v2.0.1.0 Patch Notes
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[/p][h3]v2.0.1.0 Patch Notes[/h3]
- [p]Fixed issue where the Merchant would sell a Craftsman’s Kit even if the player already had one. [/p]
- [p]Fixed issue where knife could be used even when it wasn’t in inventory. [/p]
- [p]Fixed issue where control rebinds were not being saved properly.[/p]
- [p]Fixed issue where music would keep playing when exiting to the main menu. [/p]
- [p]Fixed issue where sell prices for items would be different when selling from the item storage. [/p]
- [p]Fixed issue where buying a gun or melee weapon from the merchant would result in a bugged item. If you had a bugged gun, you can just sell it back to the merchant from storage to get rid of it. [/p]
- [p]Fixed issue where the “Abandon post?” prompt would appear in the front line battle in chapter 1 despite completing the battle.[/p]
- [p]Fixed issue where the cursor would become bugged if you scrolled down to the reset button when rebinding gamepad buttons and then tried to scroll back up.[/p]
- [p]Fixed issue where the trench torch light would not get destroyed when depositing the trench torch in to item storage while wearing a gas mask.[/p]
- [p]Fixed issue where starting a NG+ file with the complete bag start setting would cause a bugged knife inventory slot.[/p]
- [p]Fixed crash that would occur when killing the soldier in the Isolation room in Fort Vaux.[/p]
- [p]Fixed crash that would occur when placing held item down and exiting inventory in the same frame. [/p]
- [p]Potential fix for random “REAL argument is unset” rare crash.[/p]
- [p]Fixed English typo in Gas Mask description.[/p]
- [p]Minor spelling error and script cleanups in English. [/p]
- [p]If the game detects corrupted save data and crashes, the error message will actually say that now. [/p]
- [p]Ruby pistol buy/sell value slightly reduced.[/p]