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  3. Patch 0.1.4

Patch 0.1.4

- CHANGE: In an effort to make the start of the game a bit more accessible for all specializations, the enemy count will increase at a slower rate than before, up to 6 creatures starting at depth 10. I'll probably make other adjustments to remedy this issue in the near future and tweak this change back toward its original amount, but this will hopefully be a good fix for now.
- FIX: Minions didn't stack correctly.
- FIX: Nortah is now always called Nortah.
- FIX: After you give a creature a good beating, it now correctly returns to Siralim rather than Nex.
- FIX: "Wasted Age" trait worked on all damage but it should have only worked on spells.
- FIX: Another crash related to fusion.
- FIX: Typo in "World Domination" trait description.
- FIX: You can no longer remove Everett from your castle. You can reset your castle layout via the decorations menu if you did this on accident and he'll re-appear.
- FIX: Removed some incorrect options from Everett while in Decoration Mode.
- FIX: Random bugs related to transformation spells.
- FIX: Another crash related to "Cast on Attack/Defend/Provoke/Heal" spell gem properties.
- FIX: Some players were able to fuse their Animatus which isn't supposed to be possible.
- FIX: "Chain Spells" trait now really does work correctly.
- FIX: Rocks in Path of the Damned only gave you 1 resource.
- FIX: You can now correctly allocate perk points to the "Extended Reach" perk.
- FIX: Buffs and debuffs could sometimes overwrite the Barrier buff.
- FIX: "Hand of Light" perk healed enemies instead of the player's creatures.
- FIX: Most summoning spells didn't work.
- FIX: "Mystify" perk had multiple bugs associated with it.
- FIX: Display issue related to equipping an artifact to a creature.
- FIX: "Dancing Blade" perk didn't activate at the end of each creature's turn - only the Animatus' turn.
- FIX: "World Domination" perk could cause the wrong creatures to benefit from Hemomancer traits.