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  3. Update: 1.7

Update: 1.7

[p]We are very happy to announce that the 1.7 update is now live on Steam![/p][p]This update contains a lot of new features as well as numerous bug fixes.
[/p][h2]01. New features[/h2][h3]Engine[/h3]
  • [p]Reduced stand-alone game loading time significantly: loading time can be cut by 3, depending on the type of assets.[/p]
  • [p]Consistent bullet patterns with low framerate: Some parts of the bullet code were frame-rate dependent. Now, the bullet behavior is the same for any framerate.[/p]
  • [p]A big part of the engine was rewritten under the hood: we'll soon add the ability to duplicate or rename game directories. Stay tuned![/p]
[p][/p][h3]Editor[/h3]
  • [p]Object name filter in the Game box to quickly search for objects:

    [/p]
  • [p]Pressing space or P in the Weapon editor pauses or plays the bullets pattern[/p]
  • [p]Added colors to the triggers to help logic readability:

    [/p][p][/p]
[h3]Gameplay[/h3]
  • [p]End of game trigger: new property 'don't show high score screen': some users are creating custom menus level don't want to display the high score when users click on a custom exit button. Or simply, some games are not suitable for high-scores. You can control when to display the scores with this new feature.

    [/p]
  • [p]Trigger new condition: 'score is less than': this opens the door to new gameplay conditions. For example, you could give the player an item if he completes a level with a score higher than x:

    [/p]
  • [p]Maximum 'follow Player Camera maximum acceleration' increased to 60[/p]
  • [p]Maximum weapons per set increased to 32[/p]
[h2]
02. Bug fixes[/h2]
  • [p]Changing the Sprite lighting between levels didn't work[/p]
  • [p]Gauges and chain bars had an incorrect height if used with post-processing effects[/p]
  • [p]Possible crash with score textures[/p]
  • [p]Deleting a weapon or a particle locator didn't propagate the deletion sometimes[/p]
  • [p]3d player/background collision was unreliable (regression)[/p]
  • [p]Better high scores text layout[/p]
  • [p]Continue sometimes always displays a dark screen[/p]
  • [p]Continue screen layout could break depending on the game screen ratio[/p]
  • [p]An item with negative life could decrease player's HP even if he was invincible[/p]
  • [p]If "hide when killed" was unchecked, enemies n > 1 were hidden anyway (regression)[/p]