Game Update 7.7d Patch Notes
[p]General [/p]
[/p][p]General [/p]
- [p]Attempting to summon another mount while already mounted will no longer cause an unintended animation. [/p]
- [p]The top Guild Contributor leaderboard has been restored to the Guild Invasions tab. [/p]
- [p]Cinematic trailers now play at the volume that are applied in settings. [/p]
- [p]Corrected an issue where players opening the Character Customization window would have a random skin tone selected in rare circumstances. [/p]
- [p]Fixed an issue that changed the fur colors of existing Cathar NPCs. [/p]
- [p]Corrected the skin color issues that were present on characters displaying Dark Side corruption.[/p]
- [p]There may be some cases where players will still see this issue present. We are continuing to investigate these edge cases. [/p]
[/p][p]General [/p]
- [p]Completing Dynamic Encounters on Dromund Kaas and Coruscant now track progress toward the Dynamic Encounter Pinnacle objective. [/p]
- [p]Note that Dynamic Encounters on the starter planets do not count toward Conquest. [/p]
- [p]\[General] Several boss enemies in Dynamic Encounters have been given the correct immunity buffs. [/p]
- [p]\[Shocking Developments] Enemy waves now spawn correctly allowing players to complete the encounter. [/p]
- [p]\[Shocking Developments] Updated the mapnotes to ensure they do not overlap on the map. [/p]
- [p]\[Powder Keg] The failure state has been removed from the encounter to reduce mission step confusion and allow players more time to disable the air support beacons. [/p]
- [p]\[Ritual Killing] Updated the missions steps to include “Defeat Ritual Master” alongside the disruption mission step to allow players to complete the encounter even if another player has defeated the Ritual Master. [/p]
- [p]\[Ritual Killing] Balanced the Ritual Master by lowering damage output. [/p]
- [p]\[Dark Temple] The Sith Spirits now have shared tagging. [/p]
- [p]\[Venerated Relics] Players can now complete the encounter even after Nil Venerous has been previously defeated. [/p]
- [p]\[Venerated Relics] The Mark of Power buff from the Symbol of Power item now correctly increases a player’s health and damage by 3% per stack. [/p]
- [p]\[Lord Grathan’s Assault] Visual issues with the Grathan Sith Commander’s model have been corrected. [/p]
- [p]\[Sith Affairs] The voice dialogues for Lords Apago and Cyone now trigger during the correct mission step. [/p]
- [p]\[Hard Target] Balanced the bosses by lowering their levels and health. [/p]
- [p]\[Rogue Droid Uprising] The description and mission steps now refer to the correct name of the encounter. [/p]
- [p]\[Rogue Droid Uprising] The Speedy Systems Specialist Achievement Achievement now correctly refers to the correct name of the encounter. [/p]
- [p]\[Rogue Droid Uprising] The Achievement for completing this encounter now refers to the correct name of the encounter. [/p]
- [p]\[Kaas City Expansion] The name of the encounter is now consistent in the Mission Tracker and Legacy Window. [/p]
- [p]\[Spire Consequences] Updated the mapnotes to clearly represent the objectives. [/p]
- [p]\[General] Several boss enemies in Dynamic Encounters have been given the correct immunity buffs. [/p]
- [p]\[Blot Out the Sun] This Achievement has been moved to the correct category in the Achievements Window. [/p]
- [p]\[They’re Listening! and Vandals at the Gate] The encounters no longer overlap when they are active. [/p]
- [p]\[Detention Is Over and Vandals at the Gate] The companion is now resummoned automatically when the player is no longer polymorphed. [/p]
- [p]\[Understaffed] The mapnotes for these encounters now appear on the map as intended. [/p]
- [p]\[Achievement] The name of the Jedi Temple Boss Achievement has been updated from its placeholder name. [/p]
- [p]\[Deflecting Their Blows] The Republic Saboreur NPCs are no longer missing their idle animations. [/p]
- [p]\[Troubled Tauns] Players can no longer use the Cleaning Solvent on a Tauntaun that has already been cleansed. [/p]
- [p]\[Clear the Crystals] Fixed an issue that caused a delay between the mortar ammunition impact with the ground and the corresponding visual effects. [/p]
- [p]\[Shivering Stand] Fixed animation issues that were present on the Damaged Assault Droids. [/p]
- [p]\[Shivering Stand] The Damaged Assault Droid is now visible. [/p]
- [p]\[Frozen Front] The correct animation now triggers when the Rocket Stockpiles are destroyed. [/p]
- [p]\[Jiguuna Cleanup] Players that log out then back in during the encounter while they are controlling a droid can now interact with the terminal to complete the mission.[/p]
- [p]\[Jiguuna Cleanup] Fixed an issue that caused the visual effects of the Ion Beam and Twin-linked Railgun abilities to not appear when they are cast. [/p]
- [p]\[General] Corrected many instances of mission names and step progress not appearing in tooltips when hovering over relevant objects or NPCs. [/p]
- [p]\[Good Mantellian] The Separatist Defector NPCs now have idle animations. [/p]
- [p]\[Boss Remak] Updated the respawner timer for Ethan Remak so that he respawns more often. [/p]
- [p]\[Ice Fishing] Fixed the skin texture on the ice fisherman NPC. [/p]
- [p]\[Pirate Problem] Players can now progress through the encounter regardless if other players have completed all the mission steps. [/p]
- [p]\[Quesh Inoculation] The Inoculations missions icons now appear as purple on the map. [/p]
- [p]\[Iokath: Lost Arsenal] The player’s companion is now desummoned when the player is polymorphed as a Factory Remote. [/p]
- [p]\[Iokath: Mounted Turret] Corrected an issue that prevented the player’s companion from being resummoned after the player exited a mounted turret. [/p]
- [p]\[Whispers in the Force] Players will now receive the mail “I’ll return soon” from Arcann after completing Whispers in the Force. [/p]
- [p]\[Whispers in the Force] Players will no longer receive identical mail messages from Arcann when making a specific decision after completing Whispers in the Force. [/p]
- [p]\[Balmorra: A Question of Motivation] All players who are in a group will now be able to loot the schematic fragments. [/p]
- [p]\[Makeb: Shelter From the Storm] Added a mapnote for Shalim Avesta when the player is inside the phase. [/p]
- [p]\[Old Wounds: Meet with Dr. Oggurobb] Darth Rivix/Tau Adair are now granted as guest companions during this mission step. [/p]
- [p]\[Manaan: Retaliation] The conversation with Captain Jhanil no longer triggers when the player is outside the building. [/p]
- [p]\[The Wretch King] A mapnote has been added for the last step in the mission. [/p]
- [p]Players can no longer get stuck if they jump on the Empty Fireworks Launcher decoration. [/p]
- [p]The Propagator Core XR-53 Trophy Decoration now correctly appears in the Preview Window. [/p]
- [p]The Conspiracy Console, Ancient Kaas Sarcophagus, and the Training Bay decorations now cite Achievements as their source. [/p]
- [p]Fixed an issue that prevented the Republic Kolto Tank decoration from dropping during its respective Dynamic Encounter on Ilum. [/p]
- [p]Fixed an issue that sometimes prevented the Harbinger of Fear, Martinique Desler, and Commandant Jenarian from correctly dropping their rare loot.[/p]
- [p]Fixed an issue that caused the magnifying button to lose its functionality when a custom interface is created. [/p]
- [p]When polymorphed as Tythe, the Intensify Rage ability now generates 2 stacks of Rage as intended. [/p]
- [p]When polymorphed as Tythe, the Rage Overload ability can now be used at 10 stacks of Rage as intended.[/p]
- [p]Corrected an issue causing some abilities, such as Swiftness on Sentinels and Marauders, to give more movement speed than intended. [/p]
- [p]Level 73 ability tree option Avoidance/Celerity now reduces the cooldown of Jolt/Mind Snap by 3s, Unbreakable Will/Force of Will by 45s and Force Speed by 5s.[/p]
- [p]Level 51 passive Duplicity/Infiltration Tactics now grants 25% bonus maul/shadow strike damage up from 20%. Can now occur every 8 seconds down from 10 seconds.[/p]
- [p]Level 23 passive Dark Embrace/Shadow's Respite now grants 20% damage reduction up from 15%.[/p]
- [p]Resurgence/Rejuvenate base force cost up from 50 to 60[/p]
- [p]Static Barrier/Force Armor base force cost up from 45 to 55[/p]
- [p]Dark Heal/Benevolence base force cost up from 70 to 85[/p]
- [p]Unnatural Preservation/Force Mend cooldown up from 30 seconds to 40[/p]
- [p]Convection/Clamoring Force bonus crit damage up from 12% per stack to 15% per stack[/p]
- [p]Forked Lightning/Telekinetic Momentum have a 30% chance up from 25% (60% while Polarity Shift/Mental Alacrity is active up from 50%) to produce a second damage instance to the same targets for 25% damage.[/p]
- [p]Force Leech/Force Serenity heals the caster for 40% of damage dealt down from 50%[/p]
- [p]Dark Infusion/Deliverance base force cost down from 50 to 45[/p]
- [p]Efficacious Currents/Preservation reduces the force consumed by Static Barrier/Force Armor by 25 up from 15[/p]
- [p]Volatile Warhead/Hyper Assault Rounds internal cooldown down from 15s to 12s[/p]
- [p]Superheated Shot/Scorching Bolts armor penetration up from 30% to 35%[/p]
- [p]Riddle/Rotary Cannon critical hit chance up from 10% to 15%[/p]
- [p]Target Tracking/Deadly Cannon critical damage bonus up from 30 to 35%[/p]
- [p]Surgical Probe/Emergency Medpac heal power moderately increased. Surgical Probe/Emergency Medpac minimum heal amount moderately raised.[/p]
- [p]Kolto Injection/Underworld Medicine base cast time reduced from 2 seconds to 1.7 seconds[/p]
- [p]Toxic Scan/Triage cooldown from 12s to 10s[/p]
- [p]\[French and German clients] The Galactic Season 7 “Dangerous Game” unlock now refers to the correct season name in the description. [/p]
- [p]Corrected an issue where the Ruhnuk daily mission Unconventional Methods couldn't be completed if B3-S1 was available as a temporary companion.[/p]
- [p]The Grant B3-S1 button is now available to alt characters who enter Lane’s lab and who do not have the companion unlocked. [/p]
- [p]\[Attune the Disruptor to Probe Droids] Added mapnotes for the elevator’s window and map. [/p]
- [p]\[Black Hole: Asset Liquidation] The Communications Tower now respawns in a more timely manner.[/p]