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  3. Update: 1.6.3.0

Update: 1.6.3.0

New features:
  • upgraded Ogre graphic engine to its latest version
  • Bomb Trigger object is not triggering bomb cooldown anymore
  • bullets hitting an invincible player don't spawn an invincible Particle effect anymore (Legacy behavior can be turned on with isBulletSpawnSfxOnInvinciblePlayer in the .game file)
  • item Start particle effect can now play until the item is grabbed


Bug fixes
  • crash if an item particle effect was not found
  • bullets should not use the wake zone to know if they are visible or not but the screen limits (stand-alone behavior)
  • duplicating an object with shift-click didn't increment the ordering order anymore (regression)
  • smaller bullet size increments in the Weapon editor
  • Player Control Move the player could create unwanted collisions
  • crash duplicating Explosion element after 99 elements
  • when the player is hidden, the cross-hair isn't always hidden
  • item Start Sfx position was often wrong
  • laser could use the wrong alpha mode when it disappears
  • player collisions and Camera follow weren't frame rate independent
  • The bombs Reset chain combo didn't work
  • start menu: esc started the game
  • a crash sometimes occurred with the laser
  • a crash sometimes occurred in the weapon editor
  • adding a new layer didn't update the level layer order
  • layer rendering order could be wrong in a rare case
  • more consistent warm-up particle effect rendering order
  • "create a game" tutorial small issues fixed (regression)
  • creating a new particle FX didn't add it immediately to the other editor's particles list
  • minor editor UI polish


IMPORTANT NOTE
Due to a graphic engine update, fontdef files should be modified: the 1st code_points number should be 32, not 33.
Example: code_points 32-255

[h3]Please fix your fontdef files to display space characters properly![/h3]