Update: 1.6.3.0
New features:
- upgraded Ogre graphic engine to its latest version
- Bomb Trigger object is not triggering bomb cooldown anymore
- bullets hitting an invincible player don't spawn an invincible Particle effect anymore (Legacy behavior can be turned on with isBulletSpawnSfxOnInvinciblePlayer in the .game file)
- item Start particle effect can now play until the item is grabbed
Bug fixes
- crash if an item particle effect was not found
- bullets should not use the wake zone to know if they are visible or not but the screen limits (stand-alone behavior)
- duplicating an object with shift-click didn't increment the ordering order anymore (regression)
- smaller bullet size increments in the Weapon editor
- Player Control Move the player could create unwanted collisions
- crash duplicating Explosion element after 99 elements
- when the player is hidden, the cross-hair isn't always hidden
- item Start Sfx position was often wrong
- laser could use the wrong alpha mode when it disappears
- player collisions and Camera follow weren't frame rate independent
- The bombs Reset chain combo didn't work
- start menu: esc started the game
- a crash sometimes occurred with the laser
- a crash sometimes occurred in the weapon editor
- adding a new layer didn't update the level layer order
- layer rendering order could be wrong in a rare case
- more consistent warm-up particle effect rendering order
- "create a game" tutorial small issues fixed (regression)
- creating a new particle FX didn't add it immediately to the other editor's particles list
- minor editor UI polish
IMPORTANT NOTE
Due to a graphic engine update, fontdef files should be modified: the 1st code_points number should be 32, not 33.Example: code_points 32-255
[h3]Please fix your fontdef files to display space characters properly![/h3]