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Way of the Hunter News

(PC) Version 1.16.1.79899 patch notes:

Version 1.16.1.79899 patch notes:

- Fixed: Performance loss in woods
- Fixed: Displaying the wrong age class of animals (new hunted animals will show correct age but those already in the hunting log will not have correct age; this will be fixed in 1.17)
- Fixed: Removing the last purchased item after loading
- Fixed: Territory pass recovery after broken save
- Fixed: Puskin (Red deer with rifle stuck in antlers) sometimes spawning without one antler
- Fixed: Incorrect wolf meat degradation even if shot with recommended energy
- Fixed: Animals disappearing when hit
- Fixed: Animals spawning next to the player during gameplay
- Fixed: Binoculars animation with FOV above 110
- Fixed: Crash on load resulting in a Fatal Error
- Fixed: Crash after an infinite reload in Photo mode resulting in a Fatal Error
- Fixed: Crash during “Ain't no cinnamon when sky's gone” cutscene resulting in a Fatal Error
- Partially fixed: Stability issues in Swamps resulting in a Fatal Error
- Fixed: Riddle me this Part III progress blocker - dialogue can be re-triggered by interacting with the photo/dialogue will play automatically after player respawn following player death or exiting the game

Known issues:

- Crashes can still occur with low probability while shooting waterfowl for an extended period of time
- Previously disappeared mission animals will not reappear. We hope to be able to bring them back in a later patch, but unfortunately, right now the only way to progress is from the beginning, by deleting the current save file.
Some players may experience certain story dialogue playing after every game load - holding Enter will skip it.
- During the mission "Not a huffle badger", badgers may disappear from the designated location. Resting until the following day should respawn them.
- Missing ladder sound

PC version 1.16.1.79899 is now live on Steam

[h2]PC 1.16.1.79899 patch notes:[/h2]
- Fixed: Performance loss in woods
- Fixed: Displaying the wrong age class of animals (new hunted animals will show correct age but those already in the hunting log will not have correct age; this will be fixed in 1.17)
- Fixed: Removing the last purchased item after loading
- Fixed: Territory pass recovery after broken save
- Fixed: Puskin (Red deer with rifle stuck in antlers) sometimes spawning without one antler
- Fixed: Incorrect wolf meat degradation even if shot with recommended energy
- Fixed: Disappearing animals
- Fixed: Animals spawning next to the player during gameplay
- Fixed: Binoculars animation with FOV above 110
- Fixed: Crash on load resulting in a Fatal Error
- Fixed: Crash after an infinite reload in Photo mode resulting in a Fatal Error
- Fixed: Crash during “Ain't no cinnamon when sky's gone” cutscene resulting in a Fatal Error
- Partially fixed: Stability issues in Swamps resulting in a Fatal Error
- Fixed: Riddle me this Part III progress blocker - dialogue can be re-triggered by interacting with the photo/dialogue will play automatically after player respawn following player death or exiting the game


[h3]Known issues:[/h3]
- Crashes can still occur with low probability while shooting waterfowl for an extended period of time
- Previously disappeared mission animals will not reappear. We hope to be able to bring them back in a later patch, but sadly, right now the only way to progress is from the beginning, by deleting the current save file.
Some players may experience certain story dialogue playing after every game load - holding Enter will skip it.
- During the mission "Not a huffle badger", badgers may disappear from the designated location. Resting until the following day should respawn them.
- Missing ladder sound


If you encounter issues or bugs, please report them via the THQ Nordic Redmine with your "Saved" folder attached (found in AppData/Local/WayOfTheHunter/Saved ): https://redmine.thqnordic.com/projects/way-of-the-hunter-community/issues/new


Thank you for your patience and happy hunting!

Way of the Hunter - Dev diary #5 - Story

In this Dev diary series, developers from Nine Rocks Games will take you on a journey of creating an authentic virtual hunting experience in Way of the Hunter. You'll meet some of the staff, who will give you a behind the scenes look at the development of the game's main features and explain its core mechanics.

[previewyoutube][/previewyoutube]

Known issues

Since releasing the 1.16 patch, we are receiving repeating bug reports that we are working on resolving as soon as possible:

- Animals appearing mislabeled as "Young",
- FPS drops in forests (try turning down your Foliage setting),
- Purchased items missing in storage (restarting the game should make them appear).

Apologies for the inconvenience and thank you for bearing with us!

Patch version 1.16 is now live

Patch version 1.16 brings multiple fixes and additions to Way Of The Hunter to improve your hunting experience.

  • Fixed: Disappearing blood tracks, partially (full fix is being worked on)

  • Added: Ability to change Keybindings (work in progress, localized characters do not show in tutorials / encyclopedia)

  • Added: FOV slider to Game options menu

  • Tuned: Ultra widescreen support

  • Tuned: Hunter sense blur is reduced

  • Fixed: Clipping of player / firearms during movement

  • Tuned: Lake sounds volume reduced

  • Tuned: Wind sound volume reduced

  • Tuned: Sleep spamming no longer advances animal age

  • Tuned: Explorer difficulty is even easier (reduced speed of animal reactions, added more blood to streamline tracking)

  • Tuned: Sell prices of meat

  • Fixed: Mission Riddle Me This Part 3 blocking progress if player dies during walkie talkie dialogue

  • Added: Limited photo mode boundaries in Ranger difficulty

  • Fixed: Steyr Monobloc animation

  • Added: Clipping mask for blur

  • Tuned: Visual improvements to vital organs in Bullet camera

  • Tuned: Improved and optimized save files

  • Fixed: Rare crash connected with animal signs interaction

  • Fixed: Improper synchronization of animal trophies and parameters in Multiplayer

  • Tuned: Improved synchronization of character in Multiplayer

  • Fixed: Climbing ladders no longer corrupts animations

  • Fixed: Weather synchronization in Multiplayer