Update 7.1 Patchnotes
Hey everyone!
Update 7.1 is coming to all platforms tomorrow, August 4th, together with a brand new Journey! We've also tweaked the automill functionality, with 3 different options, and as always introduced multiple balance changes for existing cards and leader abilities.
[h2]Changes:[/h2]
[h2]New Features:[/h2]
The auto-milling feature now can be configured to work in one of three ways:
• Resource Focused - "Mill all extra copies of cards above the deck limit, with a preference to keep Premium versions of cards. Recommended for those looking to quickly obtain resources in order to craft more new cards."
• Standard - "Mill all copies that exceed the deck limit. Premium, as well as Standard versions, will be milled separately. "
• Premium Focused - "Keep extra copies above the deck limit in order to transmute them into Premium versions. Recommended for those who want to extend their Premium collection."
You can choose which setting you prefer through Milling Settings in the Deck Builder.
New Journey!
• Rewards - more rewards than before to unlock in standard and premium paths and also in achievements
• Progression - option to progress above level 100, where Journey quests and the daily boost will count, every level will grant 2RP
• New type of trinket - Aura
• Journey quest - now more comfortable to track with them visible on Outcome Screen and separated in Social Panel
• Story Panel - one story, each week in a separate page
[h2]Neutrals:[/h2]
[h2]Monsters:[/h2]
[h2]Skellige:[/h2]
[h2]Northern Realms:[/h2]
[h2]Scoia'tael:[/h2]
[h2]Nilfgaard:[/h2]
[h2]Syndicate:[/h2]
[h2]Game fixes:[/h2]
Android only: Game update size will be smaller and contain only changed data.
And this concludes the patch notes for Update 7.1. Catch you next time and enjoy your new Journey with ------- as the main character!
If you have any questions, make sure to stop by our Forum or Discord.
Update 7.1 is coming to all platforms tomorrow, August 4th, together with a brand new Journey! We've also tweaked the automill functionality, with 3 different options, and as always introduced multiple balance changes for existing cards and leader abilities.
[h2]Changes:[/h2]
- Android-only: Removed unnecessary permissions about reading and writing external storage.
[h2]New Features:[/h2]
The auto-milling feature now can be configured to work in one of three ways:
• Resource Focused - "Mill all extra copies of cards above the deck limit, with a preference to keep Premium versions of cards. Recommended for those looking to quickly obtain resources in order to craft more new cards."
• Standard - "Mill all copies that exceed the deck limit. Premium, as well as Standard versions, will be milled separately. "
• Premium Focused - "Keep extra copies above the deck limit in order to transmute them into Premium versions. Recommended for those who want to extend their Premium collection."
You can choose which setting you prefer through Milling Settings in the Deck Builder.
New Journey!
• Rewards - more rewards than before to unlock in standard and premium paths and also in achievements
• Progression - option to progress above level 100, where Journey quests and the daily boost will count, every level will grant 2RP
• New type of trinket - Aura
• Journey quest - now more comfortable to track with them visible on Outcome Screen and separated in Social Panel
• Story Panel - one story, each week in a separate page
[h2]Neutrals:[/h2]
- Ciri provision changed from 8 to 10. Ability changed to: Deploy: Damage 3 random enemy units by 1. When you lose a round, return Ciri to your hand.
- Ciri: Nova power changed from 5 to 8. Provision changed from 11 to 9. Ability changed to: Deploy: if your starting deck does not have cards with provision cost 10 or more, gain: Resilience, Shield and Veil.
- Ciri: Dash provision changed from 9 to 10 and timer reduced from 5 to 4.
- Ceremonial Dagger ability changed to: Order: Give an enemy unit Bleeding (5).
- Crystal Skull ability changed to: Oder: Boost an allied unit by 4 and give it Veil.
- Primordial D'ao provision changed from 11 to 10. Ability changed to: Shield.
- Master Mirror provision changed from 10 to 9.
- Living Armor provision changed from 12 to 11.
[h2]Monsters:[/h2]
- Caranthir Ar-Feiniel power changed from 3 to 4. Ability changed to: Deploy: Spawn a 1-power base copy of a Monster unit from your hand on this row.
- Ge'els provision changed from 10 to 8. Ability changed to: Deploy (Ranged): Play a Wild Hunt special card from your deck.
- Imlerith power changed from 7 to 2. Provision changed from 12 to 10. Ability changed to: Deploy (Melee): Discard a Monster unit and boost self by its power, then draw a card.
- Old Speartip: Asleep provision changed from 10 to 9. Ability changed to: Veil.
[h2]Skellige:[/h2]
- Harald an Craite ability changed to: Deploy: Play a bronze Warrior from your graveyard, give it Doomed and damage it by 2. At the start of round, while in hand or deck, transform.
- Harald Warmonger ability changed to: Deploy: Play a bronze Warrior from your graveyard and give it Doomed. Devotion: At the start of round, while in hand or deck, transform.
- Harald the Cripple ability changed to: Veil. Deploy: Play a bronze Warrior from your graveyard and give it Doomed. Whenever you play a Warrior, damage a random enemy unit by 1.
- Second Wind provision bonus changed from 11 to 12. Ability changed to: Deploy: Play a Skellige unit with provision 9 or less from your graveyard.
- Vabjorn power changed from 6 to 2. Provision changed from 9 to 8. Ability changed to: Deploy (Melee): Play a Raid card from your deck.
- Dimun Pirate ability changed to: Deploy: Move the top card from your deck to your graveyard. Cancel the ability if you control a Ship.
- Rupture effect changed to: At the end of owner's turn, damage this unit equal to its base power, then remove this status.
- Tyrggvi Tuirseach power changed from 4 to 5.
- Drummond Berserker's Berserk increased from 2 to 3.
- Added Druid category to Artis and Svalblod Priest.
- Crow's Eye Rhizome provision changed from 5 to 4.
- Svalblod Ravager power changed from 2 to 3.
- Svalblod Priest provision changed from 6 to 5.
- Drummond Villager's Bleeding duration reduced from 4 to 3.
[h2]Northern Realms:[/h2]
- Queen Adalia provision changed from 11 to 10. Ability changed to: Deploy: Spawn and play a base copy of a bronze Northern Realms unit from your hand, then give it a Shield.
- Vissegerd no longer has Formation.
- Ves provsion changed from 8 to 7.
- Cintrian Knight power changed from 2 to 3.
- Cintrian Artificier power changed from 3 to 4.
- Siege Support power changed from 3 to 4.
- Mad Charge boost increased to 4 and Vitality increased to 3.
- Added Soldier category to the following cards: Vissegerd, Reynard Odo, Kaedweni Cavalry and Kaedweni Knight.
- Kaedweni Cavalry no longer has the Knight category.
[h2]Scoia'tael:[/h2]
- Mahakam Volunteers ability changed to: Deploy: If there is a Dwarf on this row, Summon all copies of this unit from your deck to this row.
- Pyrotechnician now has 2 Armor.
- Mahakam Guard power changed from 2 to 3.
- Dwarven Agitator power changed from 2 to 3.
- Vrihedd Saboteur provision changed from 5 to 4.
[h2]Nilfgaard:[/h2]
- Impera Brigade provision changed from 6 to 5.
- Fire Scorpion power changed from 3 to 4.
[h2]Syndicate:[/h2]
- Jacques de Aldersberg ability changed to: Profit 4. Tribute 4: Spawn 2 Flaming Rose Footmen in this row. Fee 1: Boost self by 1. Devotion: At the start of round, while in hand or deck, transform.
- Jacques Grand Master ability changed to: Profit 4. Veil. Tribute 4: Spawn 2 Flaming Rose Footmen in this row. Fee 1: Boost self by 1. Whenever you play a Firesworn card, gain 1 Coin.
- Hidden Cache provision bonus changed from 15 to 14. Coins per round changed from 2 to 3.
- Kurt provision changed from 8 to 7. Removed Intimidate.
- Swindle ability changed to: Profit 4-6 For each allied Crownsplitters, increase minimal amount by 1.
- Halfling Safecracker ability changed to: Intimidate. Deploy: Boost self by 1 for each Crime in your hand.
- Salamandra Assassin ability changed to: Intimidate. Order: Damage an enemy unit by 2.
- Witch Hunter Executioner provision changed from 5 to 4.
- Professor provision changed from 12 to 11.
- Tidecloak Hideaway power changed from 4 to 5.
- Lieutenant von Herst Hoard reduced from 5 to 4.
- Dies Irae provision changed from 10 to 9.
- Mutant Killer Hoard reduced from 5 to 4.
- Tidecloak Ransackers power changed from 2 to 3.
- Casino Bouncers provision changed from 6 to 5.
[h2]Game fixes:[/h2]
Android only: Game update size will be smaller and contain only changed data.
And this concludes the patch notes for Update 7.1. Catch you next time and enjoy your new Journey with ------- as the main character!
If you have any questions, make sure to stop by our Forum or Discord.