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Sea Power News

Patch Notes 0.4.7

Hey everyone, we had some Mission Editor issue still in our last patch so here comes a hot fix for it. Sorry for the circumstances!

Bug Fixes
  • Submarines caused errors in Mission Editor
  • Kirovs flag

Patch Notes 0.4.6

Hi everyone, here comes a hot fix for the patch from yesterday. Some missions could not load properly, sorry for that!

Bug Fixes:
  • Added missing California picture
  • Mission Editor could not load submarines
  • Mission loading error for some missions
Improvements/Additions:
  • Updated translations

Patch Notes 0.4.5

Hi everyone, here comes another patch release, fixing some issues with ballistics and some units. Also it adds a new unit, the California CGN!

Bug Fixes:
  • Warehouses 3 targeting and system data
  • Campaign missions 05A and 05B reveal triggers updated to new format; fixed aircraft not launching in mission 05B (Northern Hammer)
  • Ballistics now working properly with higher time compression
  • Some holes on Enterprise
  • Helicopter positions on Brooke
  • Flight Deck "Available" update for selected loadout
  • Claude V. Rickets -> Claude V. Ricketts
  • Linear Campaign Loading Error
Improvements/Additions:
  • Updated translations
  • California CGN
  • Lack of weapons blocks launch from a flight deck
  • Flight Deck: Loadout availability calculation
  • Aircraft can no longer take off from airbase if there is not enough ammo for its loadout, but abscence of ammunition does not block aircraft launch

Patch Notes 0.4.4

Hey everyone, here comes another patch for Sea Power.

The main addition are playable tutorials and lots of fixes.

You can access the new playable tutorials from the Tutorials button on the main menu, then expand the "Gameplay Tutorials" list to find them. There are five tutorials covering basic to advanced concepts.

Bug Fixes
  • More background images use FileManager
  • Formation could not attack a single object via attack waypoint
  • Redundant Telegraph settings for waypoints from MissionEditor
  • Western VDS on Turya
  • Disabled Trigger was not enabled by free content window
  • Joined condition for trigger was not saved properly
  • Vehicle index could point to another vehicle during save/load which leads to a number of problems
  • Velocity calculation for missiles with nose up (e.g. Harpoon) to allow proper intercept calculation
  • Adjusted missile positions for Mk22
  • Accidental Flight Deck load error and wrong AircraftCurrentlyOnBoard number from loading pending launch task
  • Objectives now hide in Event Log when set to Hidden. Precipitation also in Weather section
  • Decimal Places in Environment tab
  • BMG50 Gun -> CIWS
  • Broken sensors localization in WaypointViewModel
  • Direct control of enemy land units
  • Close hatches animation for WeaponSystemLauncher could be triggered twice
  • Mission Editor: Incorrect variable was used to save all sensor waypoint properties except air search radars
  • Mission Editor: Incorrect localization key was set for Altitude string for the waypoint settings
  • Allow Free Content Window to take a default position
  • SA-11 sam was not auto flatten terrain
  • SET-40 deaf as a doornail
  • Carrier air ops speed is reduced to 20kn
  • Sounds audibility for Turya and Wisla
  • WP sam sites targeting data
  • Added missing text resource for Weather Forecast
  • Fixed mount data vanishing on mission load
  • Fixed socket exception
  • Torpedo drop from aircraft
  • Fix for type 205 and 206 colliders


News and improvements
  • Updated translations
  • Weapon+sensor shared mount conflict resolve for Buk SAM
  • Mission Editor: sensor settings dependency on unit settings/previous waypoint settings for new waypoint
  • Mission Editor: get rid of redundant sensor switches in the mission ini file; waypoint settings for sensors now enherited from a unit for the first waypoint and from previous waypoint for others
  • Mission Editor: fine tuning of waypoint positioning
  • Mission Editor: GroupCategory used unit Category to get speed change for waypoints to support load from mission file when units are not added yet to the Group
  • Mission Editor: Mach limit for aircraft ETA calculations
  • Mission Editor: localization support for Speed and Depth waypoint settings text on the map
  • Weather forecast for Breakthrough mission
  • English loc: SeaState -> Beaufort Wind Force
  • Dong Hoi briefing reworked and fixed; Dong Hoi messages and unit names
  • Added AN/APS-80 radar entry
  • Ability to drop sonobuoys in line
  • Sonobuoy line accounts for sonobuoys allocated to other drops
  • Ability to reveal units for some time via triggers
  • Localization how to document (steamapps\common\Sea Power\Sea Power_Data\StreamingAssets\original\documentation)
  • Add Objectives to Event Log
  • SA-11 sites, launcher, command vehicle and radar models
  • Attack waypoints
  • Ability to disable thermal layer
  • Action position relative to unit
  • Added new loading screens
  • Baleares FFG, Brooke FFG
  • MIM-14 Nike Hercules SAM site
  • Playable tutorials

Patch Notes 0.4.3

Hi everyone,

here comes another hotfix for the broken B-52D and also for the partially messed up ballistics. We're working on getting the ballistics compatible with higher time compression. Happy weekend!

More changes as in the log below:

Patch Notes v0.4.3 Build #215

Bug Fixes:
  • First mission in Linear Campaign should select more reliably
  • MIM-14 fins mesh fixed as noticed by nuclearstonk
  • Submarine spawn depth
  • CIWS gun position on Long Beach
  • Sturgeon had its MOSS blocked
  • Autogen buildings jumping during relocation and camera jump
  • LoadScreen to use FileManager to get backgrounds
  • Reverting projectile ballistics until we have it stable for all cases
  • B-52D
Improvements/Additions:
  • Added 3d gunner and turret details to M163, ini adjusted
  • MK-37 mod 1 to active guidance
  • Added min depth to Harpoon
  • Many art corrections for USN ships, mostly SLQ-32 models
  • Forrestal, Enterprise, Garcia now have their missing ECM gear modelled
  • Updated translations
  • Bonanza GA plane
  • Added correct model for 1972 Knox
  • Target point categories. Atm available: General, Radar, LowSAM, HighSAM, AAA
  • EXPERIMENTAL: Current all helicopter category priorities are LowSAM>AAA>Radar>HighSAM
  • Precaution for unwanted entering to loiter state for a brief moment at mission start