Dev Blog [6/27/2025] - 2025 Steam Summer Sale, new QOL features, and a new hire!
2025 Steam Summer Sale (-20%), new QOL features, and a new hire!
[hr][/hr][h2]Summer Sale and news[/h2][p]Hello from Triassic Games! With the Steam Summer Sale now live, Sea Power is now 20% off! We know it's been a little since there hasn't been an update to the game recently, but we are planning to release an update very soon with a fresh set of fixes. We have many exciting features in the work ranging from waypoint editing, expanded unit details, Tac View integration, a new hire, and more fixes! Let's take it from the top..[/p][p][/p][h2]Waypoint Editing[/h2][p]In the future, we will be rolling out editable waypoints both in-game and in the mission editor. This will expand the level of mission planning for your units both in mission and in mission creation thanks to adding the ability for units to move, adjust height, change sensor states, fire weapons, and more when hitting a waypoint! We've also made the waypoints a bit bigger so they are easier to click on and keep track of. Check out this screenshot of it in action in-game! This will be very easy to setup by just clicking on the waypoint you want, right clicking on it to edit it, and clicking what you want on and off![/p][p][p]Hello everyone, I'm Ian! I am a naval enthusiast with a focus on U.S. Navy history, with particular emphasis on World War II and the Cold War. For Sea Power, I greatly enjoy the story telling aspect of mission making and campaign creation, and I designed and built the Pacific Strike 85 campaign on the workshop. Outside of Sea Power, I also work with the Drydock Dreams Games team on Task Force Admiral, and am a founding member of Shipbucket.com, a site specializing in naval and air illustrations. Professionally, I work in the mobile advertising industry, with responsibilities spanning account management, product design and software commercialization.[/p][p][/p][h2]Tacview integration is nearing completion[/h2][p]We are nearly done, and just working on a few more features internally before we consider it properly integrated on a purely technical level. We have even added the ability (not yet in the public build) for Tacview Real-Time Telemetry. This means you can now have Tacview showing you the battlefield in real time! However, we are going to have it setup so all units are shown in Tacview by default, but this may be subject to change as we further explore additional functionality options.[/p][p][/p][h2]Steam Workshop highlight[/h2][p]Check out this workshop submission with over 5k subscribers![/p][p][dynamiclink][/dynamiclink][/p][h2]Community screenshot highlights![/h2][p]A awesome SAR screenshot by Prestigious-Shirt325 over at the Sea Power Reddit![/p][p]