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SHMUP Creator News

Showcase #6, anniversay and 1.6.7 update

ANNIVERSARY


[h3]The SHMUP Creator is 3 years old![/h3]
Times flies! It's a good time to release our 6th showcase, a compilation of published or in-development games from the SHMUP Creator user community:


SHOWCASE #6


Thanks again, all those great creations are what keep us improving the tool and the engine.
(By the way, don't hesitate to visit our Discord: our community is great!)

[previewyoutube]https://www.youtube.com/watch?v=NFWlJu234Vc[/previewyoutube]
[h3]By order or appearance:[/h3]
00:00 ELEMENTAL EXOGEAR by To Faw Away Times
00:07 INSECTUM WAR by Bajo Studio
00:12 INTERSTELLAR SENTINEL 2 by Uplifting Goat LLC.
00:17 SINGULARITY STRIKE by RUOK
00:22 THE FEROCIOUS MOUSE IN: HOP'S AWAKING! by Éden Cruz
00:27 HIGHWAY ASSAULT FORCE by Sirmac Studios
00:32 SLING BOMB STG by Studio Hyper
00:37 METAL HEAD WARFARE by MK games
00:42 SPINFINITY by 3XP Studios
00:46 STAR - ORBIT ATRIBeaut! Software

You can find links for most of those games on our webpage:
www.shmupcreator.com


1.6.7 UPDATE

[h3]New features[/h3]
  • important engine optimizations
  • added a player 'on hit' particles system
  • H shows or hides all trigger connections
  • P pauses the moving enemy in the Weapon editor
  • users can now select object sub-entities even with selection constraints


[h3]Bug fixes[/h3]
  • very big scores were lost when reading the high score file
  • scores < 10 were not displayed
  • attached enemies never really paused
  • don't hit the force field if the weapon does zero damage
  • issues with shadows and 3D models using alpha
  • modifying a particle texture asset didn't update the alpha/additive rendering mode
  • stop rendering if the window is minimized
  • item particle effect could be rendered behind objects from the same layer
  • 3d materials migration from old projects could render objects black
  • selecting some very small sprites could be difficult
  • avoid cropping texts in the in-game menu

1.6.5 update

[h2]Bug fixes[/h2]
.avoid invalid characters in text input that could break game files (Like a level name with /"")
.tentative bullet rendering order fix
.possible crash caused by a previous bug fix (regression)
.fixed several memory leaks

Hotfix: 1.6.4

Bug fixes
.avoid invalid characters in text input that could break game files (Like a level name with /"")
.tentative bullet rendering order fix
.possible crash caused by a previous bug fix (regression)
.fixed several memory leaks

Hotfix: 1.6.3.2

Bug fixes

-crash when enabling shadows (regression)
-game over picture stayed on-screen when coming back to the editor

Update: 1.6.3.0

New features:
  • upgraded Ogre graphic engine to its latest version
  • Bomb Trigger object is not triggering bomb cooldown anymore
  • bullets hitting an invincible player don't spawn an invincible Particle effect anymore (Legacy behavior can be turned on with isBulletSpawnSfxOnInvinciblePlayer in the .game file)
  • item Start particle effect can now play until the item is grabbed


Bug fixes
  • crash if an item particle effect was not found
  • bullets should not use the wake zone to know if they are visible or not but the screen limits (stand-alone behavior)
  • duplicating an object with shift-click didn't increment the ordering order anymore (regression)
  • smaller bullet size increments in the Weapon editor
  • Player Control Move the player could create unwanted collisions
  • crash duplicating Explosion element after 99 elements
  • when the player is hidden, the cross-hair isn't always hidden
  • item Start Sfx position was often wrong
  • laser could use the wrong alpha mode when it disappears
  • player collisions and Camera follow weren't frame rate independent
  • The bombs Reset chain combo didn't work
  • start menu: esc started the game
  • a crash sometimes occurred with the laser
  • a crash sometimes occurred in the weapon editor
  • adding a new layer didn't update the level layer order
  • layer rendering order could be wrong in a rare case
  • more consistent warm-up particle effect rendering order
  • "create a game" tutorial small issues fixed (regression)
  • creating a new particle FX didn't add it immediately to the other editor's particles list
  • minor editor UI polish


IMPORTANT NOTE
Due to a graphic engine update, fontdef files should be modified: the 1st code_points number should be 32, not 33.
Example: code_points 32-255

[h3]Please fix your fontdef files to display space characters properly![/h3]