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Schwarzerblitz v1.2.3 - Beta branch balance patch

This patch applies ONLY to the endless-beta branch of the game. To opt-in, right click on Schwarzerblitz in your Steam library, select Properties, Beta and use the password mysteryjohnson to unlock it.

[h2]v 1.2.3 (13.09.2020, beta branch)[/h2]
[h3]Bug fixes[/h3]
  • fixed a bug which caused the match to end improperly in story mode if a character was KOed by damage over time

[h3]System changes[/h3]
  • Projectiles can now have accelerations and arced trajectories

[h3]New content[/h3]
Stages
  • added the first version of "Parsec Arena" (music still to be replaced with the final version)
  • added the first version of "After Hours" (music might be temporary)
  • uploaded the improved version of Le Coq Heureux
Characters
  • new costume: "Quarantine Rapport 2" Johnson
  • new costume: "Unpaid Bills" Shaz (needs to be unlocked by completing arcade with him twice and clearing his trial)

[h3]Character changes[/h3]
Amy
  • r.P: reduced active frames by 3 (the active time was not conform with the visual appearance of the move)
Elena
  • c.3P: changed recovery stance after move to remove an unwanted animation jitter
Johnson
  • Top Hat Doomsday (623 P) has been split into two different moves:
    • 623 P (Top Hat Reprise) doesn't require Bullet Counters but does not launch. It can still be used as a juggling tool like the old Top Hat Doomsday, though. It's +12 on hit and deals 18 damage.
    • 623 P+K (Top Hat Doomsday) now costs one Bullet and it is equivalent to the previous iteration of Top Hat Doomsday. It deals 22 unscaled damage.
Wally (changes to Wally are still experimental and I'm using the beta to collect feedback)
  • Added 5 frames of recovery to his Brisbane Roundabout sidesteps
  • Brisbane 2T: doesn't launch anymore, but causes pushback
  • r.K: added Standing Launch properties
  • Brisbane PP (Heavy Metal): changed into natural combo
Lazor
  • Ultimate Diamond Crusher won't hit juggled or airborne opponents at full force. This prevents the One-Hit-KO variant of the move from being used during a juggle combo
Rattlebone
  • changed move names to reflect the DoF naming convention
  • updated intro and win quotes
  • his axe moves have now proper acceleration and arcs
  • his skull moves have been changed to make use of the acceleration