Major Update Notes - Story Pack 1 - March 26, 2026
[p]
[/p][p]Hello, Vault Hunters![/p][p][/p][p]With this Major Update, we are setting live the first Story Pack: Mad Ellie and the Vault of the Damned* and releasing our new Vault Hunter, C4SH the Rogue. Additionally, we’ve added some quality-of-life features, such as Shared Character Progression, and we've increased the max character level to 60.[/p][p][/p][p]This Major Update is approximately 20GB and all players will need to download it.[/p][p][/p][p]Thanks to improvements in recent versions of NVIDIA drivers, we no longer clear the game's GPU driver shader cache on first launch after updating to a new game version, when using NVIDIA GPU drivers version 590.xx or newer.[/p][p][/p][p]Please restart your game to ensure that the update goes through and to prevent connection errors in matchmaking.[/p][p][/p][p]If you're encountering any issues, please contact 2K Support for direct assistance. You can also read the PC Troubleshooting Guide, a list of known issues, or browse a list of Support threads here.[/p][p][/p]
[/p]
[/p][p]As the first of two new Vault Hunters coming to Borderlands 4 via paid Story Packs, C4SH is playable across the entire game. You can experience everything on Kairos using C4SH's unique set of skills, all while hearing how fascinated he is by anything dependent on chance![/p][p]
[/p]
[/p]
New Content:
[h2]Story Pack 1: Mad Ellie and the Vault of the Damned* [/h2][p]A malicious cosmic entity threatens Kairos, and madness lingers on the frigid wind. Join forces with the plucky, take-no-mess Ellie—mechanic extraordinaire and daughter of Moxxi—on a quest to destroy an alien monolith and enter the accursed Vault of the Damned.[/p][p][/p]
- [p]Added Support for Story Pack 1: Mad Ellie and the Vault of the Damned[/p]
- [p]To play this content, players need to own Story Pack 1 and complete the "A Lot to Process" mission in the Fadefields; its content is recommended for Vault Hunters of level 13 or higher. By owning Story Pack 1, you can also roll a new Vault Hunter that skips directly to the Mad Ellie and the Vault of the Damned content at level 13.[/p]
- [p]New map zone, The Whispering Glacier, packed with new story missions, side missions, activities, and collectibles[/p]
- [p]New activities[/p]
- [p]Dahl Bunker: Scale a treacherous mountain and face one of Dahl’s fiercest soldiers![/p]
- [p]Scav Fuel Site: Test your might against the Scav army as they protect their fuel reserves![/p]
- [p]New collectibles[/p]
- [p]Dahl Cache: Dahl's loss is your gain! Find and open caches of loot around the Whispering Glacier![/p]
- [p]Eldritch Phonograph: Re-form the fractured record pieces and play them on the Eldritch Phonograph to gain dark knowledge.[/p]
- [p]Vault of the Damned Symbols: Revenants and madmen have scratched symbols across the glacier. Find them all![/p]
- [p]New dynamic events:[/p]
- [p]Ice Fishing: Toss dynamite into a viable Ice Fishing location and see what pops out! Happy blasting![/p]
- [p]Nightmare Rift: Try your luck against randomly selected bosses in an eldritch nightmare![/p]
- [p]Two new major boss fights, 16 minibosses, and new enemy types[/p]
- [p]NEW Legendary gear, obtained through gameplay:[/p]
- [p]Vladof Grenade: Barb’ara[/p]
- [p]Jakobs Grenade: Bismuth-Tipped Daggers[/p]
- [p]Jakobs RepKit: Blood Moon[/p]
- [p]Maliwan Shield: Elpis Star[/p]
- [p]Ripper SMG: Falke[/p]
- [p]Jakobs Sniper Rifle: Fearstalker[/p]
- [p]Maliwan SMG: Flash Cyclone[/p]
- [p]Torgue Heavy Weapon: Heimdahl[/p]
- [p]Vladof Sniper Rifle: Hemorrhage[/p]
- [p]Daedalus Shield: Honey Badger[/p]
- [p]Maliwan Heavy Weapon: Ichor[/p]
- [p]Torgue Shotgun: Unstable Kor[/p]
- [p]Vladof Assault Rifle: Laser Cutter[/p]
- [p]Daedalus SMG: Prowler[/p]
- [p]Maliwan Shotgun: Reminisce[/p]
- [p]Torgue Pistol: Scoot’N’Shoot[/p]
- [p]Order Pistol: Sunspot[/p]
- [p]NEW Classmods, one for each Vault Hunter[/p]
- [p]NEW Pearlescent Weapons, available only in Story Pack 1:[/p]
- [p]Order Assault Rifle: Crow-funded[/p]
- [p]Ripper Shotgun: \[Name contains spoilers][/p]
- [p]Daedalus Pistol: Soul Survivor[/p]
- [p]31 new cosmetic items[/p]
- [p]2 Vault Hunter Heads usable by all Vault Hunters[/p]
- [p]4 Vault Hunter Skins usable by all Vault Hunters[/p]
- [p]8 Vault Hunter Heads usable by C4SH[/p]
- [p]2 Vault Hunter Bodies usable by C4SH (base + alternate)[/p]
- [p]4 Weapon Skins[/p]
- [p]4 Vehicle Skins[/p]
- [p]3 ECHO-4 Drone Skins[/p]
- [p]3 ECHO-4 Drone Attachments[/p]
- [p]1 ECHO-4 Frame[/p]
[/p][p]As the first of two new Vault Hunters coming to Borderlands 4 via paid Story Packs, C4SH is playable across the entire game. You can experience everything on Kairos using C4SH's unique set of skills, all while hearing how fascinated he is by anything dependent on chance![/p][p]
[/p]
- [p]Added support for C4SH the Rogue[/p]
- [p]C4SH has been added to Character Select[/p]
- [p]Includes 8 unlockable Vault Hunter Heads usable by C4SH[/p]
- [p]Includes 2 Vault Hunter Bodies usable by C4SH (base + alternate)[/p]
- [p]The Level Cap has been increased 10 levels, to a max level of 60[/p]
- [p]This long-awaited increase has finally arrived. We’re looking forward to seeing how you take advantage of these additional levels across characters.[/p]
- [p]Shared Character Progression[/p]
- [p]Collectibles, Activities, Big Map Progress, SDU tokens, Vault Powers, Vehicle skins and Hover Drives are all part of the Shared Character Progression available in this update.[/p]
- [p]No action is needed for this, and it automatically applies to all of your characters! If you’ve found different collectibles on different characters, those will all combine. [/p]
- [p]In Multiplayer, players will only have the map discovered for the areas they themselves have explored.[/p]
- [p]Deleting all character saves does not reset progress. After deleting all previous characters, a new character will still have all previous map progress.[/p]
- [p]Note that revealed Fast Travel locations still need campaign process to take advantage of them.[/p]
General Changes:
[h2]Bounty Pack 2: Legend of the Stone Demon**[/h2]- [p]Added a new Fast Travel station near the bosses in the Cursed Mine for quicker trips[/p]
- [p]Improved the ECHOlocation guide to better lead you through The Fadefields and the Cursed Mine[/p]
- [p]Players can no longer hide in "safe spots" to avoid damage during the Bore-Tex, Chiselbella, and Sturmdang fights[/p]
- [p]Vault Hunters can no longer use the Acid Drop augment to accidentally (or on purpose!) leave the Sturmdrang boss arena[/p]
- [p]You can now restart a boss fight in Legend of the Stone Demon while your friends are still in the loot room[/p]
- [p]Chiselbella will now stay inside her arena when frozen, and will no longer get stuck in the wall so you can keep fighting[/p]
- [p]The Meathead “Tiny Bigs” and Ordonite enemy “Reactive Crystallized Psycho” will now move correctly in multiplayer [/p]
- [p]Enemies in Bore-tex boss fight have learned how to use the door and will now come out of the correct side of their spawn points[/p]
- [p]Enemies near the red chest before the duo minibosses now spawn correctly regardless of which entrance you use to enter the area[/p]
- [p]Pangopups will no longer get stuck on rocks when you are trying to enter the Cursed Mine[/p]
- [p]Gun Auger's visual effects now show up in the right spot when they get a buff[/p]
- [p]Ordonite enemies in the Cursed Mine now play their proper death animations[/p]
- [p]Removed several invisible walls and "map holes" in the Cursed Mine and Terminus Range[/p]
- [p]Fixed a spot where players could get stuck in a swimming animation near the waterfall[/p]
- [p]Snow weather will now show up for both players in split-screen during the holiday missions in The Fadefields[/p]
- [p]Interact callouts are more apparent during Bounty Pack 2 missions[/p]
- [p]You can no longer walk or shoot through the arches in the Cursed Mine; they are now solid as they should be[/p]
- [p]Removed a duplicate set of doors near the Transhumanist Shop that was cluttering up the fight[/p]
- [p]Standing on the metal pots in Chiselbella’s arena is now safe and will no longer cause unexpected damage[/p]
- [p]We put gravity back to work on a cardboard box near the river in the The Demon’s Domain so it no longer floats in the air[/p]
- [p]Addressed various instances of missing or invisible collision and textures on enemy spawn locations[/p]
- [p]Your camera will now stay outside of the rocks when you are gliding near the waterfalls[/p]
- [p]Distance waterfalls have stopped glowing when you look away from them[/p]
- [p]Calder's eyes now move much more naturally when you're talking to him in Legend of the Stone Demon, making him look much more focused[/p][p][/p]
- [p]Neutral Capture Augment now works correctly with the Break the Ice skill[/p]
- [p]Harlowe can now properly slam enemies even if they are already stunned[/p]
- [p]Peacebreaker Cannons now fire faster when you put points into Deft Hands[/p]
- [p]Rafa’s Parting Gift Augment now only marks enemies during the Action Skill as intended [/p]
- [p]Blowout skill now correctly creates Corrosive projectiles when you land a critical hit on target dummies[/p]
- [p]The Commander Class Mod can now grant more than 3 points to the Infusion skill[/p]
- [p]Vex’s Haruspex and Pincushion skills now scale with melee, allowing them to pick up bonuses from the Groundbreaker Specialization skill and Vladof Shield Heavyweight [/p]
- [p]Throwing your Forged weapons now works every time, and they no longer repeat their "equip" animation when you try to use them[/p]
- [p]Tediore AR Chuck: Assault Rifle challenges now count your progress when using the Legendary Assault Rifle Chuck[/p]
- [p]Tediore Grenade Urchin: Updated audio of the light projectiles[/p]
- [p]Tediore Licensed Part Shooting Legs: Your thrown guns will no longer disappear when reloading with "Shooting Legs" during the Bloomreaper boss fight[/p]
- [p]Jakobs Grenade Spinning Blade: The Spinning Blade grenade now returns to you properly, even when hitting Corrupted enemies or Crystals[/p]
- [p]Jakobs Penetrator Augment: Indicator no longer shows inconsistent visuals when shooting enemies[/p]
- [p]Maliwan Shotgun Kickballer: The Primed Potency Enhancement effect now correctly boosts the Kickballer shotgun[/p]
- [p]Daedalus Shotgun Missilaser: This gun's firing sounds are now easier to hear during loud battles[/p]
- [p]Loot beams for rare Pearlescent items will no longer be hidden under the floor[/p]
- [p]Visual effects for grenades and Tediore throwables now show up correctly on water in multiplayer[/p]
- [p]Arjay now stays in the fight when up against Rafa’s Arc-Knives[/p]
- [p]Vault Hunters will no longer lose their hands or weapons when grabbing items while swapping guns[/p]
- [p]Players who travel from The Fadefields to Upper Dominion will now save their location correctly and won't accidentally find themselves back in the main part of Dominion when playing alone[/p]
- [p]Weapons will no longer disappear after replaying a mission[/p]
- [p]Action Skill animations now play at the correct times during the Elpis mission in the Phase Dimension[/p]
- [p]You will no longer get stuck on a loading screen if a travel request is canceled while you are near a map exit in multiplayer[/p]
- [p]Your camera will now stay in the right spot when you swap to a Heavy Weapon immediately after using a Grapple Point—no more clipping through your big guns![/p]
- [p]Your Vault Hunter will now hold their gun the right way if you swap weapons just before climbing a ladder or a wall. This also keeps your visual effects lined up where they belong![/p]
- [p]Waypoints now point to the correct location when you switch tracked missions while heading to Bloomreaper[/p]
- [p]Accepting Electroshock Therapy: The Second Session in The Fadefields and then restarting the game now correctly shows your next goal and waypoint on the map[/p]
- [p]New Feature: Added an option to turn off progress pop-ups for challenges and Vault Cards[/p]
- [p]The Vault Card menu now correctly updates if you no longer have access to certain content[/p]
- [p]Console players will no longer lose rewards they have already claimed from their Vault Cards[/p]
- [p]Vault Card weekly and daily challenges for How Rush Saved Mercenary Day and Legend of the Stone Demon now show up correctly for everyone.[/p]
- [p]Ordonite enemies no longer count towards “Kill X Vile Enemies” challenges[/p]
- [p]The "A Friend in Needles" challenge now correctly counts your progress when you heal your friends using area-of-effect (AOE) healing powers[/p]
- [p]In the Bloomreaper fight, added a fade track to the audio transitioning from gameplay and the cinematic[/p]
- [p]Vex’s "Make It Rein" head cosmetic now behaves better with physics[/p]
- [p]Waterfall Physics: Jumping back into the waterfall after the water slide no longer leaves you floating in the air or stuck in a swimming animation[/p]
- [p]New audio language settings now take effect immediately when you switch player profiles[/p]
- [p]We polished how guns look when you swap them so they always appear in high detail[/p]
- [p]Fixed a messy texture that would sometimes appear on the loading screen when you respawn during the Chiselbella fight[/p]
- [p]Your screen will no longer stay blurry if you join a friend's game while your status menu is open[/p]
- [p]We updated the loading screen tips about carrying items to make sure the info is current[/p]
- [p]Players in a multiplayer game can no longer change settings that have been disabled by the host[/p]
- [p]Vex the Siren’s Pincushion skill now correctly shows how much damage it does in the menu[/p]
- [p]Fixed some grammar and spelling in Harlowe’s newest skill descriptions[/p]
- [p]The mission icons on reward chests now match the icons in your Mission Log, so you always know exactly which quest you're turning in[/p]
- [p]The Mission Log now places waypoints in the correct spot for Raid missions[/p]
- [p]The "New Item" indicators in your inventory now disappear properly after you use the "Claim All Rewards" button[/p]
- [p]Left-clicking a character in the main menu now correctly selects them instead of trying to open a store page[/p]
- [p]Players with Bounty Pack 2 entitlements no longer see certain prompts when party members do not own Bounty Pack 2[/p]
- [p]We cleaned up the Options menu so the text no longer overlaps in the Main or Pause menus[/p]
- [p]Removed some extra, confusing icons that appeared on the Big Map near the Demonhold station[/p]
- [p]Disconnecting your controller after skipping the introduction will no longer cause the game to stay on a loading screen forever[/p]
- [p]Visibility Settings: Turning off the visibility for enemies, bosses, and summons now works instantly, even for creatures that just spawned[/p]
- [p]NPC clothing and accessories now look much better and stay in place when you pause the game in Photo Mode[/p]
- [p]Visual Effects: Smoke, sparks, and other visual effects now disappear correctly when you hide characters in Photo Mode[/p]
- [p]Fire, water, smoke, and glass now correctly follow your "Depth of Field" settings in Photo Mode, making your action shots look even more professional[/p]
- [p]Vehicle Hiding: Other players' vehicles now disappear properly when you set "Player" visibility to "Off" in a multiplayer photo session[/p]
- [p]UI & Stats: Player stats and other menu details now hide correctly when you toggle the UI off for that perfect screenshot[/p]
- [p]We improved the way cloud saves are handled to prevent errors when saving over an old file[/p]
- [p]Players will now only be matched with others who own the same content. This keeps everyone together and prevents players from being sent back to the Main Menu because they don't have access to paid DLC content[/p]
- [p]Fixed a hitch that prevented players from selecting new skins while the game was loading[/p]
- [p]Additional optimization to various HUD bars[/p]
- [p]Improvements to stability and optimization[/p]
[/p]