1. SHMUP Creator
  2. News

SHMUP Creator News

SHMUP Creator showcase #05: October 2024

It's time for our 5th showcase, a compilation of published or in-development games from the SHMUP Creator user community. We are very proud of our community you know :)

You can find links for most of those games on our webpage:
www.shmupcreator.com


[previewyoutube]https://www.youtube.com/watch?v=EvUjIT-yDmI[/previewyoutube]

By order of appearance:

00:00 LUNATIC MACHINES by 2Koiraa
00:08 ATOMANTA by MagnaRemora
00:14 HEARTKEEPERS by Aru - Winged Fox
00:19 RAVAGE CÉLESTE by Huch Mow
00:25 TASK FORCE PANCHO by RUOK
00:31 GIGANTIC BLAST by Kanzaki
00:37 METAL CRISIS by DjEAR
00:41 BRIMSTONE06 by Gendgi Games
00:44 EXALTATOR NIL by Aru - Winged Fox

Hotfix: 1.6.2.1

[h3]Bug fixes[/h3]
.items placed by hand outside of the screen shouldn't be activated until seen by the camera (regression)
.in a stand-alone, player's start position could be wrong (regression)
.player "orient by mouse" aim picture should never be in shadows
.current layer is now properly saved with the game

Update: 1.6.2.0

New features

.preload explosion pictures to avoid small hang when the explosion starts for the 1st time
.button trigger new release mode
.increased maximum bombs to 999999
.increased extend maximum value to 999.999.999
.updated FMOD sound engine

Bug fixes

.fixed several memory leaks
.timers were wrong with low framerate ( .player/enemies collision was only colliding with 1 enemy per frame
.enemy start particle system wasn't properly shared between instances
.even if bomb "Cancelling" was unchecked, "enemies don't shoot" still occurred
.homing items spawned outside the camera were not activated
.score multipliers didn't visually apply to items according to the score pop-ups
.triggers were evaluated after the player, and so player control "Hold fire" at the beginning of a level could start too late
.a weapon using Start delay shouldn't use Refire limit
.crash with missing laser texture
.pause text wasn't perfectly centered
.gauge min activation value UI bug
.wrong weapon set scroll view size with enemies in the Weapon editor
.when duplicating multiple objects on different layers with shift-click, the enemies are duplicated to the copied object layers, but FX particles were duplicated to the selected layer

Update: 1.6.1.11

Bug fixes
  • Changing the normal map of a material crashed
  • Blade of Death trees material was too dark
  • The left and right movement in bullets didn't act the same way with different frame rates

Update: 1.6.1.10

Bug fix:

.triggers with 3D sound sometimes play random sounds in stand-alone games