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  3. Dev Update: May 10, 2021

Dev Update: May 10, 2021

I'm hard at work on the next major content patch for Siralim Ultimate! While the last major patch focused on adding end-game content, this next one will include features that everyone can enjoy starting from the very first realm.

Here's a quick look at what you can expect:

1) Several new objects will be added to realms. Right now, some realms don't have anywhere near as many interactive objects as others, and this patch will address that imbalance. Most current objects will be adjusted and given new effects as well. After this patch, each realm will feel much more unique.
2) Blessings of the Gods: as you gain Favor Ranks with the gods, you'll unlock perks that benefit you while you're in that god's realm. Some of these bonuses are generic (such as increased resources obtained from resource nodes), while others are realm-specific (the potions in Zonte's realm gain additional effects).
3) Ascension: if you defeat all the gods at difficulty 10 or higher with a specialization, that specialization will Ascend. This unlocks an exclusive creature skin, decoration, and a brand new perk for that specialization.
4) Realm Quests will be re-balanced in an attempt to make them all take roughly the same amount of time to complete. I'm also going to add several new Realm Quests to the pool and remove some that are annoying.
5) An option to auto-interact with certain realm objects, such as resource nodes and destructible objects. This option will not work on some objects, such as those that start battles. This should be a huge quality of life boost.
6) A full balance pass on all traits in the game.

I'm also working on cross-platform cloud saving, but I'm not 100% sure if I'll have it ready for the next patch.

And, of course, you can expect some additional quality of life improvements, backer content, bug fixes, and much more.

I don't have an exact date in mind for when this patch will be ready, but you can expect it some time in June.