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Yorna: Monster Girl's Secret News

Weekly report

The art for the new dress (Valkyrie’s) has arrived and it will be available in Diana’s dress shop together with Desire. Both new clothes are craftable so make sure you have enough materials. Mindflayer’s H scene art is almost ready – we are fixing problems with the artist.

I’m working on the narrative part for the second H scene with Cursed Sword while waiting for the art to arrive and gluing up together all the parts of the new update.

The release is scheduled in the usual middle of the month and if something will change, I’ll make a separate info post.

Troubleshooting the trap track took a ton of time. The most infuriating one received a rather hilarious solution. So, all rolling boulders, mine fall into a hole at the end of their route. Problem is, sometimes the player can try interacting with them right at the moment where collision and damage logic shuts down and “falling down” animation played out. The poor boulder gets confused about what to do in this “in-between” situation and becomes stuck.

Since such interaction wasn’t intended, the default logic says – don’t do anything. The solution to this issue was setting a state to explicitly tell the event to do nothing. Then, the happy boulder completes the “do nothing’ instruction and goes on with the falling down animation. *Brainfart sound* If you are confused why you are reading this in the weekly report – it took me 3 evenings to nail this bugger down…

Kitsune’s optional questline received the next step – get inside the great furball library and see if you can get valuable knowledge from it with Ayane.

Several zones will receive additional ambiance tracks in v1.2 to improve the atmosphere as a test rollout. Based on players’ feedback, I’ll either delete these or add them to all other zones. Such tracks use BGM’s volume level.

New monster girls 2 / 2

New H scenes 0 / 4

New puzzles & trap tracks 2 / 2

New dresses 2 / 2

Weekly report

The artists are hard at work and I’m done with new maps aside from the specials and kitsune’s optional zones. This leaves me plenty of time to prepare monster girl interactions and think about what I want to add from my old memos. Well, let’s see what happened during this week and what should you expect during this one.

I’m done with the narrative part for the first H scene and simply waiting for the art to arrive so I can glue it all up together. ETA – this week. The second H scene is on the drafting level both for the artist’s and narrative parts. Valkyrie’s dress should also arrive during this week along with the second monster girl (Cursed Sword).

The new puzzle is ready. It’s fairly simple and uses sudoku logic with a clear hint to this in the puzzle zone. Since the last one was pretty ambiguous, let’s take a break :) v1.2 will also bring a new type of activities – trap tracks. Since some players prefer more active gameplay, I decide to try out old good traps.

It uses new logic, never implemented in Yorna before. After entering the trap track map, you’ll notice a new GUI element – a health bar. If Ada gets caught in the trap, she’ll use a charge to teleport back to a nearby safe position. Losing all 3 will kick you out of the active zone. Keep an eye out for a way to restore it! Also, it would be great to hear your thoughts on this idea – should I do more of there or it doesn’t fit in Yorna?

The usual bit of treasure hunting is ready too. Prepare to find a new map and dig up that booty in the new castle zone.

As a bit of extra thought for the day. In order to make the game more diverse, I’m tinkering with a QTE module for Yorna (or perhaps the next project?) After testing out the trap tracks, I want to try it out if all goes well and I’ll have enough time to properly test it.

New monster girls 1 / 2

New H scenes 0 / 4

New puzzles & trap tracks 2 / 2

New dresses 1 / 2

Weekly report

Hello! I’ll be making such news posts weekly so players could see what I’m working on and what to expect in the next content update. Usually, a full content pack takes a month to prepare and playtest but Steam allows me to make a small update to address small bugs immediately. Some of the listed changes will arrive with the main content pack while others will be already active at the time I’m posting the news.

The artists received their tasks for the month and the dress may arrive at the current week if all will go smoothly. The next update will feature 2 new monster girls with unique H scenes, 2 variations each, so 4 in total. You can see monster girl types here and here. Please note, this is not the final image, just reference material to show you their types.

I was busy with polishing and tweaking the existing content along with some quality of life changes. The next week will be dedicated to the new puzzle and new explorable zone that will be the main focus in v1.2.

Added a new item called “Recall scroll”. After using it, you will be able to pick one of the safe zones like Grey castle or Hanako’s temple and Ada will teleport there. Full list of safe zones: Grey castle, Sand Town, Ayane’s shrine, Coast camp on Ikko island and Hanako’s temple. Some locations will be available after advancing the plot far enough. Alchemists and magic vendors sell these scrolls.

Fixed pathfinding logic in Deep Mine’s entrance zone. Now Ada won’t jump over a ledge on the stairs.
Added new “Cleanse” potions named “Gaia’s Tear”. Similar to the “Cleanse” skill, they will remove most of the debuffs after drinking and you can do so even under “Silence” effect.

Added shimmering effect to the teleport sphere in Ada’s room. Some players had problems finding it – I hope this will help.

Fixed Chilly Ridge zone. Now, it correctly plays background music if players load up a save there.

Adjusted Lizzy’s sprite in the castle’s garden. She’s properly looking at the blooming bush now.

Players can’t sell the shovel anymore since some did so before trying to dig up something. In case you already did this – you can get another one on Sand Town’s bazaar.

Fixed mansion’s basement. Now the scenes there won’t reset after drinking herbal tea or lust drafts. This way, players can obtain both normal and lewd variations for H scenes in this zone.

Rebalanced “Fire Enchantment” skill. It no longer gets bonus damage from the magic attack stat but received extra physical damage scaling as compensation. It’s more or less on par with “Force Wave” from mages. “Overpower” is the top damage option yet at a higher mana cost.

Fixed domination and “But Why?” achievements for Steam. Now you can properly get them all.

Made Leary stand still in the garden so she couldn’t appear twice at Titania’s cutscene.

Coast camp’s teleporter no longer requires action button to activate. Touching it is enough to trigger the teleportation back to the castle.

New monster girls 0 / 2

New H scenes 0 / 4

New puzzles 0 / 1

New dresses 0 / 1

Developer's plans for May -> June period

This is the first post for Steam but I was doing these from day 1 so players would know about what to expect in the next content pack. Of course, this draft may change a bit but it's still a decent preview for the main points.

The conflict on Ikko island is shifting toward the active phase. Together with Ayane, Ada will be tasked with distracting lust cultists with a fake ritual. Regardless of the outcome, time with this furball is never dull. Of course, the new update will bring a new zone to explore, two monster girls, a puzzle, new items for purchase and treasure hunting.

I’ve found a new artist for Yorna and he will be active in the next dev month. We’ll start with a test run and see how it will go. If everything will be fine, June -> July period will have 3 H scenes instead of the usual 2.

Optional kitsune questline will receive another update and bring new story steps and a new cutscene along with the usual monster girl interaction.

Since new locations on Ikko island end up with dead-end boss zones, I’m thinking about adding teleportation consumables to speed up players’ navigation. These will also give you an opportunity to instantly get back to the main settlement on both islands. Also, vendors will receive a potion to clear negative effects from Ada – this will help with countering the “Silence” effect for mages.

Also, some players had trouble locating the teleportation orb to get back to Ikko island so I will think of a way to make it more noticeable. Perhaps a simple shimmering effect will do.

Stay tuned for upcoming updates and news! If you don’t like something – share it with me so I could potentially fix the issue. If you love Yorna – share it with your friends!