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BPM: BULLETS PER MINUTE News

Custom Music Update

BPM's most requested feature is finally here: Custom Music.

We've been very busy working on the Nintendo Switch port of BPM, but now that's done we are finally able to bring this feature to BPM on PC.

You are now able to add music that you have created into BPM, and will be able to shoot, dodge and dash to the beat of your own soundtrack.

Here is a tutorial video that will show you how to get your music set up to work in BPM:
https://youtu.be/iRj82LgFN7o

Notes & Known Issues:

  • .MP3 files may cause syncing issues which could result in the music going out of time with the beat. Use .WAV to be safe.
  • BPM will likely stutter (temporarily) a number of times throughout gameplay due to this update. This is completely temporary and because your GPU needs to recache shaders.
  • Custom music can only be toggled on or off from the main menu.
  • In Custom Music mode, pausing and unpausing the game will cause the music to restart.
  • In Custom Music mode, your track's name and bpm will be displayed on the in-game TAB menu
  • The game will recalibrate your BPM to be between 60 and 120 BPM. In our testing we think the game plays best with songs that are 70-90BPM.

BPM: Bullets Per Minute анонсирована для Nintendo Switch — релиз для гибридной консоли состоится 8 сентября

Студия Awe Interactive готова выпустить на Nintendo Switch ритм-шутер от первого лица BPM: Bullets Per Minute. Заручившись поддержкой издательства Playtonic Friends, команда запланировала релиз на 8 сентября. Тематический трейлер можно посмотреть ниже.

Minor Translation and other fixes.

Russian translation changes,
Missing font fixes,
Reordered files for better HDD loading times (minor change, may result in only 5% gains),
Made escape skip latency test screen,
Removed game hitches when using Revolver. (particle effect issue)

Hotfix 2

  • Heiðrún head projectiles are now targetable. No unavoidable damage.
  • Latency test results screen is now passable with Enter if your tests timed out.
  • Latency test added to game settings.
  • UI scale setting is now configurable with mouse more easily.
  • Missing Chinese missing characters fixed.
  • Photosensitivity screen now skippable after 1 second.
  • Russian font support (Cyrillic font). Thanks to community member Sergio270.
  • Russian translation improvements.
  • Spanish translation improvements.


Hotfix 1

  • Centered “reload” text. X
  • At UI scale 1.2x, stats going off the screen fixed
  • Block Ability is now offset correctly
  • Fixed Endless spinning on the main menu if your FPS is low
  • UI scale changes now save to file
  • Volume settings apply on game startup
  • Fixed Library only producing Secondary Abilities
  • There is now no green when transitioning between Helheim rooms
  • Adjusted Vanaheim pitted room
  • Fixes some particle game hitches (some hitches still remain)


More fixes will be coming.

If our upgrade in Engine isn't working for you consider rolling back on a beta branch to either "rollback_pre_translations" or "rollback_sept_23_2020".