Dev Update: April 5, 2021
I just wanted to make a quick post to let everyone know that I'm still hard at work on the next Siralim Ultimate patch. In addition to what I announced a couple weeks ago, here are a few additional features to look forward to:
- Five new specializations will be added to the game, one of which is very unique compared to all the others and provides a new layer of depth for end-game players.
- Two new projects will be added for the Goblet of Trials that allow you to fill the goblet using multiple different specializations at a time. In addition, the scaling cost to re-roll the goblet has been removed.
- I've done a full pass on all the game's dialog. It seems to be the most disliked part of the game, so I've reduced the amount of cringe-worthy moments by roughly 90% and also reduced the overall length of the story dialog by around 20% by removing a lot of the fluff.
- Several additional quality of life improvements have been added based on your feedback. One example of this is the addition of markers next to creatures you can newly summon, and you can also sort the summoning interface by "New" as well. In addition, the search feature that I announced a few weeks ago is fully implemented and works very well.
This is turning out to be a massive patch - possibly the largest patch that any of the Siralim games have ever received! While this update won't be ready for another few weeks (I'm targeting April 23, but please don't take that as an official release date), I'll keep you updated on what I'm working on and take a deep dive into how False Gods work very soon.
Thanks to everyone for their continued feedback and support!
- Five new specializations will be added to the game, one of which is very unique compared to all the others and provides a new layer of depth for end-game players.
- Two new projects will be added for the Goblet of Trials that allow you to fill the goblet using multiple different specializations at a time. In addition, the scaling cost to re-roll the goblet has been removed.
- I've done a full pass on all the game's dialog. It seems to be the most disliked part of the game, so I've reduced the amount of cringe-worthy moments by roughly 90% and also reduced the overall length of the story dialog by around 20% by removing a lot of the fluff.
- Several additional quality of life improvements have been added based on your feedback. One example of this is the addition of markers next to creatures you can newly summon, and you can also sort the summoning interface by "New" as well. In addition, the search feature that I announced a few weeks ago is fully implemented and works very well.
This is turning out to be a massive patch - possibly the largest patch that any of the Siralim games have ever received! While this update won't be ready for another few weeks (I'm targeting April 23, but please don't take that as an official release date), I'll keep you updated on what I'm working on and take a deep dive into how False Gods work very soon.
Thanks to everyone for their continued feedback and support!