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THIS WEEK ON KAIROS

[p]Hey Vault Hunters! Welcome to “This Week on Kairos” - a weekly post where we share everything happening across the world of Borderlands 4, from developer updates to community highlights and beyond.[/p][p]Every Friday, we’ll be here with the latest news, fan creations, dev spotlights, helpful resources, and anything else we think you’ll want to see. Whether you're looking to catch up, dive deeper, or just see what your fellow players are up to, this is the place.[/p][p][/p][h3]Cross-Play, Cross-Save, and Cross-Progression News[/h3][p]We’re thrilled to reaffirm that Borderlands 4 WILL support full cross-play at launch - meaning you can team up with your friends across platforms. No matter where your squad is, you can hunt all the Vaults together.[/p][p]We also want to take a moment to clarify some terms, so everyone, including new Vault Hunters, knows what to expect:[/p]
  • [p]Cross-play means players on different platforms can play together online.[/p]
  • [p]Cross-save means your save file can move between platforms (like playing on a console one day and continuing on PC the next).[/p]
  • [p]Cross-progression refers to your account-based progress - like unlocks, loot, etc. - being shared across platforms.[/p]
[p]Please note that cross-save and cross-progression will not be supported at launch. We know this may be frustrating for some players, and we hear you. This is on our radar, and we appreciate all of your feedback.[/p][p]In the meantime, every platform will still offer the full Borderlands 4 experience, and we’ve worked hard to make sure it's smooth, chaotic, and a joy to play - wherever you drop in. Thanks for being part of this incredible community.[/p][p]

[/p][h3]Maxroll’s Build Planner is Live[/h3][p]Huge shoutout to our friends at Maxroll for launching their Borderlands 4 Build Planner! Whether you’re theorycrafting your initial build or already min-maxing your skill tree, this is the place to start mapping your mayhem. A huge thank you to some of our most dedicated creators for all their work on this project.
[/p][p]https://maxroll.gg/borderlands-4/planner[/p][p] [/p][p][/p][p]
[/p][h3]The Final Countdown[/h3][p]Want a daily dose of Borderlands conversation? Reddit user UpwardSpiral00 has dedicated their time to a Daily Countdown, with a question of the day to keep the hypotheses, speculation, and launch day energy flowing. You can let them know what you think here![/p][p][/p][p][/p][h3]Zines Are Back, Baby![/h3][p]Did you know there’s a Borderlands fanzine? Some incredibly creative folks in the community put together a 100-page digital zine full of art, stories, and other cool content for everyone to enjoy. It’s free and definitely worth a download! Check out The Border\[line] Zine on their itch.io page![/p][p][/p][p]Cover art by Hellzelian[/p][p][/p][h3]Behind the Team: Christina Bonet, Borderlands 4 Lead UX Designer[/h3][p]Every week, we’re spotlighting one of the minds behind the mayhem. You’ll get to learn about folks from both Gearbox and 2K, and how each person who touches the game both influences and is influenced by Borderlands 4. This week, we're talking with Christina Bonet, Gearbox’s Lead UX Designer:[/p][p][/p][p]When you’re designing player experiences, what’s your North Star or guiding principle?[/p][p]Christina Bonet: When designing player experiences, my guiding principle is thinking of how to best design our UX for a diverse player base. I want our designs and interactions to appeal to new players and returning players alike. They should be easily understandable and accessible, so that as many people as possible can enjoy the work my team and I create.[/p][p][/p][p] Are there any small details players might not notice at first that took a lot of thought to design?[/p][p]Christina: Our HUD design is the first thing that comes to mind. Borderlands 4 is a complex game, and there are many components within the HUD that have to work together to create a cohesive experience. Everything from notifications to the player's health and shield information, to the Action Skill buttons, have individual complexities and behaviors. The UX team works closely with our extremely talented UI art, code, game design, and QA teams to ensure that each part of the HUD is the best it can be.[/p][p][/p][p]What inspired you to get into UX design for games?[/p][p]Christina: Good question! I've played videogames for most of my life, and after graduating college, I knew that I wanted to work in the games industry. But I wasn't sure in what capacity - UX design as we know it today didn't exist back then. But I knew I had an interest in UI because I was already modding my UIs in games and finding it fun. It was after I got the chance to move from UI into UX \[User Interface into User Experience] a few years into my career that I knew it was the department for me. Designing interactions, championing accessibility, and advocating for a good player experience are things I genuinely enjoy. So, in a roundabout way, UI inspired me to get into UX design.[/p][p]

[/p][h3]Community Creative Corner[/h3][p]Our community members aren’t just gamers—many of you are also artists. Whether it’s cosplay, digital art, or some yet-to-be-invented medium, we’re your biggest fans. Check out this week’s hand-picked fan creations:[/p][p][/p][h3]- hyperwitch[/h3][p][/p][h3]- Xiphos art [/h3][p][/p][p]That’s it for this week—more updates, more chaos, and maybe a few surprises coming next Friday. Until then: keep your ECHOnet tuned and your loot luck high.[/p][p]Happy Hunting,
The Borderlands Team[/p][p][/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p][p]
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