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  3. Patch 0.3.0

Patch 0.3.0

- ADD: Wardrobe Costumes have been added. There are only a few hundred to find right now, but more will be added later. You can change your costume at the Enchanted Wardrobe in your castle.
- ADD: New project: Court Jester. This unlocks an NPC that allows you to buy costumes for Granite since clothing is made out of stone. You can also find these costumes in loot, but this NPC allows you to target specific costumes you really want.
- ADD: You can now re-randomize the specialization the Goblet of Giving asks you to use. This costs 5000 Essence, and the price doubles each time you use this function. The price reverts back to 5000 again after you receive a reward from the goblet.
- ADD: 43 floor tile decorations. Some can be found as loot, while others must be purchased from the gods.
- ADD: 11 new plush decorations can be found as loot.
- ADD: 8 new realm properties.
- ADD: All Codex "Game Guides" are now implemented. I'm sure I forgot a lot of things, so let me know if there's something you'd like explained in further detail.
- ADD: All Codex "Reference Lists" are now implemented. I'll add sorting/filtering options for these later.
- ADD: Tutorial popups have been implemented. Most of these won't be shown retroactively if you're already past the point you should see them (they provide very basic information anyway), but you can expect to get spammed with a few of them the first time you win a battle depending on how far into the game you are.
- ADD: 33 new sound effects have been added to various parts of the game. Most of them are included in the four dwarf mini-games.
- ADD: "Movement Sounds" gameplay option now plays a sound if you're trying to move into a solid object, such as a wall.
- ADD: The Gambling Dwarves now display the number of tickets you own when you talk to them.
- ADD: Card Album interface improvements.
- CHANGE: Skeletons, Spectres, Sphinxes, Spirits, and Stags have new sprites.
- CHANGE: All specializations (except for the Animator, since it's perfect) have new wardrobe sprites. Your sprite won't be changed retroactively when you load your save file, so if you want to use the new costume, visit the Enchanted Wardrobe. If you prefer the old sprites, you can purchase them from the Court Jester.
- CHANGE: Item Bonus from Realm Properties now increases the amount of Piety you receive from completing Realm Quests. This change is documented in the Codex under "Realm Instability".
- CHANGE: Goblet of Giving now rewards Piety in addition to treasure.
- CHANGE: After you've collected all the inscriptions in the game, blue slates in realms will now give you knowledge pages instead of nude pictures of Hebron's mother. If you're hard-working enough to reach Rank S with every creature in the game, the nude pictures will resume.
- CHANGE: Creatures in the arena that have more than 3 spell gem slots will now have their extra slots filled with random gems rather than being left empty.
- CHANGE: "Strong Against [Class]" realm property has been split into 5 different properties, one for each class. This means that a realm can now have multiple versions of this property at the same time, only with different classes.
- CHANGE: When you receive loot, Nether Stones will now be placed at the top of the list of items you received.
- CHANGE: Your movement speed will now slow down to 1x while placing a decoration even if you have double movement speed enabled. This should make it a bit easier to place decorations.
- CHANGE: Replaced "Death Blossom" as a starting spell with "Desecrate". Death Blossom was available from a god shop already.
- CHANGE: Piety icon on Siralopoly now has a black outline so it doesn't visually clash with the other icons and game elements.
- CHANGE: Volcanic Wolpertinger's "Absolute Power" trait has been renamed to "Whimsical". There is already another trait called "Absolute Power".
- CHANGE: Traits and other effects that increase a creature's Maximum Health at the start of battle are now applied at the same time as all other stat gains. Previously, they happened right before the battle actually started.
- CHANGE: Traits and other effects that increase a creature's Maximum Health at the start of battle are now added multiplicatively, which is consistent with all other stats gained at the start of battle.
- CHANGE: "Murder a Treasure Golem" and "Murder a Dumpling" prophecies have been changed so you only need to encounter them, not murder them.
- CHANGE: Additional performance improvements to make the game run better.
- FIX: "Utility/NPC" decorations now correctly have an icon, most noticeably when interacting with these decorations in your castle.
- FIX: Layering issue with certain Utility/NPC decorations.
- FIX: Minor display issue with the Treasure Golem dialog when you kill him.
- FIX: "Bafflement" perk worked in the enemy's favor when attacking.
- FIX: Typo in "Experimentation" trait description.
- FIX: Words that contain an icon (stats, battle actions, etc) now wrap to the next line along with their icon.
- FIX: Bestiary incorrectly showed knowledge Rank E for creatures you only had Rank F knowledge about.
- FIX: Slot machine continued spinning even after you ran out of spins if you spammed the E key.
- FIX: "The Wicked End" caused itself to activate.
- FIX: Dialog typo when fighting knights in the Kingdom of Heretics.
- FIX: Arena victories only counted toward Prophecies if you won all 5 battles.
- FIX: Transformation spells like "Lycanthropy" could turn your creatures into creatures that shouldn't be playable.
- FIX: "Rank B" knowledge gave a far higher experience bonus than intended.
- FIX: Some tutorials had the wrong titles.
- FIX: "Snuff" trait didn't deal any damage if the debuff was removed by another creature. It worked correctly if the debuff expired naturally.
- FIX: Rare crash when selecting missions.
- FIX: Rare crash that could happen when teleporting to a realm.
- FIX: Some effects caused creatures to start battles with less than 100% Health.
- FIX: Typo in "Chaos Through Creation" trait description.
- FIX: "Masquerade" trait froze the game.
- FIX: "Pandemonium Brilliance" trait description was incorrect.
- FIX: The Gambling Dwarves had some minor display issues.
- FIX: Slot machine will no longer close immediately after the final spin, so you can see what the results were now.
- FIX: "Cleansed Blood" trait didn't always prevent Blight damage.
- FIX: Typo in floating text for the "Revelation" perk.
- FIX: "Of One Mind" trait didn't work as described.
- FIX: Typos in "Swiftcasting" trait description.
- FIX: You were able to gain Project progress in the arena.
- FIX: Minor display issue with experience bars on the victory interface.
- FIX: You could lock up the start of the game if you named your character with only spaces.
- FIX: Renaming your character didn't work.
- FIX: "Resistant" nemesis affix caused enemies to be fully immune to debuffs rather than resistant to them.