BPM: OVERDRIVE UPDATE

We’re happy to bring you the BPM: OVERDRIVE update. Since release, we’ve been working hard to bring more to BPM. In this update we have added five brand new characters that let you play BPM in a new unique way, three new weapons to encourage more killing of enemies to the beat, a brand new chapter with its own unique enemies, two new difficulties, and much more good stuff!
[previewyoutube][/previewyoutube]
Key Features:
5 New Characters
3 New Weapons
1 New Chapter
2 New Difficulties: Hellish and Practice
Additional Additions of Stuff:
New achievements
Over 20 new items
New abilities
New enemies
New unique room types
A new boss
Gameplay balancing
Trials (Items that make your runs more challenging)
Ultrawide FOV support
Per chapter hue slider (change colour of filter)
Optimisation
New challenges
Save game stability fixes
Crash fixes
Level fixes
Asgard has been tweaked
New rooms added
Raygun charge time shortened
Lighting changes
Little changes everywhere
New floor modifiers
Floor entry blur shorter
Windows darkened in Dark floor modifier
Some sounds tweaked
Gambling machine repurposed
We hope you’re excited to play! We’ve loved making this game, and with this update finished, we’re planning the future for games from Awe Interactive.