Devlog #31 - Critical Points
[h2]Welcome to another devlog! [/h2]
It's been a few days since the official premiere of Ship Graveyard Simulator 🚢
Without any doubt, you are constantly exploring new options and enjoying the gameplay - of course, feel free to share your feedback wherever you want - we appreciate every single review. 😊
This time, let's talk about a very useful feature such as critical points. We decided to add some enhancement when it comes to destroying the ships. You can always do this the usual way, or take the advantage of the second option that we prepared for you.


Have you noticed that option while playing our prologue? What do you think about it?
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Regards,
Ship Graveyard Simulator Team
It's been a few days since the official premiere of Ship Graveyard Simulator 🚢
Without any doubt, you are constantly exploring new options and enjoying the gameplay - of course, feel free to share your feedback wherever you want - we appreciate every single review. 😊
This time, let's talk about a very useful feature such as critical points. We decided to add some enhancement when it comes to destroying the ships. You can always do this the usual way, or take the advantage of the second option that we prepared for you.
- Critical Points: If you hit correctly you can speed up your destruction process. Aim at the glowing sparks to deal more damage.


Have you noticed that option while playing our prologue? What do you think about it?
--------------

Regards,
Ship Graveyard Simulator Team