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Ship Graveyard Simulator News

Devlog #6

Hello!

Next devlog is here 😊

As we said a month ago – more exploration.
Last month, we focused on preparing more systems and content to improve ship exploration. Now the player can find locked chests, boxes and even containers. And there are even more chests and loot to collect inside of them.

You can now find a small village around the player's house with many smaller and larger buildings. And also treasures. Same with the beach - now every day the player can find some loot and objects to scrap there.

We are also working on improving the tools and adding more variety to their use and ways of using them.


And video:

[previewyoutube][/previewyoutube]


What next? We are improving the tools, but we are also working on a different system - hiring people. You will be able to hire employees who will collect materials for you. And as always - fixing and improving smaller things 😊

Thanks for coming. Thanks for following us. You can also find us on our Discord server - we are there just for you πŸ˜‰

Stay Safe And Good Night People!


Discord


Regards,
Ship Graveyard Simulator Team

Devlog #5

Hi Everyone!

The new year and the new devlog are here πŸ˜‰

Today we want to show you some interesting things.

First - we have a car bow. 😊 You can use it to put your resources there, then transport them quickly and sell them in the store. There is still a lot of work to be done, but we have made a step forward.

Second - explosives. Now you can get through locked doors or ramps using explosives. But you have to use is responsible as it can blow up all the items around. Oh, you need to step back from the explosion too.

Other things: our base and beach got a lot of improvements, you can now choose your tools from the radial menu, and we also have more ships to explore.


And video:
[previewyoutube][/previewyoutube]


Our next plans: focus on exploration. We are working on systems that increase the fun of ship exploration. We also need to improve many things and create many smaller features.

That's it for now. Thanks for following us. If you have questions - write them down. And visit our Discord server - it's slowly getting bigger. 😊 So, Stay Safe and Good Night.


Discord


Regards,
Ship Graveyard Simulator Team

Devlog #4

Hello Everyone!

Welcome to our next devlog. Today a little shorter than usual.

We have 2 new ships. One small and one much larger. It’s our largest ship, with many places to explore.

Next - upgrade system. Now the player can upgrade shop and home to access new tools and features in the base.

Another new feature - interactive inventory. We've been working on this for a while to make it better, to combine it with our shop, and here it is. The player now has slots and can collect items for these slots. And then he can put the collected resources in the store and sell them for money.

We've also been working on a number of smaller improvements. Few of them can be seen in the video.


Video:
[previewyoutube][/previewyoutube]


Next plans - new tool, new features, new ships and many smaller improvements.

That's all. If you have any questions - write them. Or join us on our Discord server and ask us directly 😊
Stay Safe and Good Night!

Discord Server

Regards,
Ship Graveyard Simulator Team

Devlog #3

Hi Everyone!

Here's our third devlog. Today we want to show you our new features again.

So first of all – new tools. One of them is an oil-mop for collecting oils, fuels and even chemicals. While exploring ships, you can find oil spills from barrels, machinery, etc.. Thanks to a specialized tool, you can collect spills and then sell them in the store.
Second – zipline. You can put the zipline anywhere - as long as it makes sense, of course. And then you can use it to drive fast between different locations or get off the ship quickly.

Next thing - we made a ship booking system. The player can reserve one ship and then throughout the next day he can extract all materials and resources from that ship.

We are also working on a new ship. This will be our biggest ship. We also created particles and sounds for each tool. New structures and objects in the base - in a few words - many smaller improvements 😊

And here’s the video:
[previewyoutube][/previewyoutube]

What's next? We will be focusing on this big ship most of the time. We have some cool ideas related to this ship. Apart from that, another ship and some smaller improvements.

That's all for today. Stay safe there. And don't forget to follow us on Steam. If you have any questions - go ahead, we will answer them.


Good Night and visit us on our discord - we are there for you 😊

Discord Server


Regards,
Ship Graveyard Simulator Team

Devlog #2

Hello Everyone!

Welcome to our second devlog. A month ago, we showed you our first progress. We promised to show more soon and here we are.

Today, we want to show you our new ship. It’s really big and you will find a lot of goods there. In addition, our smaller ship has been polished and looks much better now.

Second, tools. The tools have received many improvements in the last month. New animations, new sounds and improved systems of scrapping objects.

Last, but not least – many smaller improvements and systems such as day/night cycle or save/load system (some of them you can notice in video).


And here’s the video:
https://www.youtube.com/watch?v=QuKsI80fP7U&feature=youtu.be


Future plans: new tools are coming. We can’t say anything about them yet, but we’ll show them soon πŸ˜‰ We are also starting work on further economic systems and home base improvements. As always, there will also be smaller improvements and bug fixes.

That’s all for today. Don’t forget to follow us on Steam - so you don't miss our devlogs 😊 If you have any question – go ahead, we'll be happy to answer them all.

Oh, and feel free to join us on our Discord Server. We are there for you. So, Stay Safe and Good Night.

Discord Server


Regards,
Ship Graveyard Simulator Team