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  3. Patch 0.1.21

Patch 0.1.21

- ADD: "Status Effects" are now available in the Codex. I'll change the formatting later, but this should be useful for now.
- CHANGE: Goblet of Giving has a new sprite and also changes/animates when it's full.
- CHANGE: Enemies can no longer start battles with the Dark Ritual, Sudden Death, or Death Siphon spells.
- CHANGE: Optimizations to make save/load times a bit faster.
- CHANGE: "Voodoo" trait damage reduction now has a maximum of 50%.
- FIX: "Roulette" trait displayed floating text in a strange order.
- FIX: "Charity" trait healed all your creatures while it should have only healed one of them.
- FIX: Slot Machine had a bug that caused some of its panels to sometimes persist after the game was finished.
- FIX: "Lingering Frost" trait didn't always work correctly.
- FIX: "Marked With Blood" no longer works with spells.
- FIX: Very rarely, the same creature could be shown in the Timeline twice.
- FIX: "Shellbust" spell wasn't allowed the correct properties.
- FIX: Crash related to the "Death's Call" spell.
- FIX: "Rock Candy" trait didn't correctly seal gems.
- FIX: "Frostbite Rattle" crafting material had the wrong name.
- FIX: You were able to flip the Reliquary decoration.
- FIX: Statues in Sanctum Umbra's boss room gave buffs/debuffs which should only work in realms.
- FIX: Some Inquisitor materials had the wrong names.
- FIX: "Nature Transformation" trait is now correctly prioritized ahead of other effects.
- FIX: Minor targeting issues with the "Glacier" spell.
- FIX: Spells from Nether Stones didn't activate.