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Sea Power News

Patch Notes 0.1.0.4

Hello everyone and a happy (belated) start into the new week! A new patch is out and we're currently sorting bugs/feedback to prioritize things next!

Bug Fixes:

  • Lots of underwater rendering issues
  • Wrong squadron on Ranger
  • Animation error on Slava
  • Lods were misnamed, A-7E, Yak-38
  • Missing flagpole on Sturgeon SSN
  • Lots of null refs
  • Mast spray foam position was applied incorrectly in code
  • Mast spray positions was incorrect for several submarines
  • Rada mast could influence submarine speed
  • Turya bow polygon fix
  • Restore loading system names into Language Data
  • Standard stuck on ascend while attacking surface targets
  • Weapons could insta-level on altitude at certain conditions
  • Self destruct timer always reset
  • Some missiles missing required TerminalDiveDistance
  • Mi-14 main rotor rotating in the wrong direction
  • AH-1 J T rotors offset/wobbling fix, max swashplate angle adjusted to prevent clipping into fuselage mesh on tilting
  • H700 had wrong pilot model
  • ARM could not attack land units
  • SA-2 site still not ideal but at least it is killable now
  • Seasprite tail rotor clipping trough Knox hangar doors
  • Underwater vegetation had wrong bounding boxes which led to flickering depending on camera angle
  • Some controls like slow free cam move did not work anymore
  • Added missing Cuban flag for 3d
  • Credits should now work after mission exit
  • Aircraft formation change handling while RTB
  • SARH missiles self destructed at the start of terminal
  • EA-6B missing proper fueltanks
  • SA-6 added missing launch effect for 3m9m4 missile
  • P6, Turya, Shershen variants flags fixes, added missing P6 variant50 entry
  • Osa 1 DDR flag fix
  • Type 205 Danish flags fix for Danish boats


Improvements/Additions:

  • Russian, Chinese and German translation
  • Anti-air SARH and RC-only missiles are self destructed when connection is lost
  • Shootdown effects for C340, H700
  • Smoothed out APK-8 pod model
  • Changed name of Air Koryo to correct Korean lettering
  • Adjusted variants files for Okean, Okean Mod, Zhuk ME, Tarantul RE
  • Small ship hits fx tweaks
  • Foxtrot and Kilo variants adjustments

First Survey !

Sea Powers first week!

Hello captains! Here is an update from the team covering some of our thoughts about our first week of early access.

[h2]Bugs, bugs, and worst of all.. CRASHES![/h2]
Yes, the dreaded crashes and many, many bugs. We've made good strides in tackling some of those pesky bugs that have been getting in the way like..
  • Space climbing tomcats
  • Null references
  • Memory leaks

The good new is, Triassic Games has been tackling these many issues and more behind the scenes, so expect updates soon!


[h2]Community Feedback[/h2]
WOW! The sheer volume of positive feedback, screenshots, reviews, and videos you all have been putting out is shocking. We are humbled you all think so highly of SP, and we have been watching as much as the feedback as we can, but there is so much, which brings us to the next point...


[h2]Public Survey #1![/h2]
Today also marks our first public survey! https://forms.gle/4Rijdz2SSDu4hTef8
Using this link above, please let us know your thoughts, as the sheer volume of feedback from our emails, Steam forums, and Discord are pretty hard for a small team to keep track of. This form will help us greatly with your input!


[h2]Modding Community[/h2]
I would also like to use this chance to show support for those in our modding community. If your interested in this topic, please check them out!
https://discord.gg/vc8uAVH6Sh

We are looking forward to seeing the results of the survey, and good luck on the high seas!

Patch Notes 0.1.0.3

Dear all! Our next patch covers another huge memory leak and multiple fixes. More to come soon! Happy weekend!

Bug Fixes:

  • Memory leak in entities
  • Some spelling mistakes
  • Decimal Point in UI Scale and Snapping on Volume Sliders
  • Typos and spelling in Trollfjorden Briefing
  • Added missing lods, improved lod rotor discs for helicopters
  • Mission Editor: Teleported units stacked upon each other
  • Mission Editor: The Teleport action checkbox state was not saved correctly in UI
  • Mission Editor: When switching between Conditions by selecting them on map, parent Trigger wasn't changed on Right pane
  • Mission Editor: Optimised assignment of internal Trigger/Condition fields from viewmodel
  • Missing flags on Oscar, Alfa
  • Inverted director on Belknap
  • Chaff obscured unit and thus prevented opening context menu by right-click in 3d scene
  • Lots of null refs
  • Various ships propellers rotation fixes
  • Update Kobben description
  • Typo in Mk 84
  • Race condition where mission loading went wrong when previous loading wasn't finished
  • T43 and T43K propellers sizes
  • Fixed missing polygon on S-3 wing
  • Fixed duplicate carrier name on S-3 livery
  • Removed duplicate BuNo on all S-3 liveries
  • Fresco/Lim rudder position, Lim elevator axis rotation fix


Improvements/Additions:

  • Russian and German translation
  • Polish Air Force liveries corrections on MiG-17/Lim-6, MiG-21
  • Experimental new voiceover
  • Sleipner class added hullnumbers
  • Rubin-1A_FCR virtual fire control radar for Tu-16K

Patch Notes 0.1.0.2

Dear all! Our second patch is there with having memory improvements and crash related fixes. There are still a lot of issues to be fixed but we're working hard on it to further improve every aspect of the game.

Saving/Loading will come with one of the next updates too!

Bug Fixes:

  • Moskva class CVGH had Titan sonar instead Orion
  • P-3C Orion now has AN/APS-115 Radar
  • Typo in Dong Hoi Briefing
  • SS-N-14 missile causing duplicate torpedos
  • T-55 gun swapped for proper D-10
  • Map fullscreen state machine
  • Logger should work faster now, also fixed System.IO.IOException
  • Description error: 403 is OPLAP, not ODLAP
  • Hyperlinks in tutorials
  • Typo in Tu-154 Description
  • Pause music when playing video tutorial
  • Memory leak in map texture creation (thank you BroodjeKipcorn!)
  • IRINA SH-3D description
  • Weapon status was not changed by Winchester
  • Aircraft went to weird behaviour when RTB to broken FlightDeck
  • Block Request ID if own unit is not selected
  • Mission Editor: Formation Type was not read from mission file correctly
  • Mission Editor: Aircrafts not teleported to 85k feet in Circle formation
  • Wingmen of Circle Formation were loaded with twice the height of a leader
  • There was a typo in a string here that might have been causing the "NOESIS: BBCode tag '%s' color property value '%s' is not a valid color string" spam
  • Add a way to pass through Key in getText as the standard error format breaks BBCode formatting.
  • Ivan Franko class are in Liners category now
  • Height calculation job could be done for destroyed units
  • Null ref in ObjectsManager when LOD object is missing
  • Lots of null refs
  • Race condition in terrain chunk
  • Texture leak in ocean
  • Texture leak in terrain system


Improvements:

  • Russian, German and Chinese translation
  • Tweaked a crutch in guns aiming
  • Rebalanced time compression limits for gun and CIWS
  • Bring initial UnitMetadata Loading under the control of the loadscreen (should reduce blank screen time on startup)
  • Added backward compartibility case when singular Condition if is specified for ConditionsCompleted property without <> brackets
  • Rollout of virtual ini files to all language files (i.e. systemgroups and ammunition_names were missing)
  • Il-62 damage models
  • Added many missing lods on aircraft
  • QOL: Unit Ref in toolbar in Mission Editor
  • QOL: Quick Access to Weapon Info from Bottom Bar
  • Auto rebasing of air units