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Sea Power News

Patch Notes 0.7.7 and later 0.7.x

[p]Hello from the Triassic Games team! [/p][p]We are releasing another patch today which fixes a major issue with missile speeds not working as expected. This especially affected missiles with group guidance capability, like the Granit or Bazalt (SS-N-19 and SS-N-12). Several fixes for the Molniya campaign are also included along with more weapon tuning. [/p][p]This release also adds a new folder into the Scenarios menu called "Intro Scenarios". These are basic beginner scenarios, ideal for new players, intended as a place to start after completing the tutorials: [/p]
  • [p]Red Sea Breakout - NATO (1988): USS Yorktown has been directed to force the Bab al-Mandab Strait. Soviet-backed Yemeni forces are attempting to deny the passage with fast attack craft, MiG-21 fighters, and coastal missile batteries. Fight through the defenses and enter the Gulf of Aden to assert the right of innocent passage.[/p]
  • [p]Narvik Counterattack - Soviet (1985): NATO forces are attempting to attack our beachhead at Narvik. Command two Northern Fleet destroyers to repulse their attack.[/p]
[p]Thanks to the community for your continued support! [/p][p]Fixes from previous release:[/p]
  • [p]Campaign: Molniya missions 3, 4, 5 fixed some AI units with incorrectly overridden ROE to Weapons Tight [/p]
  • [p]Fixed corrupted Mission Editor map centerpoint icon[/p]
  • [p]Fixed missiles not accelerating properly[/p]
  • [p]Fixed issues with group guidance for Granit and Bazalt missiles[/p]
  • [p]Fixed booster run times and ground unit targeting[/p]
  • [p]Null refs [/p]
[p] Improvements and additions: [/p]
  • [p]Campaign: Molniya mission 4, removed S-3A that immediately spots the player[/p]
  • [p]Sensors: DECM/OECM behavior revised, most advanced ECM sets are somewhat more capable against missiles (slightly higher JamChance) [/p]
  • [p]Weapons: increased initial flight duration of UGM-109 [/p]
  • [p]Weapons: AGM-84 acceleration increased to 0.5G [/p]
  • [p]Removed port side windows on E-2 [/p]
  • [p]Translations [/p]
  • [p]Scenarios: adding new Intro scenarios folder; new intro/beginner scenarios "Red Sea Breakout 1988" and "Narvik Counterattack 1985" [/p]

Patch Notes 0.7.6

Hello from the Triassic Games team!

Today we are posting another hotfix for a few issues encountered recently. This patch release resolves the issue with tutorial search areas not appearing on the map, corrects firing arcs for the Kashin Mod destroyer's SS-N-2C missiles, along with other small fixes.

We have now added a "Restart Mission" button to both the Pause menu and the Debrief/AAR menu. Additionally, many weapons have received a proper sustainer effect, with more to come later on. This patch includes minor stat updates for weapons and adds South Yemen nation for some upcoming scenarios.

Thanks to everyone in the community for continued support!

Fixes
  • Fixed an issue where trigger Action_UnitWaypoints could not properly read waypoints with speed/EMCON/ROE/altitude changes
  • Fixed issue with tutorial windows not enabling marked areas on the map
  • Disabled white monolith which hid somewhere in the vastness of the ocean
  • Incorrect arc size calculation for Kashin Mod SS-N-2C
  • Edge case in land unit braking to fire


Updates and additions
  • Updated Noesis UI to 3.2.12
  • Updated translations
  • Weapons: USN SAMs (SM-1, SM-2, RIM-7M) - increased maximum target speed by roughly 10-25%
  • Weapons: added improved sustainer rocket effects to all weapons that have sustainers
  • Weapons: SA-5 updated with kinematics
  • Weapons: Sea Cat Mk.1 and Mk.2 now have anti-surface capability
  • Units: SA-N-3 and SA-N-7 amended AssociatedSearchSensors as these systems have optical FC backups
  • Added Restart Mission button to pause and debrief window
  • Weapons: Add the ability to have dynamic sustainer and trail durations based on missile flight time or missile burn times
  • Units: Added South Yemen separatists as new nation, added flag, added South Yemen squadron to MiG-21, added new International Terrorists flag

Patch Notes 0.7.5

Hello everyone!

This patch fixes some invincible land units as well as some other minor issues.

Fixes
  • Some collider definitions to fix some invincible units
  • Urals had ridiculously high normalmap values, toned that down
  • Mobile land units with rear arc could not align to target
  • Weapons: MM38 exocet material


Updates and additions
  • German translation
  • Biologics now have randomized speed when telegraph above 1 is set, to make them less distinguishable
  • Ability to retexture any material of an unit depending on variant

Patch Notes 0.7.4

Hello everyone!

Here's another patch with some general fixes. Notable highlights include some improvements to the campaign persistence, some visual improvements, and lots of changes to weapon performance and characteristics.

Fixes
  • Campaign: Molniya missions 4 and 5 fixed issue with persistence of logistics ships
  • Units: fixed missing language entries for PACAF F-4Es
  • Units: Skipjack SSN encyclopedia length 97m -> 76m
  • Units: PACAF F-4E scheme low-viz USAF roundels corrected location
  • Fix weapons being launched beyond max range
  • Fix underwater missiles stalling
  • Smokeless rocket motor FX accidentally infinitely looping
  • Weapons: SS-N-19 flight profile bug
  • Weapons: Mk-46 unable to hear quiet submarines at max seeker range
  • Weapons: RIM-66 positioning on Mk26 rail
  • Weapons: flight profile for Exocet missile is corrected, 32ft cruise, 23ft approach, 7ft terminal
  • Some shadow quality not applied
  • Return scenario folder descriptions to existence
  • Scenario: Incorrect date in PLAN 03 briefing
  • Restored loadout name to aircraft Ready groups in Flight Deck UI for German localization


Updates and additions
  • 114mm Coastal Artillery tweaks and LODs
  • Weapons: standardized AShM radar cross-section - larger missiles will have slightly higher cross sections now
  • Weapons: RGB-1 and RGB-3 lifetimes corrected (45 and 5 minutes respectively)
  • Weapons: added Home On Jam (OECM tracking) for many weapons:
    • SM-2, RIM-8, AIM-54A, RIM/AIM-7M
    • SA-N-1C, 3, 6, 7, SA-4, 5, 6, 11
    • Harpoon, TASM, many soviet AShMs
  • Weapons: slight tweak to some SAM MaxFlightTime values
  • Weapons: adjust SS-N-12/SS-N-19 seekers for more reliable target distribution
  • Weapons: flight profiles for AGM-84 harpoons, launch is now smoother and more dynamic
  • Weapons: MM38 exocet remodeled and retextured
  • Sensors: fighter radars with LookDownMultiplier=0 now changed to be able to detect aircraft at extremely short range
  • Sensors: standardized MinAlt entries for fighter radars, mostly lower radar floors
  • Changed formation "Air Defense Orders" to "Rules of Engagement" in context menus
  • Units: MPAs now have corrected sonobuoy counts
    • P-3C: 84x sonobuoys (from 60x)
    • P-2H: 40x sonobuoys (from 60x)
    • Tu-142M: 140x sonobuoys (from 42x)
    • Il-38: 150x sonobuoys (from 32x)
  • Units: Ka-27PL sonobuoy type changed to RGB-NM-1 exclusively
  • Translations
  • Weapons: AGM-84C
  • Weapons: small sustainer rocket motor effects for non-jet powered antiship cruise missiles (like exocet or SS-N-2)
  • Added following land units:
    • AAA truck with 57mm S-60
    • AAA truck with 37mm 61K
    • AAA truck with 23mm ZU-23

Patch Notes 0.7.3

Hello from the Triassic Games team!

Today we are releasing Patch 0.7.3, which resolves a UI crash and rolls in additional fixes for the campaign, as well as some unit/sensor enhancements and fixes. This update also introduces new environmental enhancements, including experimental sun shafts and improved fog.

These environmental features are disabled by default and can be enabled in Video Options.

We have also reduced gun CEP by 40 percent across all ship guns. This is the first step in a broader effort to improve naval gun performance and behavior. Further refinements are planned.

Thanks everyone for your continued support!

Fixes Fixed a crash in Noesis UI
Units: Asashio SSK fixed torpedo magazine
Units: F-5A was missing flight deck timings
Mission Editor: Added failsafe limits to waypoints to avoid the Index out of bounds of array errors when loading missions
Weapons: SS-N-19 range typo (370nmi -> 270nmi)
Null refs

Additions and Improvements Campaign: Molniya mission 4 corrected briefing from Sacramento to Camden for map; added K-184 to briefing
Campaign: Molniya Mission 2 new Mirages F-1 picture for briefing
Weapons: Add smokeless AAM effect, added to AIM-9M
Weapons: various very small tweaks to antiship missile flight profiles
Weapons: slight improvement in RIM-66E/RIM-66G/RIM-67C low-alt performance
Weapons: all guns CEP decreased by 40%
Weapons: SS-N-19 flight profile modified for a lower range shot (15km alt cruise, 200km LO-LO range)
Weapons SS-N-2C terminal altitude reduced to 5m (16ft)
Weapons: SS-N-22 - added its terminal velocity increase to Mach 2.8 (1860kn) and increased cruise altitude (20m, 65ft)
Units: added AIM-9M to F-15C
Units: P-3C, S-3A, SH-3H - added limited number of AN/SSQ-77 VLAD sonobuoys
Units: added ServiceDate entries for all aircraft
Generic QF45 114mm coastal artillery: added more details
Improved skybox fog
Units: F-4E 3rd and 90th TFS (PACAF F-4E Clark AB squadrons)
Sensors: AN/SSQ-77 VLAD deepwater high-gain passive directional sonobuoy
Added experimental screenspace sun shafts and multiple scattering (defaults to disabled)