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Sea Power News

Patch Notes 0.5.3

Hey everyone, here comes another patch release. Main aspects are some mesh fixes as well as the wonky ship movement behaviour.

Have a fantastic week!

Bug Fixes / Improvements
  • LSM-1 model redone with proper texture, details update etc
  • Multiple AI aircraft going for the same target
  • Wakkanai port map data for backgrounddata
  • PLAN 03 P-2H now correctly drops sonobuoys
  • Vessel shifting position due offset of center of mass
  • preset altitudes array was not sorted on aircraft/helicopter loading
  • Error when loading textures for pla_h-6d squadron4 modex
  • Nike Hercules missile material bug
  • CGN California SPG-60 added as additional fire control channel
  • Updated translations
  • Added A-6E SEAD and SEADLongRange loadouts; thanks nuclearstonk!

Patch Notes 0.5.2

Hey everyone, here comes another patch for Sea Power. This time it's mainly driven by Unity itself as they introduced some security issue in their engine so we needed to update the Unity version we're using. You can read about it here: https://unity.com/security/sept-2025-01

Beside that we also fixed some issues. Happy weekend!

Bug fixes and improvements
  • Unity Update due to security vulnerability issue
  • PLAN Type 010 and USSR T43 CIWS gun angles fix
  • Updated land unit, vessel, aircraft descriptions and callsigns (thanks N0jge!)
  • Incorrect hidden objective behaviour in Event Log Objectives tab
  • Updated PLAN 04 with MiG-27 replacing Armed Bizjet; corrected backstory
  • Mission Editor: Possible nullref when removing a Trigger
  • possible nullref when dragging a unit between Formations on Formation Manager
  • Corrected Chengdu frigate hull sonar mount position
  • Added missing LOD1 to Type 024 and LSM-1
  • Several typos
  • Lots of small mesh errors
  • Changed PLAN 03 mission to reduce exploit chance
  • AI CVS (anti-submarine carriers) will now correctly launch ASW patrols
  • Kidd DDG added SPG-60 as 3rd missile channel; removed incorrect Variant3 from NV Gearing mod

Patch Notes 0.5.1

Hey everyone, here comes just a quick hot fix for some issues our recent update introduced.

Thank you all for your continuous support! :)

Bug Fixes / Improvements
  • Luda I description
  • Chengdu ammunition: hy-1 -> sy-1a
  • PLAN 02 mission replaced anachronistic MiG-23 with MiG-21
  • Qiongsha-class painted in white ;)
  • Null refs
  • Updated translations

PLAN sets sail!

[h2]PLAN update details[/h2]
Hello from the Triassic Team! We are super excited to release our (now biggest) free content pack, the PLAN! This update features the a ton of new units, including Vietnam, and Japan units too!



[h3]New units included:[/h3]

PLAN:
  • Chengdu-class frigate
  • Jiangdong-class frigate
  • Jianghu I-class frigate
  • Jianghu II-class frigate
  • Jianghu III-class frigate
  • Luda I-class destroyer
  • Qiongsha-class landing ship
  • Shanghai II-class patrol boat
  • Shanghai IIB-class patrol boat
  • Type 010 minesweeper
  • Type 024 (Heku) missile boat
  • Type 037 (Hainan) corvette
  • Yukan-class landing ship
  • Type 033-class patrol submarine
  • Han-class attack submarine
  • Wuhan-class cruise missile submarine
  • J-5 and export F-5 Fresco fighters
  • J-7III Fishcan fighter
  • Q-5 and Q-5A Fantan attack aircraft
  • H-6A and H-6D bombers
  • Z-8 maritime patrol helicopter
Vietnam:
  • Barnegat-class frigate (converted seaplane tender)
  • Modified Gearing-class frigate (converted from Gearing FRAM to represent surplus USN ships in use)
  • LSM-1 class landing ship
Japan:
  • PS-1 maritime patrol flying boat
  • US-1A search and rescue amphibian
USA:
  • C-141B transport aircraft


[h2]New Scenarios![/h2]
Brought to everyone by our hard working Ian Roberts, this update and future updates will hopefully include some new missions as well to showcase some of our new units! Let us know what you think after giving them a shot!



PLAN Scenarios
  • Clash in the Paracels
  • Battle of South China Sea
  • Operation Silent Spear
  • Escape from the Sulu Sea


[hr][/hr]
Bug Fixes and Changes
01-Oct-2025: 0.5.0 Build #234 (19329) Public Release [FIX]
  • Type 148 Tiger hullnumbers mapping
  • Alvand railings
  • RIM-2/RIM-67 missile positions on Mark 10 GMLS to match photos
  • Mission Editor: Reform and disband formation actions saved to mission file but weren't loaded from it
  • Mission Editor: Custom airgroups were not loaded from the ship/airbase variant file
  • Mission Editor: Corrected a phrase for the EN localisation of Reveal Action
  • Naming convention fix on JMSDF Sub Duel
  • Attempted Fix for SEAPOWER-AXS where LinearCampaign singleton can spawn in an incorrect place.
  • Huge calculation error for units at date line "edge" of our flat Earth (pun intended!)
  • Some out of bounds longitude positioning when crossing the date line "border"
  • Corrected EN localisation for waypoints settings confirmation dialog
  • Libelle class torpedo boat bowwave position
  • MiG-17 range/fuel mass correction



[MOD]
  • Updated translations
  • AI: Upgrades to autotargeting for aircraft. Aircraft will try to retarget to closer targets
  • Aircraft speed is cruise when guiding SARH missile
  • MiG-21Bis model update: triple rod IFF antenna added
  • Redone all existing MiG-21 liveries to higher resolution
  • Moved Head of the Snake mission from NATO to Other folder



[NEW]
  • Mission Editor: Destroy and Despawn units actions
  • Mission Editor: Enable Swap Taskforce checkbox to enable/disable transfer when a side is selected already
  • Mission Editor: Checkbox to allow/disallow transfer of all aircrafts that belong to a unit to transfer to another side
  • Mission Editor: Reveal Units trigger action
  • Mission Editor: Button to copy settings of currently selected unit to all waypoints of its group
  • Mission Editor: Disable/Enable Units action for a Trigger
  • Ability to disallow transfer of child aircraft when airfield is transferred to another taskforce
  • Added loading background images for PLAN units


Dev Blog [9/24/25] - Upgrades and more coming very soon!

Dev Blog Update - \[9/24/25]
[h3]PLAN Content Drop ETA, AI system Update, and More![/h3][hr][/hr][h2]PLAN Dropping Soon![/h2][p]Hello from Triassic Games and great news, we are now targeting Oct 1st for our next big content drop!* This will include a variety of PLAN units, and some other units we really wanted to make and add into the game. The full roster is quite a bit larger than our last content update, so we want to thank everyone for your patience with this upcoming update. [/p][p]*There is a small chance there could be a delay, but we hope to be able to release it on the first of Oct![/p][p]Sneak Peek - Upcoming Units:[/p]
  • [p]Q-5 Fantan[/p][p][/p]
  • [p]Luda I-class[/p][p][/p]
  • [p]Jianghu III-class[/p][p][/p]
  • [p]Wuhan and Han class submarines[/p][p][/p]
  • [p]and more![/p]
[p][/p][h2]AI System Update (very soon!)[/h2][p]More good news! We are now planning to release the very first public iteration of our AI improvements later in Oct. Coming to Sea Power soon enough, scriptable AI (Javascript) which integrates into the save/load system! This will only include Carrier and Airfield behaviors for now, and we plan to expand on it in the near future. We've heard your feedback and we chose this to be our first target for the new AI system. Once this is out, we hope our modding community can start exploring and adapting it to other aspects of the game as well. Can't wait to see what you all will make with it and how much you will enjoy it![/p][p][/p][p]We have also begun working on pathfinding systems, so that way ship captains will no longer drive themselves onto land. Beached ships are costly to recover honestly[/p][p][/p][h2]Performance Improvements (soon)[/h2][p]After this update drops, the second half of Oct. will be focusing on another round of performance improvements, which will delay some AI work until later. We are very much aware that there are still some intense performance drops in longer missions, and that we will be investigating some potential areas for improvement.[/p][p][/p][h2]Autogen System Upgrades (WiP)[/h2][p]Ian has been super busy at work testing new lighting, improving shader blending, and procedural world/terrain generation/simulation as well to help make our game's world more immersive and accurate. We don't have too much to show for it as of right now, but the plan right now is to build up the system to be more flexible to create more interesting environments in the future.[/p][p][/p][p]This will also include much needed improvements for our terrain overall, in hopes of achieving a more immersive game environment. Snow caps on mountains being more varies, more colors, more depth![/p][h3][/h3][hr][/hr][h2]
Community Showcase![/h2][h3]Screenshots:[/h3][p]- from Cosmo7438 over at the MPS discord! Awesome shot with the stars in view![/p][p][/p][p]- From michhughe over at the MPS discord! Ready the life rafts![/p][p][/p][p]- Modded Screenshot from skyblazer2060! Worlds biggest ducky! (Mod Made by Skyblazer: Linked Here)[/p][p]Workshop Showcase:
[dynamiclink][/dynamiclink]With over 2500 subscribers, this mod will really bring not only ships, but all types of units to your missions! Check out their work and see what the community is capable of![/p]