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  3. (Test Branch) Patch 0.5.2

(Test Branch) Patch 0.5.2

- CHANGE: Attack and spell animations no longer wait for their associated sound effects to end before continuing to process subsequent battle events.
- CHANGE: Increased spell animation speed to match that of attack impact animations.
- FIX: Display issue in the Codex entry about Nether Bosses.
- FIX: If your Realm Instability was set to 0, the realm selection interface didn't inform you that you would fight a Nether Boss.
- FIX: "Concoction" trait caused the game to freeze.
- FIX: Rare crash when acquiring a specific decoration in the Great Pandemonium.
- FIX: Cyhra's 1st and 3rd tier nether boss traits were the same.
- FIX: Judgment and Mercy's nether boss trait tiers were reversed.
- FIX: Nethermancer Ned sold the wrong trait materials for the Ceaseless Gladiator.
- FIX: Gate of the Gods key fragments didn't convert to keys until you returned to your castle.
- FIX: Typo in Xyrxzysoijfwasd's nether boss encounter dialog.
- FIX: You could have duplicate realm properties.
- FIX: Nightveil Construct's overworld sprite included some stray pixels.
- FIX: Several bugs related to your spell gems being unequipped (and in extremely rare cases, destroyed) for no reason. Please let me know if you see any more instances of this bug happening after the patch.
- FIX: Bugs related to fighting mini-bosses in the same realm as nether bosses.