Update: 1.6.9
[h2]New feature[/h2]
- [p]weapon auto shoot
[/p]
- [p]when the player died, the chain counter wasn't reset to zero[/p]
- [p]when the player dies, the Chase camera position is now reset (only in Default mode)[/p]
- [p]better player respawn collision behavior[/p]
- [p]player stopped colliding with 3D objects after using continue[/p]
- [p]the dark background from continue never disappeared[/p]
- [p]a parent enemy could start again a dead child enemy[/p]
- [p]possible crash when loading an enemy bar texture[/p]
- [p]possible crash with trigger editor[/p]
- [p]crash when adding an electroLoco bigBoss asset to a level (regression)[/p]
- [p]changing the type of enemy from normal to tank crashed (regression)[/p]
- [p]weapon particle locators rendering order is now consistent with isBulletOnTopOfPlayer game property[/p]
- [p]player bullet impact particle rendering order could be wrong[/p]
- [p]continue texts could go outside of the panel[/p]
- [p]FX particles were rendered behind sprites[/p]
- [p]FX lights sometimes didn't used the texture transparency [/p]
- [p]tentative fix for laser sounds sometimes not stopping[/p]