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Yorna: Monster Girl's Secret News

Weekly report

The art will be arriving shortly. Pharaoh sprite is almost done, and you’ll see her in a preview soon. The new dress is not that far from completion too, and it should be finished before the next week. Anubis will arrive a bit later, while the first scene should be ready during the next week.

Tech-wise, the main maps are about 60% done. I’m focusing on finishing the zones and updating the tilesets with new elements before applying the main bulk of logic.

One of the puzzles is ready. This time it’s one of the pipe-turning minigames where players need to connect two points with different kinds of pipes. The second one is still in production and it will feature the new QTE module so I could get the feedback from you, the players.

The kitsune optional quest will reach the final step in v1.3. Ada will get the last bit of the rewards, including an alter version of traditional kitsune dress, and see what will happen to a certain mischievous furball. At the moment, it’s about 50% done.

Added the second part of reactions to Ada being naked. It’s mainly focused on the castle grounds.

Fixed music not playing after loading a saved game in the new mountain zone.

Fixed Wisdom and Balance skill. Now it adds the correct amount of bonus stats.

New monster girls 0 / 2

New H scenes 0 / 4

New puzzles & trap tracks 1 / 2

New dresses 0 / 1

Yorna v1.2.5 release and full changelog

Yorna v1.2.5 is up for download! Aside from the new story content and usual puzzle & treasure hunting, you’ll find 2 new monster girls. After completing the Sealing ritual, kitsune start the hunt for lust cultists. Of course, Ada will participate too. It’s time to find their den and plan the assault!

H content

The update brings 2 new H events with 2 options each. You can get the first pair from new common enemies – akaname girl with pretty long tongues. You can find them inside the Eastern mountain pass on Ikko island. The second pair of scenes feature the new boss – genie on a vacation. She’s in the same zone.

New features and activities

The new part of the kitsune optional quest will feature a new passive skill and a chase segment. I decided to diversify puzzles with a bit of action. Based on your feedback, I may increase the number of such activities or cut them in the future. I plan to finish the furball story in v1.3. Don’t worry, Ayane isn’t going anywhere but gets a bit of punishment from her “sis” :P

Both puzzles are ready. One of them is based on rolling stones with a bit of a twist, and the second one is the simple memorization sequence. After getting all the feedback, I’ll think about adding more “action” minigames to the mix.

The usual treasure digging is ready too. This time part of the cache will be used in the puzzle aside from just holding some goodies.

As always, I added new monster girl interactions – check out the kitsune temple on Ikko island to see them.

Small fixes and improvements

Added secondary background tracks (like the birds in the forests from v1.2) to most of the zones that should have them. Some are more problematic, like lava caves – I’ll think about these in the upcoming update.

Decreased Titania’s lewd damage resistance so players could get the domination scene easier.

Added some NPC reactions to naked Ada. It’s pretty strange that they don’t react at all. I will polish and add more in v1.3.

Changed icons for some items and status effects for more descriptive ones.

Ayane now properly takes seal parts from Ada in the library. This change doesn’t affect the logic, just clears up the inventory after the item loses its meaning.


As always, if you don’t like something about the game – tell me and if you like Yorna – tell your friends ^^

Weekly report

Akaname’s H scene art is ready so I finally can assemble the whole event and playtest it. Dark Elegance dress is already in the build. Genie takes longer to arrive than expected. The combat sprite should be ready during the next week along with the H scene – I’ll make a separate info post if the usual release date changes.

Tech-wise, all maps are ready and I’m polishing the last bits of logic to test them all out and add counters + hints for all steps.

The new part of the kitsune optional quest will feature a new passive skill and a chase segment. I decided to diversify puzzles with a bit of action. Based on your feedback, I may increase the number of such activities or cut them in the future.

And the usual treasure digging is ready too. This time part of the cache will be used in the puzzle aside from just holding some goodies.

New monster girls 1 / 2

New H scenes 2 / 4

New puzzles & trap tracks 2 / 2

New dresses 1 / 1

Weekly report

Akaname’s art has already arrived and together with the artist we are working on the H scene for her. The new dress will arrive during this week. You’ll find it in the puzzle rewards in the next release. Genie may arrive a bit later – the artist is moving into the new flat at the moment.

Both puzzles are ready. One of them will be rolling stones with a bit of a twist and the second one is the simple memorization sequence. Since I’m still waiting for the public polls (scheduled for the public release date) about trap tracks, v1.2.5 won’t have one. After getting all the feedback, I’ll think about adding more.

Tech-wise I’m working on the maps (about 70% done at the moment), QTE module for the future use and kitsune’s optional questline. Their quest will receive another step in v1.2.5 and I plan to finish the furball story in v1.3. Don’t worry, Ayane isn’t going anywhere but gets a bit of punishment from her sis :P

Decreased Titania’s lewd damage resistance so players could get the domination scene easier.

Also, I’m working on adding some NPC reactions to naked Ada. No scenes though, but it’s pretty strange that they don’t react at all.

New monster girls 1 / 2

New H scenes 0 / 4

New puzzles & trap tracks 2 / 2

New dresses 0 / 1

Yorna v1.2 release and full changelog

Yorna v1.2 is up for download! Aside from the new story content and usual puzzle & treasure hunting, you’ll find 2 new monster girls and 2 H scenes with them. Hanako wants to stage a diversion so kitsune could finish the Sealing ritual while Ayane and Ada will serve as bait. Isn’t it a bit risky?

H content


The update brings 2 new H events with 2 options each. You can get the first pair from new common enemies – possessed girls with cursed swords. You can find them in the castle on Ikko island. The second pair of scenes features a new boss – the mind-bending dominatrix. She’s in the same region.

New features and activities


Kitsune’s optional questline received the next step – get inside the great furball library and see if you can get valuable knowledge from it with Ayane. This includes a labyrinth zone and a small puzzle.

The new puzzle is fairly simple and uses sudoku logic with a clear hint in the puzzle zone. Since the last one was pretty ambiguous, let’s take a break :) v1.2 will also bring a new type of activities – trap tracks. Since some players prefer more active gameplay, I decide to try out old good traps.

It uses new logic, never implemented in Yorna before. After entering the trap track map, you’ll notice a new GUI element – a health bar. If Ada gets caught in the trap, she’ll use a charge to teleport back to a nearby safe position. Losing all 3 will kick you out of the active zone. Keep an eye out for a way to restore it! Also, it would be great to hear your thoughts on this idea – should I do more of there or it doesn’t fit in Yorna?

Another puzzle awaits in the kitsune library. It’s a rather simple “push” puzzle where you need to clear a path to the prizes by pushed obstacles away and not blocking the path in the meantime.

This update introduces 2 new mini scenes with monster girls, both located in Ada’s camp on Ikko island. The first one features Sarana and her “sweet revenge” on you. The second one is focused on Idris (Raiju) and her lewd reputation.

Small fixes and improvements


Several zones received additional ambiance tracks in v1.2 to improve the atmosphere as a test rollout. Based on players’ feedback, I’ll either delete these or add them to all other zones. Such tracks use BGM’s volume level. The full list includes pier maps on both islands, pine forests on Ikko island + the main one and both gardens in kitsune temples.

Added a new item called “Recall scroll”. After using it, you will be able to pick one of the safe zones like Grey castle or Hanako’s temple and Ada will teleport there. Full list of safe zones: Grey castle, Sand Town, Ayane’s shrine, Coast camp on Ikko island and Hanako’s temple. Some locations will be available after advancing the plot far enough. Alchemists and magic vendors sell these scrolls.

Fixed pathfinding logic in Deep Mine’s entrance zone. Now Ada won’t jump over a ledge on the stairs.

Added new “Cleanse” potions named “Gaia’s Tear”. Similar to the “Cleanse” skill, they will remove most of the debuffs after drinking and you can do so even under “Silence” effect.

Added shimmering effect to the teleport sphere in Ada’s room. Some players had problems finding it – I hope this will help.

Fixed Chilly Ridge zone. Now, it correctly plays background music if players load up a save there.

Improved Jinko’s box sprite by adding details to her walking animation. She’s no longer sliding in her stealth suit. Mrawr!

Adjusted Lizzy’s sprite in the castle’s garden. She’s properly looking at the blooming bush now.

Players can’t sell the shovel anymore since some did so before trying to dig up something. In case you already did this – you can get another one on Sand Town’s bazaar.

Fixed mansion’s basement. Now the scenes there won’t reset after drinking herbal tea or lust drafts. This way, players can obtain both normal and lewd variations for H scenes in this zone.

Rebalanced “Fire Enchantment” skill. It no longer gets bonus damage from the magic attack stat but received extra physical damage scaling as compensation. It’s more or less on par with “Force Wave” from mages. “Overpower” is the top damage option yet at a higher mana cost.

Fixed domination and “But Why?” achievements for Steam. Now you can properly get them.

Forced Leary to stand still in the garden so she couldn’t appear twice at Titania’s cutscene.

Coast camp’s teleporter no longer requires action button to activate. Touching it is enough to trigger the teleportation back to the castle. Also, fixed the orb in Ada’s room (both versions). It no longer changes into a tube.

Fixed older cutscenes in Ada’s room (both versions). After adding a new way to get into the room (teleporter from the Ikko island) I didn’t think about the old cutscenes that required strict player positioning. Now, you can watch all of them without getting stuck.


As always, if you don’t like something about the game – tell me and if you like Yorna – tell your friends ^^