1. Awoken: Chapter One of Reverie
  2. News
  3. Patch April 29th

Patch April 29th

UPDATE
- Improved Game Overall Performance
- Fixed Battery Drain On Flashlight
- Fixed In-Game Lighting
- Fixed Monster Animations
- Added Maps Within Game To Aid In Navigation And Sense Of Direction
- Labeled Keys And Locked Doors Accordingly
- Added New Areas And Expanded Game
- Improved Accessibility To Help With Finding Other Areas Of The Game World
- Fixed Audio For Player, Environment, And Monsters
- Added Green Lights As Markers For Keys and Various Other Important Items but some items are logically placed
- Made Monsters More Of A Threat To Player
- Added Monsters Into New Areas
- Added More Interactive Items To Use As Deterrents Against Monsters
- Fixed Area Where People Would Fall Out Of Our World
- Added New Dialogue Triggers For Missions To Aid In Driving Alan’s Story Arc
- The writings on the wall, clues have been added to the environment such as writings and code keep an eye out
- Added multiple VHS players for you to be able to view VHS tapes which help drive the story of Alan and set up the full version of Awoken
- Improved lighting intensity in some areas to feel more natural and correct
- Added post-processing effects to the game
- Provided updated screen informing players of early access
- Improved gunplay mechanics
- Updated menu setting to function properly when changing settings
- Updated textures to higher quality
- Changed and updated menu and text for better viewing
- Updated gun mechanics for better gameplay with the firearm
- Updated monsters reactions to the gunplay
- Monsters can now die... or can they?
- Added more interactive doors
- Removed the terrible loud noise at the beginning of the game that occurred upon start
- Fixed keypad and key card doors to be more responsive and work properly
- Fixed the settings options for each different graphics option so they all work now
- To our knowledge fixed the black and white issue some users were having
- Added new audio including voice over