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  3. Lords and Villeins update 0.7.35 is here!

Lords and Villeins update 0.7.35 is here!



Greetings milord!

Today we bring you the very first update for Lords and Villeins! This update brings in a lot of changes related to game balance, QOL improvements, new options and a plethora of bugfixes. We hope you will enjoy the game even more now, while we are hard at work, preparing the first Content Update.

We would also like to take this opportunity to thank everyone who voices their support or shares their feedback and / or bug reports in our Steam Forums. We are checking the forums regularly, collecting your responses and working on implementing the changes you ask for. By helping us this way, you help to make the game better for everyone and for this you deserve a big THANK YOU ❤️

Read the full changelog below:

[h3]General Changes:[/h3]
  • Improved balancing of prices and costs of resources particularly around wood and firewood
  • Improved balancing of useful new families arriving to the settlement
  • Increased capacity for villagers to carry resources, to optimize storefront management
  • Added notification "Insufficient Storage" when families drop too many trash piles to help players guide them to build storage structures
  • Added "X x Y" indicator in the tooltip when placing walls and floors in rectangle shape
  • Reduced probability of pregnancy from 10% to 5% to decrease the speed of growth
  • Changed gold to silver to copper ratios from 1 : 10 : 10 to 1 : 100 : 100
  • Added shortcut in the zone context menu to display the family market presence of the assigned family
  • Added option to rotate doors
  • Added Frequent Music option in the settings which makes music play more often.
  • Improved font sizes in various places
  • Added option to allow numbers in ruler's name
  • Character creation screen remembers last settings
  • Updated Inaccessible Structure notification to have buttons for source and target
  • Added ability to rename villagers and families
  • Added two new quests introducing the zone overlay and the warehouse zone
  • Production Structures now list recipes - this gives idea what they are used for and which and how many resources are consumed
  • Storage structures list which resources they can store
  • Updated yields of firewood, reduced cost of wood and wood planks, and updated cost of wooden walls
  • Updated Credits

[h3]Bugfixes:[/h3]
  • Fixed starving issues with the newborn child if they were born early after new family arrival
  • Fixed bug where rich families were not cooking good meals
  • Fixed tutorial bug which prevented highlighting elements in the quick build menu
  • Fixed bug in the butchery zone which causes AI to be inefficient when processing meat
  • Fixed bug where access to trash piles was unintentionally blocked by trees
  • Fixed issues and typos in Czech localization
  • Fixed possible bug with flailing barley, rye and other resources
  • Fixed bug where tailors were not producing capes and robes
  • Fixed bug where brewers were not using hops
  • Fixed zooming camera with keyboard bug
  • Fixed bug which caused camera movement


https://store.steampowered.com/app/1287530/Lords_and_Villeins/