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  3. Patch Notes 11.10

Patch Notes 11.10

Tomorrow we are releasing Update 11.10, which will include the final card changes made by us.



This means that moving forward, you will have control over all the changes made to the cards of GWENT.



For that, we have implemented the Balance Council, but more on that below.



Our latest Developer Update explains it in detail while highlighting the most important changes:



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New Features
Balance Council - With the advent of GWENTFINITY, we are leaving the future balance of GWENT in your hands. Be sure to check out the FAQ, or read the the in-game information sheet in the Balance Council page to learn more.





Changes
iPhone and iPad users will now be able to override the default notch area through the Options menu under Screen.





Neutral
Ale of the Ancestors - Now has the Alchemy tag.



Ciri: Nova - Added new part of ability:

Ciri: Nova and Golden Nekker are excluded from this condition.



Colossal Ifrit - Corrected the tooltip to reflect the ability (the ability targets 3 adjacent enemy units, not the opposite row).



Golden Nekker - Added new part of ability:

Ciri: Nova and Golden Nekker are excluded from this condition.



Regis: Bloodlust - On the battlefield effect changed to:

Banish the top 3 cards from your deck.



Sangreal - Now has the Alchemy tag.



Tainted Ale - Now has the Alchemy tag.

Can no longer target allied units.



Crow's Eye - Boost changed from 3 to 4.



Thaw - Boost changed from 4 to 5.





Monsters
Vereena - Boost restriction now only affects enemy units.



Archespore - Now has the Cursed tag.





Nilfgaard
Affan Hillergrand - Ability changed to:

Once all leader Charges are used up, Summon self from your deck to a random allied row. If you control at least 4 units with Flanking, play self instead and gain Zeal.

Order: Boost all allied Soldiers with Armor by 1.



Rosa and Edna var Attre - Updated tooltip to reflect that only unique Aristocrats are counted, and that Spawned copies gain Doomed.



Deithwen Arbalest - Now has Counter: 6





Northern Realms
Princess Adda - Ability changed to:

Deploy (Devotion): Gain Immunity.

The first time a Cursed unit enters the battlefield during your turn, boost self by its base power.



Radovid: Judgment - Added new part of ability:

Order: Damage an enemy unit by 0. Increase this value by 1 for each time you used your leader ability this game.



Seltkirk of Gulet - Now has the Cursed tag.



Vandergrift - Now has the Cursed tag.





Scoia'tael
Angus Bri Cri - Updated tooltip to reflect that all Elven Deadeyes appearing on your side of the battlefield are boosted (not just those who were Spawned).



Mahakam Pass - Can now Create any bronze Scoia'tael Dwarves (not only Mahakam Dwarves).



Pavko Gale - Now has Harmony.





Skellige
Otkell - The Deploy ability is now limited to the Ranged row.

Now damages self by instances of 1.



Svalblod - Damage required to Spawn a Svalblod Fanatic changed from 6 to 8.





Syndicate
Ixora - Vice requirement changed from 6 to 8.



Novigrad - Provision cost changed from 10 to 12.



Game Fixes

Recommended cards in the Deck Builder once again display their tooltips.

The Shield VFX should no longer remain on the board in rare cases, after the unit it belonged to leaves play.

Chort is no longer a common Beast, but an epic Relict!

Henry var Attre's Spawned cards are now shown in the preview screen.

Casting Contest no longer disables Grace for bronze units.

Deithwen Arbalest now only damages one unit at a time when multiple statuses are applied simultaneously.

Princess Adda and Svalblod no longer react to units moved between rows on the same side of the battlefield.

Salamandra Mage no longer counts Adrenaline inconsistently when reacting to Tributes.