiracy: Damage it by 3 instead.
- Emissary provision changed from 5 to 4. Abiltiy changed to: Disloyal. Deploy: Boost an allied unit by 6.
- Impera Enforces power changed from 3 to 4. Ability changed to: Order: Damage an enemy unit by 1. Charge: 1. Whenever an enemy unit gains Spying, gain 1 Charge.
- Rainfarn of Attre power changed from 6 to 5. Provision changed from 8 to 7. Ability changed to: Deploy: Damage an enemy unit by 2. Conspiracy: Increase damage by 2.
- Stefan Skellen ability changed to: Order (Ranged): Spawn and play a copy of the last Tactic card you played this round and give it Doomed.
- Daerlan Soldier provision changed from 6 to 5.
[h2]Syndicate:[/h2]
- Congregation ability changed to: Spawn 2 Firesworn Zealots in an allied row. If Firesworn unit is in that row, Spawn 3 Firesworn Zealots instead.
- Procession of Penance ability changed to: Deploy: Damage self by 10. Reduce the damage by 2 for every Firesworn Token you control.
- Sacred Flame provision changed from 10 to 9. Ability changed to: Deploy: Spawn a Firesworn Zealot on both sides of this card. Order: Boost all units in this row by 1.