Public Test Server Update: Changes and Fixes
A new PTS build was released earlier today! Here’s a snapshot of the changes that players can now see and test.
Character modernization:
Propagator Core XR-53 Changes
Boss Changes
Powerful Construct
Veteran Changes
Lethal Strike
Imperfect Construct
Prey Seeker Droid
Defender Construct
Supplicant Construct
Rampaging Construct
Leave feedback for Dynamic Encounters here!
Leave feedback for the lair boss (Story Mode) here!
Leave feedback for the lair boss (Veteran Mode) here!
Leave feedback for character modernization here!
Character modernization:
- Before hopping onto the PTS, please read Eric’s Character Modernization Status forum post!
- In this iteration of PTS, players will see a fix applied to the shader change that impacted character models. Please leave feedback here.
- If connecting to the PTS via Steam, players should no longer see the EULA box pop up after accepting the terms and conditions once.
- The launcher carousel design now matches the SWTOR launcher.
Propagator Core XR-53 Changes
Boss Changes
- Made general adjustments to the flow of the Propagator Core XR-53’s abilities in order to space them more regularly. This should help create a more predictable cast cadence, and allow movement to be smoother.
- Should now properly drop pools in all cases.
- Now acquires targets in a rectangular shape (Was a cone).
- Should now properly find targets inside its warning.
- Now acquires targets in a rectangular shape (Was a cone).
- No longer completely blocked by certain mitigation abilities, e.g. Sonic Rebounders.
- The Propagator Core XR-53 should no longer begin casting abilities while airborne.
Powerful Construct
- Added a 50% absorb shield to the Propagator Core XR-53 while the Powerful Construct has not yet cast Explosive Finality or been defeated.
Veteran Changes
- Increased Propagator Core XR-53’s damage by 5%.
- Added visible debuffs on the Propagator Core XR-53 that indicate which role has been sampled by the Prime Directive so far. One each for Tank, Healer, and DPS.
Lethal Strike
- Lethal Strike will no longer be mitigateable from the second stack onwards.
Imperfect Construct
- Health increased to 388k (was 310k)
Prey Seeker Droid
- Health increased to 388k (was 155k)
Defender Construct
- Health increased to 4M (was 1.5M)
Supplicant Construct
- Health increased to 3.1M (was 1.5M)
Rampaging Construct
- Health increased to 3.1M (was 1.5M)
- The Rampage buff will now properly state that it increases damage by 25%, not 10%.
- Rampage should no longer be reflectable.
- General bug fixes
- Various improvements to all Dynamic Encounters which include new steps and/or functionality
- The Conquest Objective "Missions: Dynamic Encounters Infinite" now requires 1 Dynamic Encounter to complete (down from 5) and rewards 1650 Conquest Points (down from 6900)
Leave feedback for Dynamic Encounters here!
Leave feedback for the lair boss (Story Mode) here!
Leave feedback for the lair boss (Veteran Mode) here!
Leave feedback for character modernization here!